The Virtue of Sacrifice UO Team 30 Jan 2002 00:00:00 EST Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Sacrifice has been described as: “The courage to give of oneself in the name of love.” Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat. Sacrifice & Redemption: Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters. Upon encountering a […]
Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]
Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]
Publish 13.5 The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5. Commodity Deeds New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before. Listed below are some additional details: Commodity deed “contracts” may be purchased from NPC bankers Commodity Deeds are “blessed,” in that they cannot be stolen (if kept in the top level of one’s backpack), […]
Publish 12 The following is a list of changes deployed as Publish 12 on July 24, 2001. Veteran Rewards The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community. It is our way of thanking you and showing our appreciation for your long-term support of UO, and for your contribution to making UO the most popular virtual world in existence today. Screenshots for most of the rewards can be found at the end of this update. Determining Account Age The age of an account will be determined in the following manner: Any […]
Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]
Publish – 24 October 1998 The Second Age expansion introduced many new gameplay features, creatures, monsters, and areas to Ultima Online. Lost Lands The Lost Lands are a continental landmass added to the playable area of the game that featured two cities, Papua and Delucia, and one dungeon, Terathan Keep. In Ultima lore, these lands were discovered or activated as the result of geological activity caused by the casting of the “Armageddon” spell by the Followers of Armageddon (or Zog Cabal). There are 11 entrances the Lost Lands, all of which can be accessed by either boat, foot/mount, or teleportation. […]
Ultima Store allows the purchase of game items in exchange for Sovereigns, which in turn are purchased from Origin Store. Full details of how to purchase and spend sovereigns can be found here. This page is simply an inventory of what can be bought. Items are added and removed over time. Store Content Limited Edition These items will be available for the duration of the event Eclipsed Dawn Champion Spawn and have the hue id 2769, matching the hue of the preceding Shattered Sanctum event armor drops Item Cost in Sovereigns Coconut Crab Statuette (vanity pet) 1000 Lasher (vanity […]
Story Natatilor the Seer succeed to recharge the golem’s power core with the Void energy. Now he believes this must be reported to the Queen. A human journalist and a gargoyle travel to the Royal City. However, he worried this discovery was reminding gargoyles the time they want to forget, and the one who ordered build this clockwork was gargoyle’s one of most fearsome enemy, Exodus. She could order them to destroy the foul machine anytime. Everything is depend on her decision. Notification Date/Time: August 27th 2016 Saturday 20:00 KST (07:00 ET) Meeting Place: Britain EM Hall Caution! We’re expecting […]
World Wide Release: 9/25/2014 Vice vs Virtue Sign Up & Quitting Players can join Vice vs Virtue by using the “Join Vice vs Virtue” option from the “My Guild” page of the Guild Menu. Clicking “Accept!” from the acceptance gump will enroll players in Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet. All Vice vs Virtue players have [VvV] appended to the end of their name. While enrolled in VvV players will receive messaging when logging in and while logged in informing when […]