Publish 32 14th April

Publish 32 Updates and Bug Fixes UO Team 14 Apr 2005 00:00:00 EST Publish 32, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 32. New Features Two new Necromancer alchemy potions with two intensities each (regular and greater) Conflagration – Creates a field of flame with damage based on potion the strength of the potion. Damage is based partially on the user’s alchemy skill. Confusion Blast – Confuses all monsters in an area. The size of the area […]


Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Publish 20.5 15th October

Anniversary Gifts UO Team 15 Oct 2003 00:00:00 EST An “Anniversary Gift Publish” was released to all shards worldwide. This publish includes the following gifts for all characters that are at least 30 days old: A decorative cake: The cake will have a label that reads “Happy 6th Anniversary.” A fireworks wand: Double-click this wand to launch a non-damaging sparkle effect! A specially hued and labeled bell: The hue is based on your Reputation, and the label reads “Happy 6th Anniversary from [a random UO Live Team member’s name].” This publish also addressed several player-vendor issues and a BOD system […]


Publish 20.2 1st October

Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]


Publish 19 (part 3) Bug Fixes 31st July

Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]


Publish 19 (part 1) 31st July

Publish 19: Bulk Order Books UO Team 31 Jul 2003 00:00:00 EST As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! Summary As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! This addition, which allows players to store their Bulk Order Deeds in convenient books, should help considerably in reducing item counts in houses, as well as decrease the amount of data needed to store these deeds individually. Bulk Order Books Each book will be able to hold up to 500 of any type of Bulk […]


Publish 17 (4) Age of Shadows

Bugfixes Mini-Publish UO Team 31 Mar 2003 00:00:00 EST Several more issues have been addressed in another mini-publish, including “blackholing” and dial-up lag. This publish also included: Fixed a problem that was causing too much data to be sent to the user. This fix will greatly reduce lag for players on dial-up connections! The Harrower will now perform its drain attack. We’ve added a fix that should prevent players from experiencing the “blackholing” issue. Pre-AoS items that add to stats will no longer add those stats permanently to characters, but will lose their bonuses after the charges run out. Characters […]


Publish 16 Changes and Bug fixes 24th July

Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]


Publish 16 (part 2.4) 23rd July

Publish 16 – Changes to the Taming Profession UO Team 23 Jul 2002 00:00:00 EST These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. Please also note that the stats and skills of “legacy pets” (those pets which are in existence prior to the publish of the system changes detailed below) will not be affected […]


Publish 16 (part 2.2) 23rd July

Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]