Ultima Online Patch Notes for 11/05/1997 A general upgrading of creature difficulty. A much more detailed menu-based help system accessed via the Call GM button. Book titles and other more detailed names will show in shop windows. A major stability issue that also caused lag was resolved. Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen. Added a macro called “AllNames” that lets you bring up the names of everyone on screen instantly. Combat mode highlighting now works correctly on sitting people. Fixed some problems with combat highlighting, particularly […]
Ultima Online Patch Notes for 10/10/1997 Counselors: are able to hear ghosts. now get a light source. log out instantly regardless of location are set to neutral notoriety Items: Cleavers now work as bladed items (you can chop and carve with them). Scissors are now sold by weavers. Various new shop deeds are available, with larger spaces, counters, internal lockable storage *rooms, and other anti-theft and crowd-control layouts. The “hint” message for bladed items will only come up when you use the item in correctly. Chess, checkers, backgammon, and dice sets should now be sold in shops. Communication crystals should […]
Ultima Online Patch Notes for 10/16/1997 Notoriety: We’re slowing the rate of notoriety drops from attacks. We’re adjusting the intervals in the title scale, so you’ll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value. The problems with notoriety not being affected by spellcasting are fixed. We tweaked the notoriety curve somewhat to adjust some of the loss rates. A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed. A bug with notoriety not falling […]
Ultima Online Patch Notes for 10/29/1997 Extra changes that just made it into this patch: A few banker problems were fixed. This includes problems with sometimes being unable to open safety deposit boxes. Safety deposit boxes now close when you get far away from the banker. The change making NPCs stop using spells if they figured out their victim was using magic reflect did not work and was removed from the patch. NPCs and creatures are now unable to open locked doors. The behavior of the “Call GM” button has changed. These changes are in order to sort the calls […]
Ultima Online Patch Notes for 09/25/1997 Optimizations and tweaks were done to reduce lag. We’ve fixed any server stability problems as they manifested (including the problem with secure trading). Ship holds are now only openable when on the ship. You can no longer teleport onto ships. The sign on player buildings is no longer pickable. The rate of item decay was slowed down. All types of gorgets are now available for sale. The variety of treasure in creature inventories has been increased, including higher circle spell availability. Released pets now have a neutral notoriety, instead of the notoriety of their […]
This Royal Spy mission has the codename “Dipped in Blood”. To attend, go to the Britain Counselor Hall and investigate the suit of armor.
This Royal Spy mission has the codename “Wrapped in Lead”. To attend, go to the Britain Counselor Hall and investigate the suit of armor.
This Royal Spy mission has the codename “The Lonely Road”. To attend, go to the Britain Counselor Hall and investigate the suit of armor.
On Monday, October 31st at 8:00 PM EST, answer a druid’s call to complete an ancient ceremony. Note: This will be a laid-back event with some roleplay and light combat. No rewards will be distributed.
Everyone Welcome To Dinner in New Haven / Catskills Tuesday October 11 , 2016 at 8 pm est. DNM and .BB. Guilds welcome everyone for Dinner Contest or Hunt will be announced in game week before the Dinner (There will be much food and drinks and Possibly Drunken Pirates so please use caution when arriving)