The Herald

UO Herald - Game Updates

Publish 76.0 Comes to All Shards – 05/22

Greetings,
We will push Publish 76.0 to all shards during the next early morning maintenance cycle on May 22. In preparation for the publish, the map files in Ver Lor Reg will be out of sync until then.
For your reading pleasure, here are the completed notes:

Publish 76.0.0


Global Arc – The Awakening

  • The Awakening – Act VI Quest added

    • This quest will be active during Act VI of “The Awakening” beginning July of 2012 and will end August 12th, 2012.  The NPC will tell you how much time is remaining each time you turn an item in on your specific shard.
    • During this Quest players will assist in concocting alchemical preparations. The alchemy skill is not required, but does provide a slight benefit.
    • The Alchemical Preparations are concocted by completing a puzzle that requires various combinations of specific ingredients.
    • The ingredients will always be the same, but the quantity required will change with each iteration of the puzzle.
    • Players will be able to complete the puzzle as many times as they wish, and are encouraged to try and procure as many preparations as possible.
    • The more preparations that are turned in, the higher the ranking when rewards are distributed.
    • There are four rewards available in both human gargoyle versions where applicable. The type of reward you receive is based on the race of the player who turns in the preparations.

      • Tier 1 – Sash recognizing your achievement
      • Tier 2 – Asclepius

        • When equipped during a complete healing cycle, the staff will provide a 20% bonus to damage healed using bandages.
      • Tier 3 – Hygieia’s Amulet
      • When equipped Hygieia’s Amulet gives a 15% bonus to Alchemy.
      • Occupy the Sleeve Armor slot
      • Hit Fireball 40% damage based on Wrestling or Anatomy & Evaluating Intelligence
      • Mana Regeneration 5
      • Faster Cast Recovery 3
      • Physical Resist 15%
      • Fire Resist 10%
      • Cold Resist 10%
      • Poison Resist 10%
      • Energy Resist 10%
      • Tier 4 – Bracers of Alchemical Devastation
    • It is possible to get all four rewards if you are among the top contributors during the event and any combination thereof (Tier 3, 2, and 1, or Tier 2 and 1, or Tier 1 only).
    • It is also possible to not receive anything if your contributions are not on par with the distribution of other contributors.
  • More details will be available from an NPC and through fiction posted on the Herald when this portion of “The Awakening” goes live.

Gardening System

  • Vanilla has been added to the Gardening System.
  • Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon.
  • Vanilla plants will produce vanilla and additional vanilla seeds.
  • Vanilla plants cannot be cross pollinated with other plants.
  • It is possible to get mutant colored vanilla plants using conventional gardening techniques.

Covetous Dungeon Revamp

  • Level One – Still a great place to farm feathers but added a few surprises.
  • Level Two – Contains the Void Pool

    • Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.
  • Level Three – Cora and her Minions
  • When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her pique, she poured all of her enormous energy into a magical spell and focused it onto the Codex. Despite the sheer power of the Codex, she wrested a few pages from its binding.
  • The magical blast also bored a hole through the Void between Places, anchored by a section of stone from the Codex’s podium. Cora and the pages from the Codex were pushed through the hole in space.
  • The far end of the hole erupted into the middle of Dungeon Covetous. Injured, and with her own ability to channel mana damaged, Cora retreated deeper into the dungeon. Over time, she recovered, and now sends minions enhanced by magic to attempt to capture more pages of knowledge from within the Void Pool.
  • Use of travel spells near the Void Pool in Covetous is impossible because of the twist in space, so Cora must gate her minions into the dungeon from a distance.
  • Once you have gained enough void pool points visit Vela the Sorceress in Cove.
  • Void Pool Points

New Artifacts found in Covetous

  • Prismatic Lenses

    • Hit Point Regeneration: 2
    • Stamina Regeneration: 3
    • Damage Increase: 25%
    • Poison Resist: 17%
    • Physical Resist: 18 %
    • Cold Resist: 7 %
    • Energy Resist: 6 %
    • Fire resist 4 %
    • HLD 30%
  • Hephaestus
  • Self repair 5
  • Reflect Physical 15%
  • Defense Chance Increase 15%
  • Lower Mana Cost 8%
  • Physical Resist 15%
  • Fire Resist 1%
  • Faster Casting 2
  • Spell Channeling
  • Parry 10
  • Hit Point Increase 5
  • Hit Point Regeneration 10
  • Defense Chance Increase 5%
  • Random Damage Eater 15%
  • Stamina Regeneration 10
  • Damage Increase 50%
  • Cold Damage 100%
  • Cold Resist 15%
  • Swing Speed Increase 45%
  • HCI 15%
  • Str Increase 5
  • Random Slayer
  • Hit Stamina Leech 100%
  • Stamina regeneration 3
  • Damage Increase 50%
  • Swing Speed Increase 40
  • Faster casting 1
  • Fire Damage 100%
  • HCI 10%
  • Splintering 20%
  • Bracelet of Protection
  • Blight of the Tundra
  • Bright blade

Decay Point Change

  • Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance.
  • Except to the rule is faction points will decay if they are over a hundred regardless if you log in or not.

Pirates and Merchants in Tokuno

  • We have added Pirates and Merchant ships to Tokuno waters.

 

Bug Fixes


  • Certain peculiar seeds will no longer be unidentified when removing them from a seed box.
  • The Alchemist in Ter Mur should now sell glass blowing tools.
  • The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken.
  • Hail Storm can no longer be cast thru walls.
  • Hail Storm will now have diminishing returns like the other area effect spells in the game.
  • All Bard Mastery Party abilities are now subject to a beneficial action check.
  • The Crystal Lotus question has been fixed.
  • Display cases can now be dyed with the furniture dye tub when in deed form.
  • Plant pigments that are the same hue will automatically stack in your backpack.
  • The 10th Anniversary Sculpture can now be turned with the deco tool without any issues.
  • Faction points that were not scaled correctly have been addressed.
  • Fixed the issue with Health Bars disappearing.
  • Players will no longer be able to summon harbingers on Test Center.
  • Void Pool will provide additional information such as how much longer till the spawn starts and what wave you are on.
  • Castle Ladders should be functioning correctly.
  • The visible chest behind the damaged Tokuno ship has been fixed.
  • The Shirron has been moved to The Mistas Rigsit in Ilshenar.
  • Reduced the soul charge cool down time to 15 seconds.

 

Classic Client 7.0.25


Classic Client Patcher Update

  • Cliloc Changes
  • Due to patch system changes, this specific patch will require an extend time frame to download. Please note this is will make patching for lower connection speeds easier in the future.

 

Enhanced Client 4.0.25


  • Cliloc Changes

UO Herald - Game Updates

Incoming Vendor Fix

Vendor owners should be aware that in coming days we will publish a fix next week for an issue with vendors. This issue allowed any item to be placed on vendors as Not For Sale. The only items that are allowed to be Not For Sale are: books, key rings, bulk order deed books, farspeakers, and containers. After the publish of this fix, all items that are not allowed to be Not For Sale will be automatically re-priced to their default vendor price. Players are urged to review their vendor inventories and set prices on any items that are not normally allowed to be Not For Sale.


UO Herald - Game Updates

Wayback Wednesday Review

Published: 18 May 2012 18:53:08 EST

Kai Schober, Bonnie ‘Mesanna’ Armstrong and many others from the Mythic team joined Rob ‘Grakulen’ Lashley and Hillary ‘Pokket’ Nicole for their Wayback Wednesday series on MMORPG.com’s Twitch TV channel. 

They grouped up to face the various hordes inhabiting the newly redesigned Covetous Dungeon on TC1. The live stream took place on Wednesday, 5/16 and lasted for over two hours!
 
Did you miss it? If so, MMORPG posted the videos on their site:

UO Herald - Game Updates

Delay in the House Placement Tool

Update: Due to the current issues we advice you not to resize or decorate your house at the moment. Please keep an eye on the Herald for updates.


The house placement tool currently encounters a delay of up to a few minutes on all shards. Our teams are investigating the situation right now and will try to solve it as soon as possible.

If you want to use this tool at the moment, please display patience.

Thank you for your understanding!


UO Herald - Game Updates

Ultima Online Birthday Celebration!

The UO Team would like to invite you to join us to celebrate our 15th year Anniversary! We will be having this here in VA at 4035 Ridge Top Road in September on the 29th. If you are interested in joining us please email barmstrong@ea.com. Please reply as soon as possible so we can get a head count since we will have limited space. We look forward to seeing everyone and will supply more details later.


UO Herald - Game Updates

Ultima Online at Wayback Wednesday

MMORPG.com’s Twitch TV channel is going to visit Ultima Online tomorrow night, 05/16, in its Wayback Wednesday series. The session will launch at 9:30pm EDT (3:30am CEST).
The hosts Rob ‘Grakulen’ Lashley and Hillary ‘Pokket’ Nicole will be joined by Bonnie ‘Mesanna’ Armstrong and other members of the Ultima Online team to explore the game on Test Center 1 and talk about its 15 years of history.

Join us on the channel tomorrow night!


UO Herald - Game Updates

The Awakening – Act IV, Part 2

Written by the EM Team

     It hadn’t ever seemed like such a long journey from Ver Lor Reg to the moongate before, but their group had never been so haggard either. As the humans in Ilshenar had increased in numbers the strain on the city of Ver Lor Reg had grown to the point that it was no longer sustainable for some of the businesses and families. Prices had increased to the point that many of the gargoyles who’d lived there for ages could no longer afford to remain. Queen Zhah’s offer had tempted many away, and even some of the town guards had taken it up and left. With the pressure of the humans in the desert sifting and drawing in monsters of all sorts, combined with the opening into Exodus dungeon emitting the mechanical monsters regularly, the situation had quickly started devolving.

     Vas-Wen helped to drag along one of her fellow gargoyles as they made their way through the desert towards the moongate, with a gargoyle child in her other arm. The few among them with weapons were tasked with clearing a path through the dangerous areas. She was one of the few who had managed to escape uninjured when the end had started, and now she was doing everything she could to help her fellow gargoyles get away from what was left of their once glorious and beautiful city. It had just happened so fast, it still all seemed like a dream…

     A crashing noise awoke her from slumber, causing her to bolt upright in the stone bed. Assuming someone had dropped something, she rolled over in an attempt to sleep but not before another, much louder, crash broke her attempt. A moment later a sparking and hissing monstrosity was flung through the open archway, and a guard quickly dashed in after it, burying his spear deep into the creature and ripping out it’s mechanized guts as the whine of its engine finally ceased. Vas-Wen clutched at her nightclothes as she looked to the guard, whose breathing she could now tell was ragged and from whom blood flowed freely onto the floor. The guard looked to her with a startled visage. “This area was supposed to already be cleared! Get out of here and head for the gate, and if you know how to fight, arm yourself!” With that the guard rushed out into the street once more. Warily, she stepped through the stone archway from whence the guard had just come.

     Ver Lor Reg was in chaos. The scents of burning oil and reagents clung heavily in the air, and the sickening essence of blood followed it like a chaser. Screams and clashing weapons rang throughout the entirety of the city, and to the west she could see guards clashing with Overseers, Minions, and even those once thought extinct Minion Lords. She could see that there was no way the outnumbered force could hold the mechanized monsters at bay, and they were in a fighting retreat. Hearing a cry in a nearby home she realized with dread that it was that of a child. Without even thinking, she sprinted towards the building, bursting into the open archway in time to see a juggernaut enclosing upon a lone gargish child. With a roar of fury she didn’t even know she could make, Vas-Wen leapt on top of the creature and raked its exposed human parts until she reached its throat, and dug her talons into it. The mixed spray of blood and alchemical fluid that powered the monstrosity quickly seeped into the creatures exposed circuitry and it cast out arcs of lightning through its body until the creature slumped and its drill finally grinded to a halt.

     She quickly moved forward to the child and took him up in her arms, heading past the defunct creature even as a much more vicious looking version of the one she’d killed smashed through the wall and into the building. The massive drill attached to it whirred with blurring speed and wailed like the sound of a dragon’s claws upon stone. With a flap of her wings she threw herself through the doorway as the structure collapsed, feeling strong hands help her up as she joined the retreat, hoping she never saw one of these creatures ever again…

     As she’d thought back to what had just happened, they finally reached the moongate and stepped through. Exiting into the sunlight of Ter Mur they were spotted by one of the Ter Mur gargoyles who immediately sent out a wave of alarm, though amidst his shouts he had to pause to cough a few times. As the healers and envoys rushed out of the city to attend to their brethren from Ver Lor Reg, Vas-Wen could only watch and wish she could do more.

     “For your contributions and your dedication to the city, as well as in removing and assisting in the detention of threats both domestic and foreign, it is the decision of this body that you be recognized as a Baron of the city of Trinsic. Congratulations and we hope that you will serve well.” The assembled men and women applauded as the brief ceremony concluded, and the newest Baron was named. Despite the hardships they’d endured, not everyone was finding this to be the worst of times, and the merchants of Trinsic had banded together as had those of several other cities. With trading and most of the means of survival in their hands with many of the former nobles ousted by the angry people, the merchants had been able to seize power, and were now in a state of de facto control. While this worked out well for them, not everyone was so pleased with it, one of them being the man who watched what he viewed as a farcical ceremony from a balcony overlooking the inner courtyard.

     Stroking his goatee for a moment, the man turned to his servant that was with him, scanning his face for his thoughts on the matter. After but a few seconds he broke the silence and spoke to him. “Tell me, Clancy, what do you think of merchants assuming the role of lauded council?” Unmistakable sarcasm dripped with every word he spoke.

     Clancy frowned for a moment and just shook his head. “Lord Archus, I do not think it bodes well for the future of our fair city.”

Lord Archus turned back to look down upon the gathered and then did an about face, his cloak hovering just above the floor. “As much as it bothers me, I fear it is not the primary concern at the moment. I’ve been trying to decide what is possible to do about the situation that’s occurred in Ver Lor Reg. After receiving word of the hardships they are facing I’ve come to my decision. Come with me, and we shall see if the expensive favors I burned have borne the fruit that I need and brought me the only messenger that might be able to get through to him…”

     The unmistakable sound of valorite clashing against verite, of iron against copper, and bronze against agapite rang throughout the battlefield. A fierce contingent of knights backed up by a scant few mages were doing their best to fight off every attack thrown at them by the wild beasts and assassins that beset upon them, even while necromancers did their best to level the field anytime the knights started to make headway.

     A rallying cry shot up as a man in gleaming, polished armor charged into the front lines, a banner flapping violently against the wind from the horses back as he threw himself into the fray. His helmet was adorned on either side with a battered but clear crest, that of a deep violet chalice. Dazzling sword strokes and parries were flung against the enemy combatants, causing the beastmasters, poisoners, and necromancers formation to quickly crumble. Even as the line advanced the scavengers were already starting to populate the battlefield, rats and crows finding those bodies not already used up from the foul magicks being used. Amidst the noise of battle and the intensity of the fighting, an abnormally behaving mouse was never noticed.

     The leader of the knights shouted out for one last surge, and he dismounted as a fireball lanced out and took his steed upon its flank. On foot he closed the distance between himself and the one who appeared to be his opposite number amongst the enemy forces, and quickly brought his blade to bear against her. With a vicious snarl the woman raised a kryss to block, and they locked blades for but a moment before he managed to bring his shield to bear, and bashed her with it. In a single motion she brought a potion to her lips, ripped the cork out and drank it, and with an invigorated look she motioned for the plate armored knight to come at her. Both of them fought on even as their armies continued to battle, until finally the knight managed to gain the upper hand and knocked her to the ground. Hefting one of his plate armored boots onto her sternum he leveled his sword to her face.

     “If you know where she is, tell me, and I will serve the virtue of Compassion over Justice today. If you don’t, then I hope your last words are worth it.”

     The woman glared daggers at him, a bloody mouthed smile playing across her lips that was devoid of anything resembling warmth as she coughed out her answer. “She’s beyond your reach, Knight-Errant. And she’s beyond your power too. Your little kingdom is crumbling at the seams and we’ll be there to pick up the pieces when…”

     Her response was cut short as the knight drew his sword back and silenced her forever. Without a word he turned from her body, surveying the scene before him; those enemy forces still alive were now in full retreat, and most of his forces were walking, if not unwounded. He slashed the blood from his blade and slid it home into its sheath at his waist as he approached his lieutenants, but was stopped as a peculiar rodent ran across the battlefield to him. As he saw her, he doffed his helmet and shook out the sweat from his raven locks, before kneeling to pick up an old friend.

     “You are the last I expected to see in these lands, Sherry. I can only assume that it’s of dire importance.”

     The knights voice still had a sonorous quality to it, one that brought a touch of familiarity that Sherry had found less and less of amongst others of late, and she made a silent thanks that at least here something hadn’t changed.

     “Lord Dupre, it’s about the current state of…”

     Reaching a plate gloved hand up he rubbed at his temples lightly for a moment before he held that same hand out in a gesture of asking her to halt. “For you, it’s simply Dupre. But come, I fear this is the kind of talk I won’t be able to handle if I don’t have access to a drink. I promise to only get you the finest of delicacies to nibble on as well.” With that having been said, he gathered up the reins of his steed and waited for one of his mages to provide them with a gate, and stepped through it with Sherry the Mouse in one arm…


UO Herald - Game Updates

Act VI – Healers Quest

The Mysterious Healer is still in need of your assistance in preparing cures for the great Gargish Blight.  There are still two weeks before the cure must be administered into the populace.  After the Cure event is finished we will post the total number of cures turned in for each shard.

The Mysterious Healer in Ter Mur can be found at the makeshift healers colony at the Riverside Fishing Village.

 

Happy Experimenting!
 


UO Herald - Game Updates

Pub 76.0 Comes to Origin

Greetings,

Publish 76.0 comes to Origin tonight. These are the changes to the Publish 76.0 Notes:

Publish Notes to Origin

  • Fixed the issue with Health Bars disappearing
  • Players will no longer be able to summon harbingers on Test Center
  • Vela was moved to Cove since Minoc is a faction town.
  • Void Pool will provide additional information such as who much longer till the spawn starts and what wave you are on.

 
Patch notes to both Classic and Enhanced Client

  • Cliloc changes

 
See you in the game!