09) 11th June

Ultima Online Patch Notes for 06/11/1998 The new reputation system is in! Please check Bob Hanson’s Reputation FAQ and the official FAQ for details on this new system. A new UO.CFG toggle has been added for those who do not wish to ever get the Resurrect With Penalties option: AssumePlayAsGhost=yes (You can also put in “on” instead of “yes” if you like). The Dispel and Mass Dispel spells will now dispel summoned creatures, including energy vortices and blade spirits. The “protection of Lord British’s guards” will now read “town guards” in order to allay confusion about cities not under his […]


08) 13th April

Ultima Online Patch Notes for 04/13/1998 This update listing includes the contents of the mini-patch that went in on 4/20/98. You can no longer teleport with a teleporting object and stay invisible. An “unused” tile will no longer appear before a player recalls to a location (it required a slow connection to see this tile). Guild abbreviation and name changes should update properly on players. Speaking while invisible or hidden now reveals the player. “Spellbook crashes” will be fixed. Characters with invalid names will no longer be creatable with third-party programs. The trick for getting vendors to make items not-for-sale […]


07) 18th March

Ultima Online Patch Notes for 03/18/1998 All “tell” messages from GMs will now be yellow. Numerous more areas have gained music. The help menu has been revised. The “white hair” problem will be fixed. It is purely a client display problem, so affected characters have suffered no adverse effects. White hair will revert back to its normal color when the fix is available. Flame traps have gained sound effects. Last minute changes: Guarding now expires if the pet moves too far away from the guarded item. Opening the paperdoll of a guarded player is no longer a criminal action. Login […]


06) 27th February

Ultima Online Patch Notes for 02/27/1998 The harm spell (including on wands) will no longer ignore armor. A fix for timewarps has been put in place. Stats gained or lost from timewarps will return to their normal state. There are some changes to the raw materials of tailoring that go along with their new stackable nature: A bolt of cloth will be 50 yards of cloth, cost around 50gp, and weigh 5 stones. Folded cloth, cut cloth, etc, will now be one yard, cost around 1gp, and weigh 1/10th of a stone. Both are stackable. When tailoring on a bolt, […]


05) 12th February

Ultima Online Patch Notes for 02/12/1998 Note that some items from the Test Center were not published with this update. The use of the TAB key in combat has become configurable. The UO.CFG option HoldTabForCombat=(yes|on|no|off) lets you choose which way it will operate. If the option is set to yes or on, then holding down the TAB key will keep you in combat mode, and releasing the key will return you to peace mode. If the option is off, then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter combat mode, hit […]


03) 29th January

Ultima Online Patch Notes for 01/29/1998 Tags, like [frozen] and [invulnerable] will now appear over those who are affected in those ways. The “internal error” problem with shopkeepers should be fixed. A client crash in the trading window will be fixed. You can no longer open containers that are being traded to you. Instead, you must get your trading partner to open them for you. When they open a container they are offering to you in the trading window, it will open on your screen. Notoriety query will now trigger from targeting on speech and names. The advancement rate on […]


02) 20th January

Ultima Online Patch Notes for 01/20/1998 All tame animals will now have “(tame)” above their names (whether they have been renamed or not). The friends list has been temporarily disabled because of a stability problem. The notoriety highlighting should now be accurate again. You will not be able to move with the resurrection window up. A bug with advancement in tactics and parrying has been fixed. We have isolated one possible cause of lag and have put in a fix. Dragons and drakes are now a lot more aggressive towards all humans. The delay before the first swing or shot […]


01) 12th January

Ultima Online Patch Notes for 01/13/1998 Archery The minimum range has been removed from all archery weapons. The damage on all archery weapons has been increased. The firing rate on regular bows has gone up substantially. The firing rate on regular crossbows has gone up somewhat. The range on bows has been increased. A new UO.CFG toggle has been added to help those who have slow draw times on their systems. You can add the following line in order to enable frame skipping: FrameSkipping=on This will make the client attempt to skip draw frames when the time spent drawing becomes […]


08) 16th December

Ultima Online Patch Notes for 12/16/1997 Client changes Some coloring issues with the transparency circle related to ghosthood and hued objects were fixed. The interaction between the transluccency bubble and popped foliage was fixed. Target highlighting for the criminal flag is now in place. You won’t ever see a blue highlight on someone with the criminal flag. We have added the capability to have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual and will appear over time. You can’t get “stuck” on text anymore, […]


07) 9th December

Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]