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X-WR-CALNAME:Ultima Online
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X-WR-CALDESC:Events for Ultima Online
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DTSTART:20191103T090000
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DTSTART:20190101T000000
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DTSTART:20190310T070000
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BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20190126T190000
DTEND;TZID=America/Los_Angeles:20190126T200000
DTSTAMP:20260419T092114
CREATED:20190101T050340Z
LAST-MODIFIED:20190101T050340Z
UID:18647-1548529200-1548532800@uo.com
SUMMARY:*Pacific* - Sawol
DESCRIPTION:
URL:https://uo.com/event/pacific-sawol/
LOCATION:Castle Blackthorn Courtyard
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20190126T200000
DTEND;TZID=America/Chicago:20190126T200000
DTSTAMP:20260419T092114
CREATED:20190104T042125Z
LAST-MODIFIED:20190104T042125Z
UID:18695-1548532800-1548532800@uo.com
SUMMARY:Brialla’s Journey
DESCRIPTION:“The Ghost of Sacrifice” – The annual walk honoring Brialla of the Seven Tears. Meet in front of Empath Abbey. There will also be a gate from the Counselor Hall.
URL:https://uo.com/event/briallas-journey-3/
LOCATION:Great Lakes – Counselor Hall
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Asia/Seoul:20190126T200000
DTEND;TZID=Asia/Seoul:20190126T210000
DTSTAMP:20260419T092114
CREATED:20190112T134312Z
LAST-MODIFIED:20190112T134312Z
UID:18769-1548532800-1548536400@uo.com
SUMMARY:Arirang - Yutnori
DESCRIPTION:Event Schedule \nDate/Time: January 26th 2018 08:00PM KST (07:00AM EST)\nMeeting Place: Britain EM Hall \nEvent Details \nThis event is non-reward event. Yut is Korea traditional game. However\, due to there is no tool for this game\, we will use dice and chessman. Most of rules are same\, but there are few things different for fun and playtime: \nDice Rules\nWhen you use dice\, it will show two numbers. Yut only uses 6 numbers\, however\, so we will use only first number. For example\, if you have 4+5 when you roll the dice\, we will use first number 4 only.\nEach numbers are the how many steps can chessman go forward.\n1: 1 step\n2: 2 steps\n3: 3 steps\n4: 4 steps\n5: 5 steps\n6: Back to 1 step (-1)\nYou can roll the dice once again if you are:\nIf you have number 5\nIf second mover’s chessman catches first mover’s chessman\, second mover will get another chance to roll the dice\, and second mover’s chessman will back to the start point.\nIf second mover’s chessman catches first mover’s chessman\, second mover will get another chance to roll the dice\, and second mover’s chessman will back to the start point. AND if second mover have number 5\, will get another chance to roll the dice.\nMaximum number of roll the dice will be limited to 3. \nCatching and Piggyback\nIf second mover’s chessman catches first mover’s chessman\, first mover’s chessman must go back to the start point\, and start all over again.\nIf first mover’s chessmen have number 6\, and back to 1 step where the second mover’s chessman located\, second mover’s chessman must go back to the start point. In this case\, first mover will get another chance to roll the dice.\nPlayer have 4 chessman. Player must make one rotate each chessman. But each chessman are individuals\, which means you can move forward 2 chessman on game board separately. For example\, if you have number 2 and move one chessman\, and next turn you have number 1\, you can choose move chessman to move forward 1 step\, or choose to move another chessman from start point.\nPiggyback rule means if two separate chessman locate in same position\, they can be together. For example\, if you have number 2 and move one chessman 2 steps. And next turn you have same number 2 and you decide to move another chessman to same location where the first one is. Then you can decide “piggyback” them. If you piggyback them\, they will go together whatever the number you roll the dice. But it is risky if second mover catches them\, they must all go back to the start point. \nGame Board\nPlayer have 4 chessmen. Objective of this game is to make one rotate each chessmen from the start point.\nChessmen will go around the square game board. However\, there are 5 points that they can go short-cut. (Each corners and center)\nIf there’s no chessman in the game board and player have number 6\, which is back to 1 step\, it means nothing because there is no chessman to move.\nIf player have number 1\, and chessman moves 1 step\, and next time player have 6\, which is back to 1 step\, it does not count they rotated. It just mean they are in start point.\nThere are numbers of ways that chessmen can move: \nTrap\nOriginal Yut does not have any trap\, but this game will have special trap for fun. In each line\, 1 step will be trap and player must give up their turn. It is only 1 turn\, and player can roll the dice next turn. These traps will be hued and named so that player can recognize them. \nReference \nIf you cannot understand these rules\, or to understand more detail of the rules of Yut\, please read the following reference. \nEnglish: https://en.wikipedia.org/wiki/Yut\nJapanese: https://ja.wikipedia.org/wiki/ユンノリ \nWarning \nIf anyone disrupt the event\, spamming\, insulting\, and harassing others or EM\, event will be stopped until the situation is handled. Please be advice that any inappropriate behavior will noted to your account\, and some of them can be fatal. EM will trying to hear your suggestion\, complain\, question\, and feedback willingly. Even though EM willing to hear and deal with the issue\, please note that there are some things that EM cannot deal with. \nEvent Chat Channel \nDuring the event\, we’ll use “Arirang EM Event” chat channel. To communicate with EM\, it is highly recommended to join the channel. EM will not take any responsibility for any penalties of information because of this.
URL:https://uo.com/event/arirang-yutnori-2/
LOCATION:Arirang
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20190126T210000
DTEND;TZID=America/New_York:20190126T220000
DTSTAMP:20260419T092114
CREATED:20190106T210946Z
LAST-MODIFIED:20190106T210946Z
UID:18710-1548536400-1548540000@uo.com
SUMMARY:Atlantic - Water Part 2
DESCRIPTION:Part two of the water story arc
URL:https://uo.com/event/atlantic-water-part-2/
LOCATION:Serpent’s Hold
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20190126T210000
DTEND;TZID=America/New_York:20190126T220000
DTSTAMP:20260419T092114
CREATED:20190108T225826Z
LAST-MODIFIED:20190108T225826Z
UID:18734-1548536400-1548540000@uo.com
SUMMARY:LA - The Viking Longboat
DESCRIPTION:Jan 26 8PM Central/9PM Eastern – The Viking Longboat – Meet at EM Hall. Come armed and ready for battle.
URL:https://uo.com/event/la-the-viking-longboat/
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Asia/Tokyo:20190126T220000
DTEND;TZID=Asia/Tokyo:20190126T220000
DTSTAMP:20260419T092114
CREATED:20181210T063236Z
LAST-MODIFIED:20181210T124331Z
UID:18577-1548540000-1548540000@uo.com
SUMMARY:Mizuho - The Council Meeting With The King
DESCRIPTION:The monthly governor’s meeting with King Blackthorn. Everyone is invited.
URL:https://uo.com/event/mizuho-the-council-meeting-with-the-king-27/
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Asia/Tokyo:20190126T220000
DTEND;TZID=Asia/Tokyo:20190126T230000
DTSTAMP:20260419T092114
CREATED:20190103T022735Z
LAST-MODIFIED:20190103T022735Z
UID:18684-1548540000-1548543600@uo.com
SUMMARY:Asuka – The Council Meeting With The King
DESCRIPTION:The monthly governor’s meeting with King Blackthorn. Everyone is invited.
URL:https://uo.com/event/asuka-the-council-meeting-with-the-king-8/
CATEGORIES:EM Event
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Asia/Tokyo:20190126T230000
DTEND;TZID=Asia/Tokyo:20190127T000000
DTSTAMP:20260419T092114
CREATED:20190103T022908Z
LAST-MODIFIED:20190103T022908Z
UID:18686-1548543600-1548547200@uo.com
SUMMARY:Asuka – Mini Event
DESCRIPTION:TBD
URL:https://uo.com/event/asuka-mini-event-9/
CATEGORIES:EM Event
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