Ultima Online Patch Notes for 12/16/1997 Client changes Some coloring issues with the transparency circle related to ghosthood and hued objects were fixed. The interaction between the transluccency bubble and popped foliage was fixed. Target highlighting for the criminal flag is now in place. You won’t ever see a blue highlight on someone with the criminal flag. We have added the capability to have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual and will appear over time. You can’t get “stuck” on text anymore, […]
Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]
Ultima Online Patch Notes for 11/12/1997 This patch brings your client to version 1.25.16. This patch was accompanied by wiping all characters’ notorieties. This was deemed necessary to better judge the functioning of the system, to avoid hurting those who had suffered from unexplained notoriety drops with the new harsher notoriety system, and to give a good baseline for play henceforth. The “chain lightning” crash has been fixed. A new UO.CFG toggle has been added called NotorietyQuery. If you set this to on by editing your UO.CFG file to include the following line: NotorietyQuery=on you will have a yes/no window […]
Ultima Online Patch Notes for 10/16/1997 Notoriety: We’re slowing the rate of notoriety drops from attacks. We’re adjusting the intervals in the title scale, so you’ll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value. The problems with notoriety not being affected by spellcasting are fixed. We tweaked the notoriety curve somewhat to adjust some of the loss rates. A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed. A bug with notoriety not falling […]
Ultima Online Patch Notes for 10/29/1997 Extra changes that just made it into this patch: A few banker problems were fixed. This includes problems with sometimes being unable to open safety deposit boxes. Safety deposit boxes now close when you get far away from the banker. The change making NPCs stop using spells if they figured out their victim was using magic reflect did not work and was removed from the patch. NPCs and creatures are now unable to open locked doors. The behavior of the “Call GM” button has changed. These changes are in order to sort the calls […]
Scary stories recited by players for Halloween!
We battle to save the farm, and perhaps the entire city!
Good afternoon all, The schedule for the meet and greets this month are as follows: Atlantic October 17th, 2016 at 7:00 pm EDT Wakoku October 24th 2016 at 9:00 am EDT We look forward to seeing you there! UO Team
A young overly ambitious tamer has bitten off more than he can swallow when he finds the dangerous beasts he purchased too difficult to control. Please join him at 8pm CST to help capture the escaped creatures before they lay waste to all of Britannia! Meet at the EM Hall In Britian