Publish 74.0.1
We will stage a server publish for all shards during the maintenance tonight. The publish will address two topics:
- Fixed an issue that made Atlantic crash
- Siege player will once again be able to gate to their boats
A New Shard for a New Legacy
We will stage a server publish for all shards during the maintenance tonight. The publish will address two topics:
Of course this raises some questions about the directions Bonnie is going to take, questions you might ask on the boards. Apart from a “Yeah yeah yeah” song we weren’t able to get an initial statement yet – but we shall have one in the near future.
Congratulations, Bonnie. Let’s lead UO through an exciting 15th anniversary and into the future.
“Now, charge its left flank, and aim for the seams! Mages, lightning and energy bolts, but focus on keeping up our knights!” Dupre shouted out the orders from behind his plated helm, even as his cadre of knights swarmed one of the monstrosities that laired within Exodus dungeon. With the backup of the mages keeping them healed, they weren’t in any threat at the moment from the beast in front of them. Lord Dupre had heard the noises and gotten glimpses of things from inside what was left of Ver Lor Reg and it caused him quite a bit of worry. He’d been trying to devise tactics so that they could retake the city, but the creatures resisted quite a bit of force, and seemed to give up little in areas of weakness save for how well lightning worked against them. As he observed the knights, a noise from behind caught his attention, and he whirled while he drew the longsword at his side and lunged. His blade bit harshly into the seam of the floating menace, and he smashed it in harder by hammering the hilt with his plated gauntlet. With a squealing shriek of metal, the creature’s internal mechanisms chewed themselves to pieces on his sword before he drew it out and turned away, the creature exploding and peppering his armor with light shrapnel. He slashed the grease and oil clinging to his blade onto the floor of the dungeon as his knights finished slaying the much larger creature, and they retreated from the dungeon once more.
The waitress didn’t even need to come over to take his drink order; Dupre had been a regular since he’d trekked away from the lands of Felucca to Trammel, and in short order the staff had learned his patterns. She brought over a strong, aged honey whiskey and left him with a glass full and the bottle on the table. As he took a drink, he put it down with a start as the seemingly comatose man across from him had suddenly flung his open right hand out, clearly wanting the glass. Dupre’s face soured for a moment before he shook his head.
“You’ll get nothing from begging, but if you’ve got news or information of worth, I’m not averse to sharing the drink then.”
This seemed to have animated the fellow, whose face lifted off the table to regard the knight, and he gave Dupre a crooked smile.
“I’ll tell you a story, my gleaming friend, and perhaps you might understand how this all began. But you’ll get nothing from me with my tongue this dry, so fill up my glass and we can see what you have yet to learn.”
Dupre looked down to see that as if by magic, an empty glass had appeared in the man’s hand, and he poured him half a glass full of the expensive drink.
“Now talk, and make sure it was worth the cost of that whiskey.”
The rough looking fellow winced as he drank practically half the drink at once, exhaling sharply as he pulled away, and leaned forward, as a spark of recognition passed between the knight and the jester. The jester laughed at the apparent shock that ran across Lord Dupre’s face, and he could smell the man’s foul breath accompanying that laugh.
“I was wondering if you’d recognize me, you old tin can. Can’t fault you for taste though, you always did know how to sweet talk these little waifs into giving you the best stock they had.” With that he raised his glass to Dupre and finished off what was left in it. “Of course, you probably either thought me dead and gone…or never bothered to spend a thought on an old jester, did you? I’ll tell you right now, what you’ve seen in our cities…it’s worse in Ter Mur. Apparently, those refugees out of Ver Lor Reg were carrying something with them, you see…something that doesn’t affect them but it sure does the Ter Mur gargoyles. They’re trying to keep it hushed up…but Zhah’s ferrying out the infected to that abandoned fishing village, keeping them quarantined…and the Ver Lor Reg gargoyles…I’m sure someone knows where they are. I don’t. That fishing village though…it belongs to the dead and the dying.”
Dupre’s mouth hung open at this stunning revelation, before he snapped it shut. The Jester held out his now empty glass, and flashed him a vicious grin, until the knight poured him another glass.
“You’re a regular saint, you old codger. Now I promised I’d tell you how it all began. Years ago, when my master was still with us, he’d managed to figure out that something was happening in Ilshenar, and it was centered around Exodus. He’d gathered what he could about the enemy, but it was at a turbulent time, and he doubted that he could get anyone to rally behind him. I wasn’t able to learn much personally, but I think he intended to destroy the machines that were empowering Exodus. Machines you might be familiar with by now.”
Dupre’s realization happened almost immediately, as he growled. “The nexus devices that everyone’s been collecting and building.”
The jester’s laugh had no mirth or lightness in it. “Isn’t it all such a grand, cruel joke? Our fate is being brought down on us by our own hands.” He paused to take another drink, shrugging as he did so and returning to his previous story. “He’d managed to get his hands onto some kind of scrolls he claimed were vital, but I never saw what was in them…all I ever saw were the two maps he had. One showed a passage into Exodus dungeon that went through Ver Lor Reg…that same map that was stolen the night of the riot and that that little fence made so many copies of. The other…”
He paused, taking a long drink and laid his head down, until finally Dupre broke the silence.
“And the other?”
The old jester looked up through bleary eyes.
“The other led him to the last place he ever walked as a man…but I’ll tell you this. Master always had a journal he kept with him that held more in it than anyone ever knew. If you can find that journal…maybe you can figure out what’s really going on. And I think that a knight as smart as yourself should know where it will be.”
Dupre’s face set with a grim bit of determination.
“Exodus Dungeon.”
“Glad to see you can still use a bit of what’s left between your ears, you tin can.”
Dupre sighed as he poured them both a full glass once more. “Heckles, I think you may have given me the first thing I need to fight this enemy…and I’ll definitely drink to that.”
Greetings everyone,
We are looking for 6 players that are creative, outgoing, and love to make events come to life on Japanese shards. These positions require you to be 18 years of age, and able to put in 20 hours a month. A small amount of English is a must to be able to communicate with the team. If you are interested in being a part of the Event Moderator team; please fill out the following application and return it to barmstrong AT ea.com.
- Name:
- Age:
- Shard/shards you play on:
- What language (s) do you speak?
- Account names (no passwords please):
- How long have you played UO:
- Have you ever been a volunteer or worked with EA before?
- What type of character do you like to play?
- If you could change anything about UO what would it be?
- Where do you buy bananas? (sorry couldn’t resist)
- Has any of your accounts ever been suspended, if so what was the reason?
- Write a short event that you would like to run on a shard, include the type of decoration and reward you would like to give.
Please remember you are not allowed to EM on the shard you play on.
We look forward to hearing from you.
We continue to work on the other pages like the UO Guide or the Account Center information to bring them back up to date as fast as possible. Please let us know if you miss content.
Thank you for your support.
We will release a non-mandatory client patch today.
The opportunity to get a 14 days bonus when you renew your Ultima Online account will expire tomorrow.
If you want to renew your account, use this last day to do so and visit our Account Center now.
In approx 2 weeks we will be putting the following on TC1, I hope you guys have time to go check out the changes and give us your feedback.
- Faction armor distribution – Faction Armor will now cost silver and we removed faction rank restrictions for wearing faction artifacts
- Faction point system distribution – Points will now be distributed to multiple faction members when participating in killing faction enemies via healing and direct damage.
- Three (3) new ways to gain City loyalty.
- A new craftable improved version of the communication crystals.
To find out what other players think of the changes and join in on the discussion, check out the thread here.