Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]
Publish 16 – Changes to the Taming Profession UO Team 23 Jul 2002 00:00:00 EST These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. Please also note that the stats and skills of “legacy pets” (those pets which are in existence prior to the publish of the system changes detailed below) will not be affected […]
Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]
Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]
Publish 16 – Guaranteed Gain System UO Team 23 Jul 2002 00:00:00 EST The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill—sometimes the character will […]
Publish 16 – Changes to the Barding Profession UO Team 23 Apr 2002 00:00:00 EST These changes are being implemented to balance Barding as a class, as well as improve the overall in-game experience of playing a bard. This document completely supersedes previous posts on this subject. General Rules The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation): Musicianship:this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill […]
Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]
Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]
Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]
Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]