Ultima Online Patch Notes for 11/05/1997
- A general upgrading of creature difficulty.
- A much more detailed menu-based help system accessed via the Call GM button.
- Book titles and other more detailed names will show in shop windows.
- A major stability issue that also caused lag was resolved.
- Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.
- Added a macro called “AllNames” that lets you bring up the names of everyone on screen instantly.
- Combat mode highlighting now works correctly on sitting people.
- Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.
- Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.
- Fletching and lumberjacking also now have sound effects, animations, and require “process” time.
- Changed the animation used by the energy vortex.
- Teleporting too close to houses and ships is now impossible.
- Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.
- There are now four damage types: direct (ignores armor), physical, fire, and energy.
- Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.
- The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.
- All offensive spells now affect notoriety and call guards, including non-damaging ones.
- A general revision to spell damages was done to tier them better. *Flamestrike in particualr is much nicer now.
- Ships and boats now put a spare key in your safety deposit box when you build them.
- You can double-click a recall rune and edit the text on it to label it whatever you want.
- The paralyze spell will take magic resistance into account.
- The problems with directions and locations being identified as “0 0 0 0” should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).
- Lords British and Blackthorn’s guards now match city guards in abilities.
- More undead should show up in cemeteries.
- “Good” brigands and pirates should stop appearing.
- There were apparently stregnth requirements on some items of jewelry; these have been removed.
- A few more types of creatures will start to travel in groups.
- You can now sell items that are in containers in your backpack.
- Practice weapons now always stay with you when you die, just like spellbooks do.
- Fixed some more messed up notoriety titles (Noble and Lord were reversed, and “looking”–the single-click–was giving you “Lord” status at a different point than your character window was).
- Paladins are tougher now.