Treasure Maps

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Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps

Treasure hunting is one of my favourite activities in Ultima Online. Ranging in difficulty from the simple level 1 maps to the aptly described ‘diabolical’ level 7s.

Where do I get a Treasure Map?

As a starting point for a new hunter I would recommend the quest ‘The Witches Apprentice’ Part of the reward for this quest is a map, random level 1 – 4. If you do the quest in Felucca you will get a Felucca map, if you do it in Trammel you will receive a Trammel map.

Another area where you are sure to receive a map is the Guardian Room in Doom. Here the random level is 1 – 3 (beware the poison cloud!)

Treasure maps can be found as loot on a wide selection of the creatures in the game. These maps range in difficulty on an internal scale of 1 to 7. The odds of a map appearing on one of these monsters is approximately 1%.

Which monsters carry treasure maps ?
Map Level
Map Name
Monsters
1 Plainly Drawn Agapite Elemental, Air Elemental, Bronze Elemental, Cave Troll (Shame), Copper Elemental, Dark Guardian, Dull Copper Elemental, Earth Elemental, Enraged Earth Elemental, Enslaved Gargoyle, Ettin, Evil Mage, Fire Gargoyle, Frost Troll, Gargoyle, Gazer, Golden Elemental, Greater Earth Elemental, Greater Mongbat (in chest), Lizardman, Molten Earth Elemental, Mud Elemental, Mummy, Ogre, Ophidian Enforcer, Ophidian Warrior, Orc, Orcish Lord, Orcish Mage, Quartz Elemental, Sea Serpent, Shadow Iron Elemental, Soulbound Apprentice Mage, Strange Gazer,Terathan Warrior, Troll, Valorite Elemental, Verite Elemental, Wild Tiger.
2 Expertly Drawn Acid Elemental, Cave Troll (Wrong), Clan Scratch Scrounger, Corrupted Mage, Dark Guardian, Deep Sea Serpent, Drake, Evil Mage Lord, Fire Elemental, Flame Elemental, Kappa, Lizardman Squatter, Ophidian Apprentice Mage, Ophidian Justicar, Ophidian Shaman, Ophidian Zealot, Ratman Mage, Reaper, Restless Soul, Sea Serpent, Slith, Snow Elemental, Stone Elemental, Stone Gargoyle, Trapdoor Spider, Troglodyte, Vile Mage, Water Elemental, Wyvern . Also paragon chests from the paragon version of any creature listed in the row above under level 1.
3 Adeptly Drawn Allosaurus, Anlorlem, Arctic Ogre Lord, Battle Mage, Bound Soul, Cold Drake, Crystal Sea Serpent, Cyclopean Warrior, Dark Guardian, Fairy Dragon, Fan Dancer, Fezzik the Ogre Cook, Fire Ant, Juka Mage, Lesser Hiryu, Lich, Lizardman Defender, Meer Mage,  Minotaur, Minotaur Captain, Minotaur Scout, Ogre Lord, Ophidian Avenger, Ophidian Knight-Errant, Pirate, Raptor,  Revenant Lion, Soulbound Spell Slinger, Tsuki Wolf, Terathan Avenger, Wanderer of the Void, Yomotsu Warrior. Also paragon chests from the paragon version of any creature listed in the row above under level 2.
4 Cleverly Drawn Archdemon, Daemon, Devourer of Souls, Djinn, Dragon, Efreet, Elder Gazer, Eternal Gazer, Fire Daemon, Homunculus, Ice Fiend, Infernus, Interred Grizzle, Kraken, Lich Lord, Lifestealer,  Lurg (chest), Minion of Scelestus, Minotaur General, Night Terror, Oni, Ophidian Matriarch, Phoenix (Dragon Turtle Champ Spawn), Pit Fiend, Sand Vortex, Serpentine Dragon, Terathan Matriarch, Wanderer of the Void, Ravager, White Wyrm, Wight, Yomutsu Priest. Also paragon chests from the paragon version of any creature listed in the row above under level 3.
5 Deviously Drawn Abscess, Ancient Lich, Ancient Wyrm, Balron,Barracoon the Piper, Betrayer, Blood Elemental, Crystal Hydra, Crystal Lattice Seeker, Cu Sidhe, Dark Wisp (in chest), Dimetrosaur, Diseased Blood Elemental, Dragon Turtle, Ethereal Warrior, Forgotten Servant, Frost Dragon, Greater Dragon, Greater Poison Elemental, Grim, Hiryu, Hydra, Lava Elemental, Leviathan, Lord Oaks, Master Theophilus, Meer Eternal, Meraktus the Tormented, Mephitis, Miasma, Monstrous Interred Grizzle, Navrey Nighteyes, Neira the Necromancer, Pestilent Bandage, Pixie (Renowned), Poison Elemental, Putrefier, Rend, Reptalon, Rikktor, Rotting Corpse, Semidar, Serado the Awakened, Shadow Wyrm, Shimmering Effusion, Silvani, Skeletal Dragon, Skeletal Drake, Stygian Dragon, Succubus, Szavetra, Titan, Tormented Minotaur, Travesty, Unfrozen Mummy, Yamandon, Yomotsu Elder. Also paragon chests from the paragon version of any creature listed in the row above under level 4.
6 Ingeniously Drawn (in a chest) Paragon Ancient Wyrm, Paragon Balron, Paragon Betrayer, Paragon Blood Elemental, Paragon Ethereal Warrior, Paragon Greater Dragon, Paragon Meer Eternal, Paragon Poison Elemental, Paragon Rotting Corpse, Paragon Skeletal Dragon, Paragon Succubus, Paragon Titan, Miasma, Pyre, Rend, Abcess, Putrefier, Master Theophilus, Stygian Dragon
7 Diabolically Drawn Corgul the Soulbinder, Scalis the Enforcer
  • Map locations are random but will be on whichever facet the carrying monster is killed.
  • Maps found in monster chests, such as Ilshenar paragons or Miasma, are random facet.

Decoding a Treasure Map

You have your map, what next? You need to decode it. Double click the map, if your cartography skill is high enough you will be able to read it, though it may take more than one attempt. An unread map has the description ‘tattered’, when read this label is lost and the map becomes ‘blessed’. The location on a map which has been read is valid for 30 days, after that the map will return to ‘tattered’ status and re-set with a new location (handy if the first location turns out to be under someone’s house and so unobtainable).

If you expect to become an avid treasure hunter consider investing in the year 8 Veteran reward, Davies’ Locker to aid with storage.

Skill required to decode a map
Map Level Map Descr. Skill Level
1 Plainly Drawn 27.0* cartography required
2 Expertly Drawn 71.0 cartography required
3 Adeptly Drawn 81.0 cartography required
4 Cleverly Drawn 91.0 cartography required
5 Deviously Drawn 100 cartography required
6 Ingeniously Drawn 100 cartography required
7 Diabolically Drawn 100 cartography required

*Approximate, varies between 27 to 30, but this isn’t a problem, as you can be trained by the NPCs to over 30 skill, so you can decode level 1’s as soon as you have trained. You can also gain cartography skill by attempting to decode a level one map. Eventually you will be able to read it. If you get a message in the lower left of your screen saying “this map is too difficult to attempt to decode” then it is not a level one map, and you will not gain from trying to decode it.

Finding the Treasure Chest

After decoding your treasure map, the location of the chest will be indicated with a single pin in the classic client or a red x in the enhanced client.

Before heading off after the treasure, you may find it advisable to compare your treasure map against a world-map.

Look for any distinctive landmarks on your map, and compare it with the map, all facets are covered. Find the area that matches what is shown on your treasure map, zoom in to get rough co-ordinates to begin your search and head for that area. When you believe you are in the right vicinity, do one of the following:

For EC players, tick the ’tilt map’ option on your overhead map and then compare your treasure map with your location

tilt_map

For CC players, take mapmakers pen and some blank scrolls with you, stand absolutely still and create a ‘local’ map, then use the ‘plot course’ option. Place a pin at each of the four corners, working diagonally. Compare the spot where the lines cross, ie where you are currently standing, with the pin on your map. You can see from this example that the pin on the map is slightly south and west of the position in which I was standing to draw the map.

plot_map

Once you believe that you have arrived in the right area, you can begin digging using the context menu on the map. The older, still valid, method of digging requires that you double click your shovel, target the map, then target the ground. Once you have begun digging, do not move from the spot or you will invalidate the attempt and must start over. You can, however, cast spells.

If you fail to find the treasure, move on a step and try again.

The Benefit of Mining

Mining is not a required skill, however it does provide a significant advantage. It increases your dig radius (from the treasure spot) as follows:

  • 0 to 50.9 mining gives a 1 tile radius (in other words, you must dig the exact correct spot of the chest)
  • 51 to 80.9 mining gives a 2 tiles radius
  • 81 to 99.9 mining gives a 3 tiles radius
  • 100 mining gives a 4 tiles radius

Note: These numbers refer to enhanced skill, not “real” so mining gloves and maybe Jacob’s pickaxe (Mining Accelerated Gain Quest) are worthwhile additions to your kit.

Failed attempts give only a message, so when you hear your character start digging you know you have been successful in finding the chest. You will see a ‘dirt patch’ appear which becomes bigger, revealing part of the chest, and then the whole chest. Count the digs and learn to time when the chest guardians will appear on the lower level maps, this will help avoid deaths on higher level ones!

The initial spawn of 4 – 8 guardians appear as the chest clears the ground. These are ‘tethered’ to the chest and will spring back if an attempt is made to lead them too far away. The chest lock cannot be picked until these guardians have been defeated. Once raised, the chest will remain for roughly an hour and then disappear. On the highest level chests this is not always sufficient time to defeat all the guardians for a solo hunter. It is highly recommended that a team of at least 2 – 3 be recruited for level 7 maps, especially in Trammel or Felucca.

You may now pick the lock. Double click your lockpick, and click on the chest. If lockpicking fails items can be destroyed by gas escaping from the chest. There could also emerge from the chest, as you unlock it, a Grubber, he will have stolen an item! You can recover your item by killing him, but he moves very quickly. Levels 1 to 3 chests can be unlocked by a mage using the ‘magic unlock’ spell if the mage’s skill is high enough.

Chests are trapped, (don’t forget this if you’ve been off chasing a Grubber!) on most shards the trap can be ‘tripped’ by using the ‘telekinesis’ spell on them from at least 4 tiles away. You can also use the ‘remove trap’ skill, which requires you to also have ‘detect hidden’ in your template.
NB: Telekenesis does not work on Siege Perilous shard. Your choice there is “Remove Trap” skill or open the chest and take the hit from the trap. High HP on the character and 70 fire resist on the suit will allow most characters to survive the blast. Other things that might be helpful are Greater Strength Potions, Rose of Trinsic petals, Truly Rare Fish and Firefish Pies

Note: The player that decodes the map and digs up the chest does not have to be the same player that picks open the chest.

Requirements for opening
treasure chests.
Map level Map Descr. Minimum Lockpicking Magery
1 Plainly Drawn 36.0 skill 50
2 Expertly Drawn 76.0 skill 100
3 Adeptly Drawn 84.0 skill 120
4 Cleverly Drawn 92.0 skill no effect
5 Deviously Drawn 100 skill no effect
6 Ingeniously Drawn 100 skill no effect
7 Diabolically Drawn 100 skill no effect
DO NOT TRY TO
OPEN A CHEST UNTIL YOU HAVE AT LEAST
THE RECOMMENDED LOCKPICK SKILL.

Inaccessible Chests

Treasure map locations are random, sometimes they may spawn in an inaccessible, or just undesirable, place. These need not be discarded. A read (blessed) treasure map, if not dug up within 30 days, will re-set becoming again ‘tattered’. When read this map will show a new, different, location on the same facet.

The Treasure

All chests contain gold, imbuing ingredients (major in level 2+, minor gems in all), a variety of armor pieces, jewelry and weapons and a chance of:

  • high property count items – all levels
  • alacrity scrolls – all levels
  • creeping vines – all levels
  • A coffin – level 7
  • tasty treats – all levels
  • recipes – all levels
  • another map (the same level or, rarely, one level higher) – all levels
  • a message in a bottle – all levels
  • a forged pardon – level 6
  • scrolls of transcendence (felucca maps only) – level 4 upwards
  • special artifacts
    • Skeleton Key – all levels
    • ManaPhasing Orb – level 5 upwards
    • Surge Shield – level level 5 upwards (Gargoyle type in Ter Mur)
    • Runed Sash of Warding (2 types) – level 5 upwards (Gargoyle type in Ter Mur)
    • Master Skeleton Key – level 7
** In addition to the normal magic items in a level 6 or 7 chest there will also always be a minor artifact
Level 1, Plainly Drawn
Gold Reagent stacks(40 – 60 in each) Major Ingredient – single stack Gems – single stack Magic Items
5000gp 3 None 4 32
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies,
Mongbats,
Ratmen,
Headless
Ones, Skeletons,
Zombies,
Clockwork Scorpion,
Corrosive Slime
Level 2, Expertly Drawn
Gold Reagent stacks(40 – 60 in each) Major Ingredient – single stack Gems – single stack Magic Items
10000gp 4 2 Essence of (random virtue)or Abyssal Cloth 7 40
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Orc
Mages,
Gargoyles,
Gazers,
Hellhounds,
Earth Elementals
Orc
Mages,
Gargoyles,
Gazers,
Hellhounds,
Earth Elementals
Orc
Mages,
Gargoyles,
Gazers,
Hellhounds,
Earth Elementals
Orc
Mages,
Gargoyles,
Gazers,
Hellhounds,
Earth Elementals
Acid Slug,
Slith,
Water Elemental
Level 3, Adeptly Drawn
Gold Reagent stacks(40 – 60 in each) Major Ingredient – single stack Gems – single stack Magic Items
15000gp 5 3 Essence of (random virtue) or Abyssal Cloth 10 48
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Liches,
Ogre Lords,
Dread Spiders,
Air Elementals,
Fire Elementals
Liches,
Ogre Lords,
Dread Spiders,
Air Elementals,
Fire Elementals
Liches,
Ogre Lords,
Dread Spiders,
Air Elementals,
Fire Elementals
Liches,
Ogre Lords,
Dread Spiders,
Air Elementals,
Fire Elementals
Leather Wolf,
Stone Slith,
Toxic Slith
Level 4, Cleverly Drawn
Gold Reagent stacks(40 – 60 in each) Major Ingredient – single stack Gems – single stack Magic Items
20000gp 6 4 Essence of (random virtue)or Abyssal Cloth 13 56
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Dread Spiders,
Lich Lords,
Daemons,
Elder Gazers,
Ogre Lords
Dread Spiders,
Lich Lords,
Daemons,
Elder Gazers,
Ogre Lords
Dread Spiders,
Lich Lords,
Daemons,
Elder Gazers,
Ogre Lords
Dread Spiders,
Lich Lords,
Daemons,
Elder Gazers,
Ogre Lords
Kepetch,
Bloodworm,
Stone Slith,
Toxic Slith
Level 5, Deviously Drawn
Gold Reagent stacks(40 – 60 in each) Major Ingredient – single stack Gems – single stack Magic Items
25000gp 7 5 Essence of (random virtue)or Abyssal Cloth 16 64
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Lich Lords,
Daemons,
Elder Gazers,
Poison Elementals,
Blood Elementals
Poison Elemental,
Gargoyle Destroyer,
Gargoyle Enforcer,
Exodus Minion,
Dark Guardian
Wanderer of the Void,
Ravager,
Lich Lords
Rune Beetle,
Revenant Lion,
Ronin,
Fan Dancer,
Devourer of Souls,
Lava Elementals,
Fire Ants,
Maddening Horrors
Level 6, Ingeniously Drawn
Gold Reagent stacks(40 – 60in each) Major Ingredient – single stack Gems – single stack Magic Items
30000gp 8 6 Essence of (random virtue)or Abyssal Cloth 19 72
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Ancient Wyrm,
Balron,
Blood Elemental,
Poison Elemental,
Titan,
Greater Dragon,
Cold Drake
Exodus Minion,
Gargoyle Destroyer
, Titan,
Changeling,
Enslaved Satyr
Devourer of Souls,
Rotting Corpse,
Wanderer of the Void,
Minotaur Captain,
Minotaur Scout
Rune Beetle,
Lady of the Snow,
Yomotsu Elder,
Yomotsu Priest,
Yomotsu Warrior,
Hiryu,
Oni
Lava Elemental,
Greater Poison Elemental,
Enraged Earth Elemental
Fire Daemon
Level 7, Diabolically Drawn
Gold Reagent stacks(40 – 60in each) Major Ingredient – single stack Gems – single stack Magic Items
35000gp 9 7 Essence of (random virtue)or Abyssal Cloth 22 80
Guardians
Trammel Ilshenar Malas Tokuno Ter Mur
Ancient Wyrm,
Balron, Blood Elemental, Poison Elemental, Titan, Greater Dragon
Cold Drake
Frost Dragon
Exodus Minion
Gargoyle Destroyer
Titan,
Renegade Changeling,
Enslaved Satyr
Devourer of Souls,
Rotting Corpse,
Wanderer of the Void,
Minotaur Captain,
Minotaur Scout
Minotaur General
Rune Beetle,
Lady of the Snow,
Yomotsu Elder,
Yomotsu Priest,
Yomotsu Warrior, Hiryu,
Oni,
Yamandon
Lava Elemental,
Greater Poison Elemental,
Enraged Earth Elemental ,
Fire Daemon,
Enraged Colossus

The Completed Map

 Completed maps can be used to create a wall hanging to celebrate your accomplishments, even when trashed they are far from worthless. Treasure maps whether ‘tattered’ or fully completed have the same value for ‘clean up Britannia’ hand in, as follows:
  • Level 1 (plainly drawn) – 50 points
  • Level 2 (expertly drawn) – 100 points
  • Level 3 (adeptly drawn) – 250 points
  • Level 4 (cleverly drawn) – 500 points
  • Level 5 (deviously drawn) 750 points
  • Level 6 (ingeniously drawn) 1000 points
  • Level 7 (diabolically drawn) 1500 points