Next Round of Publish 97 Updates to TC1

Greetings, Today we have updated TC1 with the latest version of Publish 97 which includes the following changes. We are incredibly grateful to those who have taken the time to head over to TC1 to test and give feedback on Publish 97. At this stage we have incorporated all major feedback related to pet training progress and will be moving to the specifics of pet customization.  While our major focus is on pet customization, it is still important to get feedback on the latest changes to pet training progress.  We will provide pet training advancement gates to speed up the […]


Publish 97 Updates to TC1

Greetings, We have updated TC1 with the latest version of Publish 97 which includes the following changes, Adjusted the training scheme for pets involved in the training process. There is now a Guaranteed Gain System as well as a greater chance to gain at lower levels of progress. Now provide additional feedback to players when their pets gain battle experience, or fail. The messages on TC1 are currently placeholder and will be updated before final release. Read the full notes here. We are really trying to focus on the length of time it takes to take pets through the training process so […]


Publish 97 Comes to TC1

Greetings, We are pleased to announce the first iteration of Publish 97 will be coming to TC1 later this afternoon!  Included in this first release of Publish 97 is the much-anticipated pet revamp.  Make sure you patch up to the latest client before heading over to TC1.  We had several core goals going in to the pet revamp with regard to pets including, Ensuring the Greater Dragon is still a viable pet for those that have and wish to continue to use them. Allow greater diversity of pets that are effective by looking at their survivablilty and allowing animal tamers […]


Publish 96 World Wide

Greetings, Beginning with the Japanese shards this evening, all shards will be updated to Publish 96 with their regular maintenance by February 9, 2017.  Check out the latest changes in the patch notes here and send us any feedback you have here.  We appreciate everyone’s feedback and assistance during the Publish 96 testing cycle.  Thank you! See you in Britannia, UO Team


Publish 96 Updates to Origin, Izumo & Baja

Greetings, As of their last maintenance cycle Origin, Izumo & Baja have received an updated version of Publish 96.  Check out the latest changes in the patch notes here and send us any feedback you have here.  We appreciate everyone’s feedback and assistance as we move through the Publish 96 testing cycle.   See you in Britannia, UO Team


Publish 96 Comes to TC1

Greetings Everyone, By approximately 2:00pm ET 1/19/2017 we will be pushing the first full release of Publish 96 to TC1.  Publish 96 is full of new and exciting features, bug fixes, and new content so make sure you check out the full patch notes here and send us any feedback you have here.  As always we will continue to update based on feedback through the TC1 and Origin, Izumo, and Baja. See you in Britannia, UO Team


Combat & Doom Artifacts Update to Test Center

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/14/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change. We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out! Here are a few of the updates: Weapon swing speed is now capped at 40% of base swing speed or 1.25 seconds, whichever is higher. Focus Spec no longer modifies the SDI cap Doom Upgrade artifacts available You can read all […]


Combat Update to Test Center

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/13/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change. We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out! Here are a few of the updates: Increased the SDI cap for non-focus spec templates. Focus Spec rework. Splintering weapon proc no longer triggers when performing Disarm. Supernova potions now activate after a one second delay at the use location. You […]


Combat Changes Update on TC1

Greetings All, We have updated TC1 based on the latest player feedback as of today 12/8/2016. These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change.  We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out!  You can read all about the changes here.  Don’t forget to send us your feedback here. See you in Britannia, UO Team


Testing Combat Changes on TC1

Greetings All, Based on player feedback we have some combat changes ready for testing on TC1.  These changes are currently active on TC1.  These will not be deployed World Wide for quite some time and are subject to change.  We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out!  You can read all about the changes here.  Don’t forget to send us your feedback here. See you in Britannia, UO Team