In Testing: Combat Changes, Doom Artifact Upgrade

Revision for “In Testing: Combat Changes, Doom Artifact Upgrade” created on December 22, 2016 @ 23:07:44

Title
In Testing: Combat Changes, Doom Artifact Upgrade
Content
<h1>Combat Changes</h1> Moving Shot Update: <ul> <li><del>Increased Mana Cost from 20 to 25</del></li> <li>Increased Hit Chance Penalty</li> <li>Moving Shot damage is now always Physical regardless of other damage modifiers including quivers and Consecrate Weapon</li> </ul> &nbsp; <del>Weapon Swing Speed Cap Update</del> Removed 12/19 <ul> <li><del>Weapon swing speed is now capped at 40% of base swing speed or 1.25 seconds, whichever is higher.</del></li> </ul> &nbsp; PvP Only: Ranged weapon damage calculation update <ul> <li>Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.</li> <li>Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.</li> <li>Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.</li> <li>Throwing weapon "Sweet Spot" mechanic takes priority when setting  minimum damage of the weapon.</li> </ul> &nbsp; Weapon Special Move Update: Updated 12/19 <ul> <li><del>Tactics is no longer required to activate Special Moves</del></li> <li><del>70 Tactics is still required to receive weapon skill lower mana bonus for specials</del></li> <li>30 Tactics &amp; 70 Weapon Skill are required for Primary Moves</li> <li>60 Tactics &amp; 90 Weapon Skill are required for Secondary Moves</li> </ul> &nbsp; Mysticism Update <ul> <li>Updated Hail Storm damage distribution to mimic chain lightning.</li> <li>Fixed issue where Sleep was not using its base duration time of 2 seconds.</li> <li>Initial Spell Plague damage is now modified by SDI etc. <del>Removed baked in bonus damage from 15% SDI from Spell Plague damage calculation.</del></li> <li>Fixed issue where Spell Plague didn't use modified magic resist.</li> </ul> &nbsp; Saving Throw has been removed and  reworked as Warrior's Gifts (Subject to Change) <ul> <li>This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing,  and Archery.</li> <li>Level 1 provides +5 Hit Chance Increase</li> <li>Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase</li> <li>Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase,  and +5% Damage Bonus</li> <li>Known Issue: The client will display Saving Throw Icons until client update.</li> <li>Resolved issue where toggling Warrior's Gifts would not apply bonuses.</li> </ul> &nbsp; Focus Spec Update <ul> <li>Focus Spec SDI cap reduced from 30% to 25%. Updated 12/20</li> <li><del>Live:</del> <ul> <li><del>Spell Damage Increase cap of 30% for templates that focus in only one spell school. Focused players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from the raised cap. Main skills include: Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry, Spellweaving.</del></li> <li><del>Focused players, must also not have more than 30.0 modified skill points in another sub skill set will be able to benefit from the raised cap. Sub skills include: Evaluate Intelligence, Focus/Imbuing, Spirit Speak.</del></li> </ul> </li> <li><del>Test Center:</del> <ul> <li><del>Focused players will start out with a Spell Damage Increase cap of 30%, with a 5% reduction for each 30.0 modified skill points in another skill from the penalty skill list.</del></li> <li><del>The requirements for Focused Spec will remain as what is currently Live.</del></li> <li><del>Penalty skills include: Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry, Spellweaving, Parry,  Mace Fighting, Swordsmanship, Fencing, Throwing, and Archery. Penalty applied when there is more than one from this list.</del></li> <li><del>Penalty sub skills include: Evaluate Intelligence, Focus/Imbuing, Spirit Speak. Penalty applied when there is more than one from this list.</del></li> <li><del>Minimum SDI cap of 20%.</del></li> </ul> </li> </ul> &nbsp; Misc Changes <ul> <li><del>Resolved Issue where Saving throw didn't work in PvM</del></li> <li><del>Increased Saving Throw Stamina Cost for ranged weapons from 25 to 35.</del></li> <li>Max Resist Debuffs no longer stack from Curse and Corpse Skin.  The highest debuff for each max resist will be applied.</li> <li>Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.  <del>Max resist debuff still scales based on real skill.</del></li> <li>The player's active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.</li> <li><del>Added Alchemy to Focus Spec restriction list</del></li> <li>Added Parry to Focus Spec restriction list</li> <li><del>Added Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery Focus Spec restriction list</del></li> <li><del>Increased special move Disarm immunity from 10 to 30 seconds.</del></li> <li>Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.</li> <li><del>Hit Lower Defense debuff duration is now reduced(2 seconds) by curse removal spells and items.</del></li> <li>Increased Necromancy Conduit base duration from 4 to 6 seconds.</li> <li>Splintering weapon proc no longer triggers when performing Disarm.</li> <li>Increased  special move Block duration from 3 to 6 seconds.</li> <li>Supernova potions now activate after a half second delay at the <strong>user</strong> location. Fixed stacking issue.</li> <li>Increased PVP SDI Cap to 20%</li> <li>PvP Only: Armor Ignore direct damage on ranged weapons has been reduced from 35 to 30.</li> <li>Mysticism Nether Blast correctly damages targets within a one tile radius on  the blast. Reduced casting time from 2.25 to 2 seconds.</li> </ul> &nbsp; <h1>Doom Artifact Upgrades</h1> Upgraded Doom Artifacts are available for testing on TC1.  Use the "Give Arties" command to get a box of artifacts in your bankbox. <ul> <li>All artifacts will be craftable via recipes and ingredients obtained from Dungeon Doom</li> <li>Artifacts that list the damage eater property will retain a damage eater type based on the material used to craft the artifact.  On TC1 this property is random while artifacts are delivered through the "Give Arties" command.</li> <li>All artifact attributes &amp; properties are subject to change.</li> <li>For full item property details check them out on TC1.</li> <li>Known Issues <ul> <li>Artifacts will show CliLoc errors until an updated client is available.  Until this time, the properties have been added as non-localized text.</li> <li>There are no buff/debuff icons associated with any new effects.</li> <li>Some effects are missing VFX/SFX.</li> <li>Some effect barks are not yet localized.</li> </ul> </li> </ul> <ul> <li>New Hit Properties <ul> <li>Hit Bonecrusher <ul> <li>Target receives a Stamina loss over time for 4 seconds.  Base stamina loss is 60, with each successive stamina loss a fraction of the base over the number of seconds the effect has ticked off.</li> <li>Target may not consume any type of refreshment potion while under the effects of Bonecrusher.</li> <li>60 second immunity applied to target affected by Bonecrusher.</li> </ul> </li> <li>Hit Sparks <ul> <li>Target receives energy damage over time for 10 seconds.  Target receives a base 50 energy damage (double for monsters), with each successive damage tick a fraction of the base over the number of seconds the effect has ticked off.</li> <li>Post resist damage done to a target is given back to the attacker as mana.</li> <li>60 second immunity applied to target affected by Sparks.</li> </ul> </li> <li>Hit Swarm <ul> <li>Target is attacked by a swarm of insects, doing 35 physical damage initially then every 3 seconds for 9 seconds, or until the target equips an ignited torch or receives fire damage.</li> </ul> </li> </ul> </li> </ul> &nbsp;
Excerpt


OldNewDate CreatedAuthorActions
December 22, 2016 @ 23:07:44 Bleak
December 22, 2016 @ 23:07:30 [Autosave] Bleak
December 22, 2016 @ 22:46:28 Bleak
December 22, 2016 @ 22:44:04 Bleak
December 21, 2016 @ 20:39:18 Bleak
December 21, 2016 @ 12:00:03 Bleak
December 21, 2016 @ 11:59:25 Bleak
December 19, 2016 @ 17:18:19 Bleak
December 19, 2016 @ 13:08:45 Bleak
December 19, 2016 @ 11:16:52 Bleak
December 19, 2016 @ 11:10:45 Bleak
December 19, 2016 @ 11:10:10 Bleak
December 14, 2016 @ 16:25:19 Bleak
December 14, 2016 @ 16:23:14 UO Dev Team
December 14, 2016 @ 16:22:28 [Autosave] UO Dev Team
December 14, 2016 @ 16:21:03 Bleak
December 14, 2016 @ 15:22:28 UO Dev Team
December 14, 2016 @ 15:21:51 UO Dev Team
December 14, 2016 @ 09:33:29 Bleak
December 13, 2016 @ 14:58:50 Bleak
December 13, 2016 @ 12:03:06 Bleak
December 13, 2016 @ 11:37:09 Bleak
December 12, 2016 @ 23:57:51 Bleak
December 12, 2016 @ 23:57:00 Bleak
December 12, 2016 @ 23:55:38 Bleak
December 12, 2016 @ 18:56:06 Bleak
December 8, 2016 @ 17:58:47 Bleak
December 8, 2016 @ 17:55:46 Bleak
December 8, 2016 @ 17:54:41 Bleak
December 8, 2016 @ 17:52:22 Bleak
December 5, 2016 @ 09:54:21 Bleak
December 1, 2016 @ 12:36:55 UO Dev Team
December 1, 2016 @ 11:39:35 UO Dev Team