17) 10th November

Ultima Online Patch Notes for 11/10/1998 Server Updates: Crop growth in the Lost Lands should be slowed. When a thief dies in town, items he stole within the last two minutes will be automatically placed in their owner’s backpack. If the owner is not around to receive them, they will fall to the ground. Pets and hirelings will move to attack when so ordered, and will move to attack when guarding something that is disturbed. They will no longer stand still all the time, but will loiter around the last place where they were given a command (unless they are […]


14) 13th October

Ultima Online Patch Notes for 10/13/98 The Big Window feature from The Second Age will be given to all players in token of our appreciation, and as part of the celebration of Ultima Online’s first year of existence. Using the Big Window When in windowed mode, you can simply grab the window edges and resize your UO window to any size you like. Note that video performance at the larger sizes will depend on your hardware. You can use the Big Window in full screen as well. Just add one of the following lines to your UO.CFG file: FullScreenRes=640×480 FullScreenRes=800×600 […]


13) 1st October

Ultima Online Patch Notes for 10/01/1998 Client patch : these items will require a client patch to be visible to you. “Paperdoll lag” caused when sailing, hiding, and drinking potions should be resolved. You will no longer be able to walk uo onto furs or vegetables. Combat automove should be completely gone! Chopping up corpses will now result in a pile of remains, which is a container. Within the remains will be the contents of the original corpse. This container acts exactly the same as the original corpse–looting it can still result in criminal flagging. Special thanks to the regulars […]


12) 16th September

Ultima Online Patch Notes for 09/16/1998 A few very important items have been marked in bold on this list! Problems with fast weapon degradation on the Test Center are fixed. Tinkering now consumes resources on failure. The healing and veterinary skills now have the same karma effects as the healing spell. Vendors now check how full your backpack is before selling you items. Problems with the advancement of the following skills were fixed: Healing Magic resistance Swordsmanship Fencing Mace Fighting Magery Inscription Animal taming Blacksmithing Stealing A duping bug with cooking was fixed. Using spinning wheels now places the thread […]


09) 11th June

Ultima Online Patch Notes for 06/11/1998 The new reputation system is in! Please check Bob Hanson’s Reputation FAQ and the official FAQ for details on this new system. A new UO.CFG toggle has been added for those who do not wish to ever get the Resurrect With Penalties option: AssumePlayAsGhost=yes (You can also put in “on” instead of “yes” if you like). The Dispel and Mass Dispel spells will now dispel summoned creatures, including energy vortices and blade spirits. The “protection of Lord British’s guards” will now read “town guards” in order to allay confusion about cities not under his […]


08) 13th April

Ultima Online Patch Notes for 04/13/1998 This update listing includes the contents of the mini-patch that went in on 4/20/98. You can no longer teleport with a teleporting object and stay invisible. An “unused” tile will no longer appear before a player recalls to a location (it required a slow connection to see this tile). Guild abbreviation and name changes should update properly on players. Speaking while invisible or hidden now reveals the player. “Spellbook crashes” will be fixed. Characters with invalid names will no longer be creatable with third-party programs. The trick for getting vendors to make items not-for-sale […]


05) 12th February

Ultima Online Patch Notes for 02/12/1998 Note that some items from the Test Center were not published with this update. The use of the TAB key in combat has become configurable. The UO.CFG option HoldTabForCombat=(yes|on|no|off) lets you choose which way it will operate. If the option is set to yes or on, then holding down the TAB key will keep you in combat mode, and releasing the key will return you to peace mode. If the option is off, then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter combat mode, hit […]


03) 29th January

Ultima Online Patch Notes for 01/29/1998 Tags, like [frozen] and [invulnerable] will now appear over those who are affected in those ways. The “internal error” problem with shopkeepers should be fixed. A client crash in the trading window will be fixed. You can no longer open containers that are being traded to you. Instead, you must get your trading partner to open them for you. When they open a container they are offering to you in the trading window, it will open on your screen. Notoriety query will now trigger from targeting on speech and names. The advancement rate on […]


02) 20th January

Ultima Online Patch Notes for 01/20/1998 All tame animals will now have “(tame)” above their names (whether they have been renamed or not). The friends list has been temporarily disabled because of a stability problem. The notoriety highlighting should now be accurate again. You will not be able to move with the resurrection window up. A bug with advancement in tactics and parrying has been fixed. We have isolated one possible cause of lag and have put in a fix. Dragons and drakes are now a lot more aggressive towards all humans. The delay before the first swing or shot […]


09) 18th December

Ultima Online Patch Notes for 12/18/1997 Dragons and drakes have gotten a lot meaner, and a lot harder to tame and keep tamed. Idle animations will now be less frequent when more people come onto the screen, to reduce lag from crowds. You cannot trap locked objects anymore with the new tinker’s traps. We’ve made some more small adjustments to creature population. The Orc Lord and Orc Mage have been slightly adjusted in difficulty. There is now a Tips Wizard that comes up when you log into the game. *This window is minimizable and resizable, and has a “Do not […]