Ultima Online Patch Notes for 09/25/1997
- Optimizations and tweaks were done to reduce lag.
- We’ve fixed any server stability problems as they manifested (including the problem with secure trading).
- Ship holds are now only openable when on the ship.
- You can no longer teleport onto ships.
- The sign on player buildings is no longer pickable.
- The rate of item decay was slowed down.
- All types of gorgets are now available for sale.
- The variety of treasure in creature inventories has been increased, including higher circle spell availability.
- Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
- Cooking now burns food on failure.
- Failure at bowyering and fletching now consumes wood.
- Failure at tailoring hides now consumes hides.
- Dice should work (for the board games).
- The skill advancement curve has been adjusted to make it harder to advance the higher you go.
- We have added support for Soundblaster AWE sound fonts. These are located on your CD.
- The skill advancement problems caused by the last patch are resolved and are no longer occurring.
- We are working on a solution for those who were affected by the problem.
- The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
- Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
- Counselors are able to understand ghosts.
- Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
- The frequency of guards in the woods should be drastically reduced. Guards at road guard posts will stay by their guard posts.
- The frequency of magic items on creatures will be reduced.
- When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
- The secure trading window will only function at short ranges.
- You can now remove items that are too heavy for you.
- You no longer lose items that are too heavy for you when you log back into the game.
- Horses that run out of loyalty now buck you off and run away