Publish 14 14th November

Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]


Publish 13 19th August

Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]


Publish 11 14th March

Publish 11 The following is a list of changes deployed as Publish 11 on March 14, 2001. The Lands of Ilshenar Ilshenar is a third facet in the world of Britannia. Ilshenar will have different conditions from the facets of Felucca and Trammel. Player interactions on Ilshenar will be just like Trammel with the following exceptions: Players who are within “murder” status will be able to travel to Ilshenar under the following guidelines: Murderers will be able to go to Ilshenar once per month. If a player’s murder status wears off, and then they return to a murderer state, the […]


Publish 08 5th December

Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]


Publish 05 27th April

Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]


Publish 03 23rd February

Publish 3 The following is a list of changes deployed as Publish 3 on February 23, 2000. Trade Window Changes Trade windows will become more secure. You will not be able to trade a trapped item. You will not be able to trade an item that was recently stolen. You will not be able to trade items to a player if that player cannot hold the items. If the items are too heavy for the player or if the items would exceed the number of items the player can carry, the trade will fail. All items in the trade window […]


Publish 02 24th January

Publish 2 The following is a list of changes deployed as Publish 2 on January 24, 2000. Escort Changes Escorting will be balanced to bring it more in line with other gold generating methods. You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting. If you attempt to escort a second NPC, you will be told, “I see you already have an escort”. You will have to wait approximately 15 minutes between each escort. If you attempt to escort an NPC before this time passes, the NPC will tell […]


07) 25th August

UO Live Access Patch The following was released as the UO Live Access Patch on August 25, 1999. Interface Changes and Options Client Arrow There is now an arrow that can be used to point players to a specific location. General Interface changes Current target highlighting – All targeted players/creatures are now highlighted with a graphic that represents: Current Damage The target’s reputation (by hue) The Status Bar is hued by reputation Double-clicking a status bar now behaves as if the player had double-clicked the target. Targeting a status bar behaves as if the character had been targeted. “Always show […]


01) 19th January

Publish – January 19, 1999 The following was released as the January 19th Publish on January 19, 1999. Hiding Changes Simply tabbing out of combat will not make it possible to hide. Instead, it will be dependent on line-of-sight to your attackers, and distance from them. The lower your Hiding skill, the farther away you need to get. The delay in using hiding again was removed if you failed hiding because you were in combat. Treasure Maps A new type of quest will be added involving treasure maps found on certain monsters. Certain monsters will carry treasure maps. There are […]


13) 1st October

Ultima Online Patch Notes for 10/01/1998 Client patch : these items will require a client patch to be visible to you. “Paperdoll lag” caused when sailing, hiding, and drinking potions should be resolved. You will no longer be able to walk uo onto furs or vegetables. Combat automove should be completely gone! Chopping up corpses will now result in a pile of remains, which is a container. Within the remains will be the contents of the original corpse. This container acts exactly the same as the original corpse–looting it can still result in criminal flagging. Special thanks to the regulars […]