Revision for “Pet Ownership” created on September 17, 2021 @ 10:08:36
Title | Pet Ownership |
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Content | <h3>Follower Slots</h3>
Follower slots limit the number of high-level pets, summoned creatures or hirelings a character can control at any given time, while still allowing the diversity of hunting with a pack of lower level creatures.
Every player has five pet control slots, the number of contol slots required by a particular pet varies, governed mostly by how powerful it is.
The following table includes examples of pets requiring differing numbers of control slots.
<table border="1">
<tbody>
<tr>
<td>
<h4>Number of slots</h4>
</td>
<td>
<h4>Example Pets</h4>
</td>
</tr>
<tr>
<td>One</td>
<td>Horse, llama, ostard, ridgeback, swamp dragon, pack horse/llama, frenzied ostard, giant beetle, fire beetle, lesser hiryu, all ethereal mounts</td>
</tr>
<tr>
<td>Two</td>
<td>Nightmare, unicorn, ki-rin, fire steed, drake, imp, raptor</td>
</tr>
<tr>
<td>Three</td>
<td>Golem, hiryu, cu sidhe, reptalon, bake kitsune, skree,</td>
</tr>
<tr>
<td>Four</td>
<td>Dragon, rune beetle, white wyrm, dread warhorse, bane dragon, dragon wolf</td>
</tr>
<tr>
<td>Five</td>
<td>Greater dragon, dragon turtle, shadow wyrm, frost dragon</td>
</tr>
</tbody>
</table>
<h3>Bonding and Resurrection</h3>
Bonding with a pet results in the following benefits:
<ul>
<li>The pet will recall with the owner and will not need to be lead through a gate</li>
<li>Should the pet die, a pet ghost will remain which may be resurrected by a tamer with the required level of animal lore and veterinary skill, by an <a href="http://uo.com/wiki/ultima-online-wiki/gameplay/npc-commercial-transactions/pet-resurrection-by-npc/">npc veterinarian</a> or through use of a '<a href="http://uo.com/wiki/ultima-online-wiki/skills/alchemy/alchemy-potions/">elixir of rebirth</a>' potion.
This potion can be used to resurrect a pet, regardless of whether the user has taming skills. It can be used on a pet not owned by the user, in which case the pet's owner will see a gump requesting acceptance of the resurrection.
The pet can be resurrected instantly if it, and its owner, are within a house the potion user owns, co owns or is friended to. If not within such a house the potion cannot be used until 5 minutes after the death of the pet. If the potion user has high veterinary and animal lore skills the pet will be restored with some health.</li>
</ul>
To begin the bonding process, feed the pet at the first opportunity. The process takes one week, at the end of this period feed the pet again, if successful you will see the message 'your pet has bonded with you' and the tag 'tame' will change to 'bonded'. This bond is broken if the pet is transfered, released or goes wild.
A pet ghost can be resurrected by any character with at least 80 veterinary and 80 lore skill. If the pet is resurrected by someone other than the owner, the owner will be prompted to accept the resurection via a gump. The pet cannot be resurrected if the owner is not on screen.
The death of a pet is not without some penalty, 0.1 skill points will be lost from each of the pets skills for each death if it is resurrected by a tamer and by .2 if resurrected by an NPC Vet. These can be trained back up.
<h3>Commanding Your Pet</h3>
Tamed pets respond to a series of commands. provided the owner has enough taming and animal lore skill. These commands can be given through speach or through the pet's context menu (single left click on the pet) Here is a list of valid commands:
<table border="1" width="98%" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>
<h5>Context Menu</h5>
</td>
<td>
<h5>Command</h5>
</td>
<td>
<h5>Effect</h5>
</td>
</tr>
<tr>
<td rowspan="12"><a href="http://uo.com/wp-content/uploads/2015/09/context.jpg"><img class="alignleft size-full wp-image-3926" src="http://uo.com/wp-content/uploads/2015/09/context.jpg" alt="context" width="123" height="186" /></a></td>
<td>(Name) come</td>
<td>Summons the pet to your location.<em> The pet will pathfind to your location. It will not attack anything, even if it is attacked.* </em></td>
</tr>
<tr>
<td>(Name) Drop</td>
<td>Drops its loot to the ground (use when pet bonds, BEFORE the pet's first death). Can also be used after fighting an archer</td>
</tr>
<tr>
<td>(Name) Follow</td>
<td>Follows targeted being</td>
</tr>
<tr>
<td>(All/Name) follow me</td>
<td>Causes all or one pet follow you, ignoring any attacks upon it.*
<em>pet must have a clear path, it will not pathfind</em></td>
</tr>
<tr>
<td>(Name) friend</td>
<td>Allows targeted player to give your pet commands</td>
</tr>
<tr>
<td>(Name) guard</td>
<td>Causes the pet to guard you. Pets can only guard their owner.</td>
</tr>
<tr>
<td>(All/Name) guard me</td>
<td>Causes all or one pet to guard you</td>
</tr>
<tr>
<td>(All/Name) Kill (or attack)</td>
<td>Causes the pet(s) to attack the selected target</td>
</tr>
<tr>
<td>(Name) release</td>
<td>Releases the pet back into the wild
<em>caution, while the context menu initiates a confirmation gump for this act, the command does not</em></td>
</tr>
<tr>
<td>(All/Name) stay</td>
<td>The pet(s) will stay in the current spot</td>
</tr>
<tr>
<td>(All/Name) stop</td>
<td>Cancels any current orders to attack, guard or follow. The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.</td>
</tr>
<tr>
<td>(Name) transfer</td>
<td>transfers complete ownership to the targeted player</td>
</tr>
</tbody>
</table>
These commands must be used in the format listed, the adding of punctuation, eg 'Rover kill!' or including them in a sentence, eg 'Rover kill this creature' will not work. It is however possible to make a macro to whisper the command while saying something more in keeping with a role played character.
*'[name] come' and 'All Follow Me' commands must be preceded by the 'All Stop' command if the pet is already engaged in combat. If the stop command is not given the pet will attempt to obey the 'follow' or 'come' command but will continue to defend itself against attack.
An anomaly worthy of note is that a pet told 'follow' cannot pathfind, but that same pet told '[name] come' mysteriously acquires the abilty to negotiate obstacles.
<h3>Stabling</h3>
Any pet you are mounted on when you log out will log out with you. In theory autostable will stable other pets when you log out, <b>unless the pet is a pack animal with a loaded pack</b>, however taking your pet to the stable and handing it over to the npc stable master is much safer.
To stable a pet go to any town stable and say 'stable' or 'stall', this brings up a targeting cursor to select the pet you want to stable The cost of this is 30gp which will be withdrawn from your back pack or bank box.
To re-claim your pet say 'claim (petname), alternatively 'claim list' will give you a numbered list of pets currently stabled from which you may select one. Using the word 'claim' alone will give random pets to the maximum of your control slots. It is not necessary to return to the same stable, you can claim your pets from any stablemaster.
A pack animal can not be stabled, or autostabled, if it has items in its pack. You will be prompted to unload it when trying to stable.
When transferring between shards with pack animals, the animals are placed in the transfer crate, not in a stable, and not in autostable. The crate is stored on the player.
<b>If you log out with a loaded pack animal beside you it will stay in game and eventually go wild, dropping the content of its pack on the ground where it will decay. If the pack animals are still in the world after server maintenance then they will be placed within the offline auto stables for 24 hours. If the owner does not log in before the 24 hour period they will be deleted as they would have gone wild by this point. </b>
All characters were originally allowed to store 2 pets with an npc stablemaster. The ability to store more is governed by the total combined skill points in animal taming, veterinary and animal lore and the expansion packs Stygian Abyss and Time of Legends both of which add 2 to maximum allowed.
<table border="1">
<tbody>
<tr>
<td colspan="4">Stable Slot Entitlement</td>
</tr>
<tr>
<td>Skill level</td>
<td>Basic Allocation</td>
<td>Stygian Abyss</td>
<td>Time of Legends</td>
</tr>
<tr>
<td>Non tamer</td>
<td>2</td>
<td>4</td>
<td>6</td>
</tr>
<tr>
<td>160 - 199.9 total skill</td>
<td>3</td>
<td>5</td>
<td>7</td>
</tr>
<tr>
<td>200 - 239 total skill</td>
<td>4</td>
<td>6</td>
<td>8</td>
</tr>
<tr>
<td>240+</td>
<td>5</td>
<td>7</td>
<td>9</td>
</tr>
</tbody>
</table>
<ul>
<li>add one slot for each skill at 100 skill (ie 100 tame /100 lore /100 vet = 8, 10, 12 slots)</li>
<li>add one slot for each skill at 110 skill (ie 110 tame /110 lore /110 vet = 11, 13, 15 slots)</li>
<li>add one slot for each skill at 120 skill (ie 120 tame /120 lore /120 vet = 14, 16, 18 slots)</li>
<li>The Animal Taming Mastery, 'Boarding', also adds stable slots for master tamers and above while the mastery is active up to a final total at 120 taming of 21.</li>
<li>A stable slot increase token is available from Ultima Store at a cost of 500 sovereigns, this increases stable capacity by 3 slots. Up to 7 such tokens may be applied to any one character, taking the maximum possible total from all sources to 42.</li>
</ul>
The command 'stablecount' will tell you the number of pets you have stored and your total storage allowed. Example: '2/6 stable stalls used'
<h3>Training Pets</h3>
Pets have a number of skills that can be trained, divided into two groups, 'combat' skills and 'knowledge and lore' skills. Any pet with GM or better Wrestle skill has a chance to parry, though the skill does not show any points until GM is reached. By use of the more advanced process, <a href="https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/">Animal Training</a>, some pets can learn additional skills, but this can cause the loss of innate magical skills and should only be undertaken with care. All skills below 100 when tamed may be trained up to 100. Where a creature has skills above 100 pre-tame there will be a skill drop of 10% on taming. The skill shown when tamed becomes the pet's 'cap' in that skill. It can be trained back up to that level after a death, but not beyond it unless Animal Training is undertaken; through which skill caps can be increased by use of power scrolls.
Example:
<ul>
<li>Rune beetle with poisoning skill, wild 123.4</li>
<li>Reduction on taming 12.3</li>
<li>Post tame poisoning skill cap 111.1</li>
</ul>
Pets also have strength, dexterity and intelligence stats. If any of these are below 125 they will increase during training to 125, any stats above 125 are fixed and cannot be increased except through Animal Training. Some pets with extremely high stats are weakened upon taming, reducing their post-tame stats to half that of the wild state. Pets affected by this are:
<ul>
<li>Cu Sidhe</li>
<li>Greater Dragon</li>
<li>Hiryu</li>
<li>Lesser Hiryu</li>
<li>Reptalon</li>
</ul>
Some pets have the special requirement of needing to be 'subdued' before they can be tamed. Most notably this includes Giant beetles, Fire beetles and Iron beetles taming attempts cannot commence until you receive the message *The creature has been beaten into subjugation*; this occurs when health drops below 20%. Undertake this task with care, the margin between 'subjugated' and 'dead' is exceedingly small.
<h3>Pets Versus Players</h3>
All pet damage is reduced by 30% when targeting players.
<h3>Pet Messages</h3>
Having dealt with messages you may give to your pet, here are the messages your pet may send to you.
<table border="1" cellspacing="0" cellpadding="1" align="center">
<tbody>
<tr>
<td colspan="2">
<h4>Pet Messages</h4>
</td>
</tr>
<tr>
<td width="30%">
<h5>Message</h5>
</td>
<td>
<h5>Occurrence:</h5>
</td>
</tr>
<tr>
<td valign="top">[petname] looks around desperately</td>
<td valign="middle">A line-of-sight check failed and the pet's loyalty level just dropped.</td>
</tr>
<tr>
<td valign="top">[petname] has decided it is better off without a master</td>
<td valign="middle">Displayed when a pet loses all remaining loyalty to its master from being released.</td>
</tr>
<tr>
<td>Your pet looks rather unhappy</td>
<td>The pet is losing loyalty through failure of line of sight checks or command obedience. This message occurs when animal lore gives the message 'extremely unhappy'. If LoS or command failures continue, when animal lore gives the result 'confused' the pet will cease to obey any command until fed.</td>
</tr>
<tr>
<td valign="top">The pet refuses to be transferred because it will not obey [name]</td>
<td valign="middle">The person you tried transferring your pet to failed the skill check for a successful transfer.</td>
</tr>
<tr>
<td valign="top">The pet refuses to be transferred because it does not trust you</td>
<td valign="middle">You failed the skill check for a successful transfer of the pet.</td>
</tr>
<tr>
<td valign="top">Your pet refuses to follow that person</td>
<td valign="middle">Commanding your pet to follow the targeted being failed due to insufficient control over your pet.</td>
</tr>
<tr>
<td valign="top">That wasn't even challenging</td>
<td valign="middle">Either you have tamed this creature before or it's skill requirement is far below your current taming level. You will not gain skill from taming a creature that gives you this message.</td>
</tr>
<tr>
<td valign="top">The animal has been distracted and you cannot continue taming</td>
<td valign="middle">You lost line-of-sight of a creature you were trying to tame. The taming attempt has been aborted.</td>
</tr>
<tr>
<td valign="top">You do not have a clear line of site to continue taming.</td>
<td valign="middle">There is no clear path between you and the creature you are trying to tame.</td>
</tr>
<tr>
<td valign="top">The animal is too angry to continue taming</td>
<td valign="middle">The creature received damage of some sort, thus the taming attempt was disrupted.</td>
</tr>
<tr>
<td>You are to far away to continue taming.</td>
<td>The distance between your character and the creature you are trying to tame is too great</td>
</tr>
<tr>
<td valign="top">This animal has had too many owners and is too upset for you to tame</td>
<td valign="middle">The taming difficulty of a previously tamed pet is too high for you to attempt taming or it has already had 5 owners and can not be tamed again.</td>
</tr>
<tr>
<td valign="top">You seem to anger the beast</td>
<td valign="middle">This message informs you of a failed taming attempt. It's an added step of difficulty in some higher-level creatures and appears randomly before you can actually start a taming attempt.</td>
</tr>
<tr>
<td valign="top">You have no chance of taming this creature</td>
<td valign="middle">You don't have the minimum skill required to attempt taming this creature.</td>
</tr>
<tr>
<td valign="top">You can't tame that</td>
<td valign="middle">This creature is not tamable.</td>
</tr>
<tr>
<td valign="top">Your pet refuses to attack that target</td>
<td valign="middle">Pets can not be commanded to attack mechanical targets such as golems, exodus minions and exodus overseers.</td>
</tr>
<tr>
<td valign="top">Your pet cannot see that target</td>
<td valign="middle">There is not a clear line of sight between the pet and the target.</td>
</tr>
<tr>
<td valign="top">you must subdue this creature before you can tame it!</td>
<td valign="middle">The creature must be beaten down to low health before a taming attempt can be made</td>
</tr>
<tr>
<td valign="top">*The creature has been beaten into subjugation*</td>
<td valign="middle">The creature has been beaten down to the point at which a taming attempt can be made</td>
</tr>
<tr>
<td valign="top">Your subjugation of this creature has caused it to become weakened from its natural state.</td>
<td valign="middle">The creature's strength, dexterity and intelligence are reduced by half - this also affects hp, mana and stamina</td>
</tr>
</tbody>
</table> |
Excerpt |