Stealing

Introduction Stealing in Ultima Online can take several forms, stealing from crates and barrels in town shops, from monsters in dungeons, from Exodus Zealots in Exodus Dungeon or even stealing from other players. The specifics of some of these, with information of the possible rewards, are dealt with in the pages linked below. Other characters should be aware that performing beneficial acts upon a thief will flag you ‘criminal’. To see if someone is in the Thieves Guild use the Forensic Evaluation skill on them. The higher your Forensic Evaluation skill, the more chance you have of finding out who’s […]


Snooping

Snooping is an essential skill for all pvp thieves and one particular pvm encounter, it allows for targeted, rather than random, stealing. With one exception it is an active, not passive skill. The skill is checked when you attempt to open a container belonging to someone other than yourself. The title attributed to the skill is ‘spy’. The exception is when stealing from Exodus Zealots in Exodus Dungeon. Although the zealots have no back pack, so active snooping is not possible, characters who do not have snooping skill are unable to obtain the special items possible to characters who do […]


Stealing in Exodus Dungeon

As demonstrated by the Europa character, Xorartep Xorartep skidded to a halt and, glancing left and right, quietly hid in the shadows. Sliding from the back of her summoned mount she stealthily slipped through the starry portal before her into the room below. Hoping that her caress of the statue at home would bring her the luck it promised; she paused and carefully surveyed the scene. From the corner of her eye she glimpsed the dark purple robe of an Exodus Zealot and set off in pursuit of her prey. She crept, silently, behind the unwary creature and attempted to […]


Remove Trap

Remove trap is a skill used to remove traps on containers and disarm floor traps in various locations. Until publish 105 there were ‘qualifying’ requirements which must be met before the skill could be trained, these have been removed; as a result it is now possible to purchase the first few points in training, though you will still need detect hidden to find floor traps such as those in Underworld. Using this skill will not cause a hidden character to be revealed To use the skill target the floor trap you have found or the box, crate or chest you […]


Poisoning

Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]


Hiding

Hiding is an essential skill for a thief or ninja as a preliminary to stealthing from, or through danger areas. The act of hiding will make you invisible to other players, but not unfindable. Shoving through someone who is hidden will give a message ‘You shove something invisible aside’. The player then has the option of casting the spell ‘reveal’ or using the skill ‘detect hidden’ if they have those abilities. You may take items from your own corpse while hiding and not be revealed, but looting other corpses, whether monsters or players, will reveal you. You can not hide […]


Healing

Healing in Detail Healing skill can be the basis of a role played, dedicated healer, but more usually it is the skill trained by warriors (see the page Melee Fighter). Healing has three main functions, repairing damage, curing poison and resurrecting player ghosts. Success in these endeavours depends on your skill in both Healing and Anatomy. Up to 60 points in both skills you can repair damage. At 60 points you begin to be able to cure poison, you must have BOTH skills at this level. At 80 points you begin to be able to resurrect player characters, though it […]


Trading Pieces

By: EM Malachi Several Hundred Years Ago… As Mondain’s gaunt fingers closed the clasp, the dark gem in the necklace felt cold against Minax’s throat. It seemed to draw all of the room’s shadows toward it. The wizard never showed sentiment, and Minax had learned that each rare gift held a purpose. She turned to face her mentor and lover, “What do you require of me?” Mondain unrolled a map of the known world, “You will go to the city of Britain. When Britannia’s king retreats to his capital, you will kill him with the power of this stone. Upon […]


The Virtues

From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]


Treasure Maps

Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]