New Legacy Skills – Tailoring Bulk Orders

Large Bulk Orders Cloth & Footwear: Bandana/Shirt/Skirt/Thigh Boots Skullcap/Doublet/Kilt/Shoes Jester Hat/Jester Suit/Cloak/Shoes Straw Hat/Tunic/Long Pants/Boots Wizards Hat/Body Sash/Robe/Boots Floppy Hat/Full Apron/Plain Dress/Sandals Bonnet/Half Apron/Fancy Dress/Sandals Tricorn Hat/Cap/Wide-brim Hat/Tall Straw Hat Sandals/Shoes/Boots/Thigh Boots Feathered Hat/Surcoat/Fancy Shirt/Short Pants/Thigh Boots Leather Armor: Leather Tunic/Leather Cap/Leather Gloves/Leather Sleeves/Leather Leggings Arcane Sleeves/Arcane Gloves/Arcane Leggings/Arcane Tunic/Female Arcane tunic Studded Gloves/Studded  Sleeves/Studded Leggings/Studded Tunic/Studded Helm Bone Gloves/Bone Helm/Bone Arms/Bone Legs/Bone Armor Leather Skirt/Leather Bustier/Leather Shorts/Female Leather Armor/Studded Bustier/Studded Armor Weapons: Barbed Whip/Spiked Whip/Bladed Whip Values Rewards 10 points: Sewing Kit, Reward Title; The Weaver 25 points: Congius x 5, Reward Title; The Dressmaker 50 points: Bleach, Special […]


New Legacy Skills – Carpenter Bulk Orders

Large Bulk Orders Weapons: Gnarled Staff/Quarterstaff/Shepherd’s Crook Short bows: Bow/Crossbow/Short Bow Longbows: Repeating Crossbow/Composite Bow/Heavy Crossbow Furniture: Wooden Box/Wooden Shelf/Wooden Bench/Wooden Throne Wooden Chest/Armoire/Armoire (red) Values Rewards 10 points: Dovetail saw , 25 points: Congius x 5 , Reward Title; The Carpenter, The Fletcher, 50 points: Bleach, Furniture dye tub, Reward Title; The Builder 100 points: Mailbox 150 points: Table Lamp 250 points:  Reward Title; The Craftsman 500 points: Chest of Drawers (2 styles), Lumberjack’s Yew Map (Use within 24 hours) 700 points:  Lumberjack’s Heartwood Map (Use within 24 hours) 800 points: Archery Butte 900 points: Lumberjack’s Bloodwood Map (Use […]


New Legacy – Houses

Individuals who meet the qualification requirements may place small houses in designated areas, these do not affect houses on the main shards, nor on Siege or Mugen. As on main shards, each account may only own one house and the usual 7 day waiting period applies when trading or demolishing. Players must complete quest objectives in order to maintain their home. Houses that have not been refreshed via quest objectives will be subject to a 28-day decay cycle. Larger houses are reserved for guilds in different designated areas. Individual Housing Wood House Fieldstone House Small Brick House Stone & Plaster […]


New Legacy – Secure Repair Crate

When your items are in need of repair, or when looted items need to be ‘restored’ you can purchase this box from any NPC crafting guildmaster. The default setting for the box is ‘blacksmith’, if that is not the correct repair type select from the box’s context menu the repair type you need and place your items in the box, or select ‘Fill from Container’. Select from the context menu again and target the crafter you wish to undertake the repair. This will open a trade window which shows a repair contract document. Enter the agreed sum into the box […]


New Legacy Skills – Inscription

Minimum Requirements for Inscription – To scribe a scroll, you need a scribe’s pen (may be bought from NPC scribes or obtained as a BoD reward) and a blank scroll in your backpack. Double click the pen to open the crafting menu for scribes. – When scribing scrolls you need to have the spell you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. Magery Spells Item INT/Mana Required Skill First Circle 4 30.0 Second Circle 6 40.0 Third Circle 9 50.0 Fourth […]


New Legacy – Weapons (including spellbooks)

Weapons spawn with a possible two properties, Damage increase and/or Hit chance increase. Special ‘fragmented’ items begin to spawn when the congiarium reaches level 3, these items have durability of only 25/25. This can be increased to 150/150 by a GM crafter using ‘repair’.. A Secure Repair Crate can be purchased for this purpose. Damage increase and spell damage increase have the following levels: Ruin: Damage increase 20%; Spell Damage Increase 10% Might: Damage increase 35%; Spell Damage Increase 20% Force:  Damage increase 50%; Spell Damage Increase 30% Power: Damage increase 70%; Spell Damage Increase 40% Vanquishing: Damage increase 100%; […]


New Legacy Skills – Carpentry

Carpentry The Carpentry skill allows a character to craft the items listed on this page. To craft an item you will need to use a carpentry tool such as a saw or hammer. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. Required Skill listed is the minimum skill needed and at this level items will take the maximum time and maximum resources to craft, both will reduce as your skill increases. You will not fail to craft the item Furniture Item Name Resources Needed Retains Color Skill Required […]


New Legacy Skills – Blacksmith

The Blacksmith skill allows a character to craft the items listed on this page. To craft an item you will need to use a Smith’s Hammer and be close to a forge and anvil. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. Required Skill listed is the minimum skill needed and at this level items will take the maximum time and maximum resources to craft, both will reduce as your skill increases. You will not fail to craft the item. Armor | Helmets | Shields | Bladed |Axes […]


New Legacy Skills – Tailoring

The Tailoring skill allows a character to craft the items listed on this page. To craft an item you will need to use a Sewing Kit. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. Required Skill listed is the minimum skill needed and at this level items will take the maximum time and maximum resources to craft, both will reduce as your skill increases. You will not fail to craft. Hats Item Name Resources Needed Retains Color Skill Required Skullcap 4 Cloth Yes 30.0 Bandana 4 Cloth Yes […]


New Legacy Skills – Alchemy

Once you have reached the qualifying criteria to train an additional skill; for a mage or crafter following the narratives this involves completing a complete narrative chain, you may choose to learn alchemy, to do this you must begin by speaking to the Alchemy Master at the Lyceum. Required Skill listed is the minimum skill needed and at this level items will take the maximum time and maximum resources to craft, both will reduce as your skill increases. You will not fail to craft. Alchemy Potion Ingredients Base Effects Required Skill Healing and Curative Refresh 1 empty bottle, 2 Black […]