Meet the Team – Parallax

What is your role?

Game Designer. I put things into the game that you either love or hate. I try my best to give you fun encounters that challenge you and maybe kill your characters in new and exciting ways, like throwing you against Ultima legends like the Echo of Mondain.
Sometimes I send you on a fungal foraging frenzy or force you to find The Virtues and absolve your sinful ways. Wait, you didn’t actually give the Fanatic the Armageddon spell did you? Oh dear…

 What does a day generally look like for you?

Brainstorming, writing design documents, staring at the codebase, writing scripts, implementing events and content, fixing bugs… oh and caffeine… caffeine and snacks… the lifeblood of developers.

 How long have you played UO?

Well, I wasn’t there from the beginning and UO wasn’t the first MMO I played, but I’m pretty sure if I counted out the years playing it would be of legal drinking age in the US by now.

 How long have you been working on UO?

*insert Titanic meme* It’s been 84 years… wait, it’s only been closer to 5 years? Huh… That doesn’t feel right…

 What is your favorite UO moment?

It’s hard to single out a specific moment, but I really enjoy watching players engage in the content we put out. Some of the more memorable ones would include the first group to attempt Riftbreaker Construct and Victor Blackthorn on New Legacy.

 What has been your favorite project to work on?

Too hard to pick just one. I still think the Siege of Mistas in the Rifted Crown event was one of my favorite events to do, I had a lot of fun making that and coming up with creative solutions to new mechanics.
The recent Echo of Mondain encounter for Shardfall is high up there as well, it was a great challenge (and a lot of fun) to bring such an iconic Ultima character to life in the Ultima Online.