Ultima Online

12) 16th September

Ultima Online Patch Notes for 09/16/1998 A few very important items have been marked in bold on this list! Problems with fast weapon degradation on the Test Center are fixed. Tinkering now consumes resources on failure. The healing and veterinary skills now have the same karma effects as the healing spell. Vendors now check how full your backpack is before selling you items. Problems with the advancement of the following skills were fixed: Healing Magic resistance Swordsmanship Fencing Mace Fighting Magery Inscription Animal taming Blacksmithing Stealing A duping bug with cooking was fixed. Using spinning wheels now places the thread […]


Ultima Online

11) 7th September

Ultima Online Patch Notes for 09/07/1998 Poisoning weapons will no longer pile up empty bottles at your feet. As a side effect of the above, the latest poisoning code went in as well. This means that problems with the success rate in making poisons are fixed.


Ultima Online

10) 19th June

Ultima Online Patch Notes for 06/19/1998 All guild functions were optimized to improve server performance. You will no longer be blocked for a week from changing your abbreviation or guild name if your change is denied. Guilds now use a text entry window instead of taking text from the regular prompt, in order to reduce accidental entry of conversation.


Ultima Online

09) 11th June

Ultima Online Patch Notes for 06/11/1998 The new reputation system is in! Please check Bob Hanson’s Reputation FAQ and the official FAQ for details on this new system. A new UO.CFG toggle has been added for those who do not wish to ever get the Resurrect With Penalties option: AssumePlayAsGhost=yes (You can also put in “on” instead of “yes” if you like). The Dispel and Mass Dispel spells will now dispel summoned creatures, including energy vortices and blade spirits. The “protection of Lord British’s guards” will now read “town guards” in order to allay confusion about cities not under his […]


Ultima Online

08) 13th April

Ultima Online Patch Notes for 04/13/1998 This update listing includes the contents of the mini-patch that went in on 4/20/98. You can no longer teleport with a teleporting object and stay invisible. An “unused” tile will no longer appear before a player recalls to a location (it required a slow connection to see this tile). Guild abbreviation and name changes should update properly on players. Speaking while invisible or hidden now reveals the player. “Spellbook crashes” will be fixed. Characters with invalid names will no longer be creatable with third-party programs. The trick for getting vendors to make items not-for-sale […]


Ultima Online

07) 18th March

Ultima Online Patch Notes for 03/18/1998 All “tell” messages from GMs will now be yellow. Numerous more areas have gained music. The help menu has been revised. The “white hair” problem will be fixed. It is purely a client display problem, so affected characters have suffered no adverse effects. White hair will revert back to its normal color when the fix is available. Flame traps have gained sound effects. Last minute changes: Guarding now expires if the pet moves too far away from the guarded item. Opening the paperdoll of a guarded player is no longer a criminal action. Login […]


Ultima Online

06) 27th February

Ultima Online Patch Notes for 02/27/1998 The harm spell (including on wands) will no longer ignore armor. A fix for timewarps has been put in place. Stats gained or lost from timewarps will return to their normal state. There are some changes to the raw materials of tailoring that go along with their new stackable nature: A bolt of cloth will be 50 yards of cloth, cost around 50gp, and weigh 5 stones. Folded cloth, cut cloth, etc, will now be one yard, cost around 1gp, and weigh 1/10th of a stone. Both are stackable. When tailoring on a bolt, […]


Ultima Online

05) 12th February

Ultima Online Patch Notes for 02/12/1998 Note that some items from the Test Center were not published with this update. The use of the TAB key in combat has become configurable. The UO.CFG option HoldTabForCombat=(yes|on|no|off) lets you choose which way it will operate. If the option is set to yes or on, then holding down the TAB key will keep you in combat mode, and releasing the key will return you to peace mode. If the option is off, then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter combat mode, hit […]


Ultima Online

04) 6th February

Ultima Online Patch Notes for 02/06/1998 A fix for skill atrophy will ensure that the atrophy counter does not reset when crossing server boundaries. We are not sure that this will completely solve the problem with atrophy, and will continue to monitor the situation closely. The problem with magical items that affect stats causing permanent loss of those stats should be fixed. (Losing skills from magic items was fixed in a previous update).


Ultima Online

03) 29th January

Ultima Online Patch Notes for 01/29/1998 Tags, like [frozen] and [invulnerable] will now appear over those who are affected in those ways. The “internal error” problem with shopkeepers should be fixed. A client crash in the trading window will be fixed. You can no longer open containers that are being traded to you. Instead, you must get your trading partner to open them for you. When they open a container they are offering to you in the trading window, it will open on your screen. Notoriety query will now trigger from targeting on speech and names. The advancement rate on […]