Ship cannon deeds can also sometimes be found as loot in the holds of npc merchant ships.
A third ships cannon, the blundercannon is obtained from the Rising Tide event.
The metallic dyetub can be used on placed cannons to hue them.
Resources:
Most resources are crafted (see table below) however saltpeter is bought from the alchemists at Sea Market, the docks at Moonglow or Britain, or mined from niter deposits in dungeons or from boats. Only miners with high luck can find these deposits which can occur in 5 different sizes, miners harvesting in Felucca will benefit from a 1000 point luck bonus. Once found the miner must mine the deposit until it is consumed. The niter will decay if not mined when found.
Saltpeter | Small Niter | Larger Niter | Huge Niter | Massive Niter | Gigantic Niter |
Making Resources:
Ingredients – required to make the consumables
Item |
Skill |
Sub-Menu |
Resources |
Skill level |
Charcoal | Cooking | Preparations | 1 boards/logs(converts the entire stack, an oven is required.) | 0 |
Potash | Alchemy | Ingredients | 1 boards/logs, (converts the entire stack, heat and water sources required) | 0 |
Black Powder | Alchemy | Explosive | 6 saltpeter,1 charcoal,
I sulfurous ash |
65 |
Consumables –
one fuse cord, one powder charge and one missile used on each firing.
A small quantity of each of these items can be found as loot in npc merchant vessels. Powder charge can also be obtained from the Sailing Ship painting included in the ‘King’s Collection’ theme pack, 50 charges per week up to a maximum of 250 charges.
Item |
Skill Menu |
Sub-Menu |
Resources |
Skill level |
Fuse Cord | Alchemy | Explosive | 1 black powder,1 ball of yarn,
1 water, 1 potash |
55 |
Powder Charge | Tailoring | Materials | 1 yard of cloth,4 black powder | 0 |
Cannon Ball | Blacksmith | Cannons | 12 ingots | 10 |
Grapeshot | Blacksmith | Cannons | 12 ingots,2 yards cloth | 15 |
Sustainables – items which will last for an entire battle or longer.
Ramrod
Crafted by a Tinker, found in the Wooden Items menu this item needs 8 boards or logs but has no skill level requirement.
Torch
Bought from a provisioner NPC
These items can also be found as loot in the hold of NPC merchant vessels.
Firing the Cannon
- You must a lighted torch and ramrod in your backpack and be within 2 tiles of the cannon.
- Each cannon has its own storage area, the magazine, which must contain powder charges, fuse cords and either cannon balls or grapeshot. (only one missile type can be placed in a magazine)
- Double-click the cannon to open the Cannon Control Menu.
- Click on the Prep button to begin loading, the cannon will automatically move through each step in the process so long as resources are present in the magazine and the cannoneer is on the ship (if you leave the ship the process will pause).
. - When loading is complete you will have the option to unload or fire.
The loaded cannons can be fired individually from the menu or in a broadside using the command “fire port broadside” or “fire starboard broadside”
NOTE: After each shot your cannon will take damage. Repair with ingots at the end of the battle, or when pausing for ship repairs. To do this access the context menu of the cannon by single clicking it. You may also dismantle cannons and unload through this menu. A ‘slightly damaged’ carronade will require approximately 36 ingots to repair.