22) 23rd December

Holiday Gifts! Dec 23 1998 9:37AM Holiday gifts — Happy Holidays from the UO Team! Using the holiday tickets In your backpack is a ticket that has instructions on using it. A serial number is also on the ticket. Someone on the shard will also have the ticket with the same serial number. Finding the person with the other half of the ticket with the matching serial number will allow access to the Christmas gifts. To activate the ticket, double clicking the ticket will bring up a targeting cursor. Simply target the other ticket with the matching serial number. This […]


21) 21st December

Housing Update Phase 3 Dec 21 1998 1:48PM HOUSING Excess houses are deleted. All unclaimed houses are deleted when the server comes up. All houses with claim ties are deleted. Houses with ties that are both the same person are not deleted. The no build period ends. Vendors return to normal. You can place vendors again. They can only be placed in public houses. Vendors gain a new command, “replace,” which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding […]


20) 2nd December

Ultima Online Patch Notes for December 2nd & 8th 1998 (includes mini-updates 10th, 15th and 17th) Encryption change Dec 2 1998 2:32PM A client patch was done to upgrade the encryption scheme used for client-server communications. Housing Update Phase 2–Claim Process Begins Dec 8 1998 10:08AM MISCELLANEOUS A textual bug in the anatomy skill will be fixed. It will no longer give human references to animals. Reapers will be more aggressive. Hair dye will give you an extensive menu of hair color choices. Simply double-click the hairdye, and a menu will appear with choices for color categories going down the […]


19) 23rd November

Ultima Online Patch Notes for 11/23/1998 EXPLOITS Numerous loopholes used by third-party programs will be corrected. As we have stated before, we intend to continue moving aggressively to prevent these programs from having any utility. We don’t wish to describe all of the fixes we made, so that exploiters have as little warning as possible, but one change in particular merits notice. The “Fast last-target spellcasting” exploit will be corrected. This involved placing a small skill delay after completion of casting. SKILLS We fixed a cause of the overly rapid stat advancement. Skills that affect more than one stat will […]


17) 10th November

Ultima Online Patch Notes for 11/10/1998 Server Updates: Crop growth in the Lost Lands should be slowed. When a thief dies in town, items he stole within the last two minutes will be automatically placed in their owner’s backpack. If the owner is not around to receive them, they will fall to the ground. Pets and hirelings will move to attack when so ordered, and will move to attack when guarding something that is disturbed. They will no longer stand still all the time, but will loiter around the last place where they were given a command (unless they are […]


16) 28th October

Ultima Online Patch Notes for 10/28/1998 None of the fixes indicated below will require the use or application of a client side patch or similar utility. Some more fixes to prevent the use of third-party program exploits. Some fixes were made to the obscenity filter. Note that the obscenity filter no longer filters your own language, only that of others. Chopped corpses should highlight the same color as the original corpse. When a player corpse decays into remains, the controller info is removed (in other words, it is OK to loot corpses after they have decayed). Guildstones will no longer […]


15) 24th October

Publish – 24 October 1998 The Second Age expansion introduced many new gameplay features, creatures, monsters, and areas to Ultima Online. Lost Lands The Lost Lands are a continental landmass added to the playable area of the game that featured two cities, Papua and Delucia, and one dungeon, Terathan Keep. In Ultima lore, these lands were discovered or activated as the result of geological activity caused by the casting of the “Armageddon” spell by the Followers of Armageddon (or Zog Cabal). There are 11 entrances the Lost Lands, all of which can be accessed by either boat, foot/mount, or teleportation. […]


13) 1st October

Ultima Online Patch Notes for 10/01/1998 Client patch : these items will require a client patch to be visible to you. “Paperdoll lag” caused when sailing, hiding, and drinking potions should be resolved. You will no longer be able to walk uo onto furs or vegetables. Combat automove should be completely gone! Chopping up corpses will now result in a pile of remains, which is a container. Within the remains will be the contents of the original corpse. This container acts exactly the same as the original corpse–looting it can still result in criminal flagging. Special thanks to the regulars […]


12) 16th September

Ultima Online Patch Notes for 09/16/1998 A few very important items have been marked in bold on this list! Problems with fast weapon degradation on the Test Center are fixed. Tinkering now consumes resources on failure. The healing and veterinary skills now have the same karma effects as the healing spell. Vendors now check how full your backpack is before selling you items. Problems with the advancement of the following skills were fixed: Healing Magic resistance Swordsmanship Fencing Mace Fighting Magery Inscription Animal taming Blacksmithing Stealing A duping bug with cooking was fixed. Using spinning wheels now places the thread […]


10) 19th June

Ultima Online Patch Notes for 06/19/1998 All guild functions were optimized to improve server performance. You will no longer be blocked for a week from changing your abbreviation or guild name if your change is denied. Guilds now use a text entry window instead of taking text from the regular prompt, in order to reduce accidental entry of conversation.