Publish 28 Updates and Bug Fixes
UO Team 12 Jan 2005 00:00:00 EST
Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28.
- Music should no longer get corrupted when it loops.
- Fixed afterimage while sailing.
- Fixed stuck location while crossing server boundary on the path to Mt. Sho.
- Mongbat quest can now be completed by new Samurai / Ninjas.
- Fixed text cut off in Mongbat Quest for new Samurai.
- Creatures can no longer follow ghosts in some situations.
- New Gaman Animation.
- Added bamboo flutes to loot tables so slayer flutes can drop.
- Fixed Dexterity numbers on Elite Ninjas and Ronin – Variabilty was too high,
- causing a small potential for a spawn that could not move.
- Landmass: Fixed lava tile under sculpture outside of Fan Dancer Dojo.
- Increased damage for backstab.
- Death Strike will now inflict Direct damage instead of Physical damage.
- Fixed Stalking Bonus weighing too heavily in Backstab ability, and not enough in Surprise Attack.
- Craftables: Fixed many of the items in the Misc. section requiring leather instead of cloth.
- Craftables: Player characters can once again create kegs.
- Craftables: Tetsubo can now be crafted of exceptional quality.
- Art: Fixed the roof of the Zento provisioner so it will use the right type of roof tile.
- Ghosts detect hidden will no longer reveal a stealthed player.
- Detect Hidden will no longer reveal allies and other players in Trammel.
- Factions: A faction player will no longer see a non-factioned player’s pet as orange.
- Factions: Faction players will now be allowed to ride their faction horse in south Tokuno.
- Bestiary: A player’s pet will no longer have its Hit Points cut in half after the server is brought down for a publish.
- Bestiary: Corrected an issue with the Lesser Hiryu. They can now be transferred to UO:SE enabled accounts and Master Bushido characters will be able to ride them.
- Server boundary: Fixed location where a player character couldn’t loot his/her corpse when he/she died in Tokuno.
- House Placement: Fixed issue with teleporting a player when placing a Classic house design while standing under it.
- Purchasing Gargoyle stone mining and crafting books will no longer add 266 stones of weight each on player.
- Fixed issue where plant’s couldn’t be watered or tended to after patch.
- Directed Experience: Young Ninjas will now equip a variety of weapons.
- Directed Experience: Made quest dialogue clearer for Ninja quest.
- A player can no longer stack special combat moves and Ninja spells.
- Guilds: Fixed error message received when creating a guild with no abbreviation.
- Guilds: Players are no longer able to create a guild with no name.
- Guilds: Fixed typo in guild war announcement message.
- Guilds: Can now do a search on guild’s abbreviation.
- Guilds: Alliance members can now perform beneficial acts on each other in Felucca.
- Guilds: Fixed access issue with Guild house security settings.
- Fixed an issue where Champion Spawns would possibly pick an invalid random
- creature spawn (hence no spawn would show up for spawns that didn’t have static creature spawn.
- Fixed the issue where Rikktor instead of The Piper was spawning at certain champ spawn locations.
- Fixed issue where Champions of Evil were spawning as paragons.
- Fixed issue where Cyclopians and Titans were not spawning in one region of T2A.
- Fixed giant Serpents, slimes, etc. spawning in doom.
- Fixed an issue that was preventing Dread Spiders from spawning
- Recall spell will now once again work for young players.
- The Oaks champ spawn will no longer spawn grey creatures that attack positive karma players.
- Professions: New players who pick Bushido or Ninjitsu skill will now start with the appropriate skill book.
- Fixed 3D unused tile issue with Fukiya weapon.
- No-Dachi is now listed in combat book under Crushing Blow.
Live Enhancements/Fixes
Instance Corpses
- Damaging a mob and making the top attackers list allows you access to its loot in an fairly distributed fashion
- The looting rights formula has remained unchanged
- Players or parties who make the top attackers list will receive an “instanced” loot container
- This corpse container will only be accessible by the player and not viewable by others for 3 minutes
- Gold will be split evenly among all players on the top attackers list
- Generic stackable items (bolts/arrows, jewels, reagents, etc.) will also be divided among the top attackers
- Each player has a chance to receive up to 1/N (rounded up) of the creature’s total items (where N = # top attackers)
- Resources (meat, skins, etc.) will go to the player on the top attackers list who first cuts up the corpse
- Items the creature has looted from a player will only be available to the player they came from for 3 minutes
- Each player’s own Luck will play a role in determining the loot that is received
- In the case of a party, the member with the highest luck will be used
- Loot and resources left in the instance corpses will become available to everyone after 3 minutes are up
- PVP looting will not be affected by this change
- Example:
- The Dark Father (loot table: 2011 gold, 12 items)
- Player A 670 gold 4 items (Notice player has a chance of receiving up to 1/N of the total items)
- Player B 670 gold 3 items (Notice however players will not always receive the full amount of the 1/N items )
- Player C 670 gold 4 items (Notice gold will always be split evenly)
- The Dark Father (loot table: 2011 gold, 12 items)
- Holiday Gifts 2004
- Each player character during the holiday season will receive a random colored gift box. Note: characters must be 30 days or older to be eligible for holiday gifts.
- Combat Fixes/Tweaks
- Changed War Mode Toggle delay to one second.
- Fixed curse bug (spells that take away strength were redundantly taking away hit points as well; therefore, reducing hit points too much).
- Fixed strength buffing bug (spells that increased strength were redundantly increasing hit points as well; therefore, increasing hit points too much).
- Added delay on remounting after using dismount special maneuver (same delay as bolas).
- Added delay on remounting after using dismount special maneuver or bolas for faction horses.
- Removed damage penalty for distance with hit area effects.
- Fixed “Target cannot be seen. Try again.” bug for the Energy Vortex spell.
- Fixed line of sight targeting bug with the Blade Spirits spell.
- Fixed using the last charge of a poisoned weapon always hitting with level one poison.
- General Fixes/Tweaks/Enhancements
- Increased allowed # tiles away from pet when bandage healing completes to 2.
- Mouse over now works only for your backpack. Item properties will not be shown on other people’s backpacks.
- Fixed The Taskmaster Artifact from no longer appearing as a mace weapon.
- Hearth of the Home Fire will now have animating fire.
- Changed runebook weight from 3 stones to 1 stone.
- Fixed GGS skill gain by removing chance to learn check if appropriate time has passed for a GGS gain.
- Documentation on GGS can be found here: http://guide.uo.com/skill_52.html
- Fixed misspelling of Castle British for recall runes.
- Verite and valorite elementals will no longer destroy insured items that are equipped.
- Creature Loot/Fame Adjustments
- Increased fame for rotting corpses and ethereal warriors.
- Slightly improved loot for ethereal warriors.
- Slightly reduced weaker version of solen infiltrator loot.
- Meer Eternals will now have a chance to spawn level 5 treasure maps (use to be level 4).
- Modified lose loyalty ability that certain creatures possessed and replaced it with a different ability.
- 20% chance to inflict triple damage vs. pet
- Fixed spawn chance for swordmanship, magery, musicianship, fencing, and mace fighting magic jewelry.
- Added chance to spawn treasure maps for several creatures:
- Ettins (Level 1)
- Evil Mage (Level 1)
- Acid Elemental (Level 2)
- Evil Mage Lord (Level 2)
- Efreet (Level 4)
- Elder Gazer (Level 4)
- Ethereal Warrior (Level 5)
- Removed nonmagical jewelry spawn from Phoenix.
- Fishing Tweaks/Enhancements
- Removed SOS bottles from Wanderers of the Void in Doom. These Doom Guardians will now spawn with level 3 treasure maps instead (with the rare chance of a level 4 treasure map).
- Added variable weight and fisherman’s mark on big fish, big fish trophy deed, and big fish trophy. Any big fish caught that is below 20 stones will not display weight or fisherman’s mark.
- Further tweaks to fishing loot.
- Hued level 4 fishing chests white.
- Changed Ancient SoS spawn chance from 1 in 40 to 1 in 25.
- Give the fabled net thrower (if a GM Fisherman) a 1 in 4 chance of getting a minor artifact (not modified by luck or damage).
- If the fabled net thrower doesn’t get a minor artifact, but is a top attacker, then perform the normal chance to get a minor artifact modified by luck. i.e., the fabled net thrower won’t get two minor artifacts from one leviathan, but will have two chances to get one.
- Barding Fixes/Tweaks
- Capped barding difficulty at 160.0.
- Added Barding Difficulty to Animal Lore gump.
- Barding Difficulty will show up as — if the creature is completely non-bardable.
- Removed all non-bardable flags from Champions of Evil and Doom Bosses, but added no-provoke and no-areapeacemaking flags on them if they use to be noBard or noPeacemaking. However, they can be provoked onto by lesser creatures.
- Halved Discordance debuff vs. any creature with a barding difficulty of 160.0.
- Example: a bard with 120 discord normally debuffs a creature by 28%. However, against a creature that has a barding difficulty of 160.0, the bard will debuff the creature by 14%.
- Related to Barding, fixed issue where creatures were still highlighting as an aggressor even when area calmed.
- Fixed bug where bard in Felucca couldn’t provoke his/her own pets or summons onto another hostile creature.
- Fixed bug where Discordance was not lowering SE skills.
- Paragon Fixes/Tweaks
- Slightly reduced Paragon creature maximum speed (was 150, now 125).
- Paragons will no longer flee when near death.
- Paragon orcs and savages will no longer attack player characters wearing orcish kin masks simply by walking near them.
- Paragons will no longer attack stealthing player characters simply by stealthing near them.
- Paragon creatures with a barding difficulty = 160.0 after the cap will also have the no-provoke flag. If 160.0 barding difficulty paragons are discorded, their barding difficulties will be lower while discorded. Therefore, they can be directly provoked while they are discorded.
- Fixed issue where paragon shadow wisps would attack good or neutral players.
- Minor Artifacts
- Made some minor artifacts leviathan only, treasure hunter only, and paragon only.
- Added new minor artifacts to testcenter bank boxes (see below).
- Ghost Ship Anchor (Leviathan only)
- Anchor
- Heart of the Lion (Paragon and Treasure Hunter only)
- Platemail Tunic
- Luck 95
- Defense Chance Increase 15%
- Physical Resist 15%
- Fire Resist 10%
- Cold Resist 10%
- Poison Resist 10%
- Energy Resist 10%
- Mage Armor
- Lower Requirements 100%
- Cold Blood (Treasure Hunter only)
- Cleaver
- Swing Speed Increase 40%
- Cold Damage 100%
- Mana Increase 6
- Hit Point Increase 6
- Stamina Increase 6
- Seahorse Statuette (Leviathan only)
- Emits dolphin sounds when locked down in house
- Five different hues
- Wrath of the Dryad (Paragon only)
- Gnarled Staff
- Hit Mana Leech 50%
- Hit Lightning 33%
- Hit Chance Increase 15%
- Damage Increase 40%
- Poison Damage 100%
- Pixie Swatter (Paragon only)
- Scepter
- Fey Slayer (see below)
- Fire Damage 100%
- Fire Resist 12%
- Energy Resist 12%
- Swing Speed Increase 30%
- Hit Poison Area 75%
- Use Best Weapon Skill
- Notes about Fey Slayer item property
- Opposition to Fey are Demons
- The Fey slayer item property affects all wisps, centaurs, pixies, unicorns, ethereal warriors, kirins, treefellows, Oaks and Silvani.
- Ghost Ship Anchor (Leviathan only)