Publish 13.5 11th October

Publish 13.5 The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5. Commodity Deeds New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before. Listed below are some additional details: Commodity deed “contracts” may be purchased from NPC bankers Commodity Deeds are “blessed,” in that they cannot be stolen (if kept in the top level of one’s backpack), […]


Publish 13 19th August

Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]


Publish 12 24th July

Publish 12 The following is a list of changes deployed as Publish 12 on July 24, 2001. Veteran Rewards The Ultima Online Rewards program is designed to reward our long-term players for loyalty to the UO community. It is our way of thanking you and showing our appreciation for your long-term support of UO, and for your contribution to making UO the most popular virtual world in existence today. Screenshots for most of the rewards can be found at the end of this update. Determining Account Age The age of an account will be determined in the following manner: Any […]


Publish 11 14th March

Publish 11 The following is a list of changes deployed as Publish 11 on March 14, 2001. The Lands of Ilshenar Ilshenar is a third facet in the world of Britannia. Ilshenar will have different conditions from the facets of Felucca and Trammel. Player interactions on Ilshenar will be just like Trammel with the following exceptions: Players who are within “murder” status will be able to travel to Ilshenar under the following guidelines: Murderers will be able to go to Ilshenar once per month. If a player’s murder status wears off, and then they return to a murderer state, the […]


Publish 08 5th December

Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]


Publish 07 3rd September

Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]


Publish 06 21st August

Publish 6 The following is a list of changes deployed as Publish 6 on August 1, 2000. Looting Rights Changes Looting rights that affect both Trammel and Felucca interaction will be changed to the following: On Trammel: Guildmates will be lootable to each other Thieves’ Guild members will be lootable by all Criminal corpses will be lootable by all Murderer corpses will be lootable by all Those that had lawful damage done to them by the looter. Note that this means a member of a warring guild will not be able to loot opposing guild members unless s/he actually did […]


Publish 05 27th April

Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]


Publish 04 8th March

Publish 4 The following is a list of changes deployed as Publish 4 on March 8, 2000. Changes to Skill Gain Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing. The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it. The burst system will not affect non-difficulty skills that are below base 70.0. The rate at which non-difficulty based skills gain will be further increased. […]


Publish 03 23rd February

Publish 3 The following is a list of changes deployed as Publish 3 on February 23, 2000. Trade Window Changes Trade windows will become more secure. You will not be able to trade a trapped item. You will not be able to trade an item that was recently stolen. You will not be able to trade items to a player if that player cannot hold the items. If the items are too heavy for the player or if the items would exceed the number of items the player can carry, the trade will fail. All items in the trade window […]