Publish 16 (part 2.4) 23rd July

Publish 16 – Changes to the Taming Profession UO Team 23 Jul 2002 00:00:00 EST These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. Please also note that the stats and skills of “legacy pets” (those pets which are in existence prior to the publish of the system changes detailed below) will not be affected […]


Publish 16 (part 2.3) 23rd July

Publish 16 – The Virtue of Justice UO Team 23 Jul 2002 00:00:00 EST Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Justice has been described thusly: “Justice is the truth of what is right and wrong in human action and the love of what is right.” Players will be able to pursue the Virtue of Justice by killing murderers (red-hued player-characters). Gaining Justice: Characters will be able to gain a certain number of points in the Justice Virtue by killing […]


Publish 16 (part 2.2) 23rd July

Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]


Publish 16 (part 2.1) 23rd July

Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]


Publish 16 (part 2) 23rd July

Publish 16 – Guaranteed Gain System UO Team 23 Jul 2002 00:00:00 EST The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill—sometimes the character will […]


Publish 15.5 30th January

The Virtue of Sacrifice UO Team 30 Jan 2002 00:00:00 EST Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Sacrifice has been described as: “The courage to give of oneself in the name of love.” Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat. Sacrifice & Redemption: Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters. Upon encountering a […]


Publish 16 (part 1.1) 23rd April

The Virtue of Compassion UO Team 23 Apr 2002 00:00:00 EST Compassion is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Compassion has been described thusly: “Compassion is nonjudgmental empathy for one’s fellow creatures.” Players will be able to pursue the Virtue of Compassion by assisting non-player escorts and prisoners. Gaining Compassion: Characters will be able to gain points in Compassion in one of two ways: Successfully completing an NPC escort quest. Haven escorts are an exception; characters will not be able to […]


Publish 15 9th January

Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]


Publish 14 14th November

Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]


Publish 13.6 25th October

Publish 13.6 (Siege Perilous Shards Only) The following is a list of changes deployed as “Changes to Siege Perilous Shards” on October 25, 2001. Stat/ROT Changes Stats (Strength, Dexterity, and Intelligence) will gain a maximum of 6 points per day, total. (For example, a character may gain 3 points in Strength, 2 points in Dexterity, and 1 point in Intelligence, equaling 6 total points gained). A variation of the “Rate Over Time” (ROT) system will be returning to Siege Perilous, and will apply to all skills: Skill points for skills under 70 points will gain as normal shards (including “power […]