Publish 15 9th January

Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]


Publish 14 14th November

Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]


Publish 13.6 25th October

Publish 13.6 (Siege Perilous Shards Only) The following is a list of changes deployed as “Changes to Siege Perilous Shards” on October 25, 2001. Stat/ROT Changes Stats (Strength, Dexterity, and Intelligence) will gain a maximum of 6 points per day, total. (For example, a character may gain 3 points in Strength, 2 points in Dexterity, and 1 point in Intelligence, equaling 6 total points gained). A variation of the “Rate Over Time” (ROT) system will be returning to Siege Perilous, and will apply to all skills: Skill points for skills under 70 points will gain as normal shards (including “power […]


Publish 13.5 11th October

Publish 13.5 The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5. Commodity Deeds New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before. Listed below are some additional details: Commodity deed “contracts” may be purchased from NPC bankers Commodity Deeds are “blessed,” in that they cannot be stolen (if kept in the top level of one’s backpack), […]


Publish 13 19th August

Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]


Publish 12 24th July

Publish 12 The following is a list of changes deployed as Publish 12 on July 24, 2001. Veteran Rewards The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community. It is our way of thanking you and showing our appreciation for your long-term support of UO, and for your contribution to making UO the most popular virtual world in existence today. Screenshots for most of the rewards can be found at the end of this update. Determining Account Age The age of an account will be determined in the following manner: Any […]


Publish 11 14th March

Publish 11 The following is a list of changes deployed as Publish 11 on March 14, 2001. The Lands of Ilshenar Ilshenar is a third facet in the world of Britannia. Ilshenar will have different conditions from the facets of Felucca and Trammel. Player interactions on Ilshenar will be just like Trammel with the following exceptions: Players who are within “murder” status will be able to travel to Ilshenar under the following guidelines: Murderers will be able to go to Ilshenar once per month. If a player’s murder status wears off, and then they return to a murderer state, the […]


Publish 10 1st February

Publish 10 The following is a list of changes deployed as Publish 10 on February 1, 2001. Nobles Hire Henchman Nobles and Seekers of Adventure will have the following changes: When a Noble or Seeker of Adventure is attacked outside of town limits, they will call “henchmen” for assistance. Henchmen that can come to the aid of a Noble or Seeker of Adventure will have increased fighting ability. Some will use archery. The Noble or Seeker of Adventure cannot be killed until the henchmen are dealt with (killed). Henchmen will carry some of the gold from the noble or seeker […]


Publish 09 15th December

Publish 9 The following is a list of changes deployed as Publish 9 on December 15, 2000. T2A Transport Changes The current travel restrictions that exist between T2A (Second Age lands) and Britannia (Old Lands) will be lifted in the following manner: Players will be able to recall and gate between the Lost Lands (T2A) and Britannia. Passageways and connection points between the Lost Lands and Britannia will be open to tamed creature travel. Players will be able to use stablemasters in both areas with T2A or Britannian creatures. Players will be able to remove Lost Lands creatures from the […]


Publish 08 5th December

Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]