Ultima Online

Publish 109

Publish 109 Test Center Release 1 – 7/7/2020 Dynamic Champion Spawns New dynamically created Champ Spawns can now be used for Global and EM events.  The Dynamic Champion spawns will allow both the UO Dev Team & UO Event Moderator team to create customized champ spawns without the back-end work these encounters traditionally require. Dynamic Champ spawns function just like a normal champ spawn – defeat increasingly more difficult creatures until the Champion boss spawns to receive a reward! Challenge the Champion in 26 New Champ Locations! Customizable participation and top contributor rewards for each Champion Encounter. Champion boss spawn […]


Ultima Online

Artifacts – Exodus Encounter (inc “The Awakening” Event)

The Awakening Event parts V and VI (publish 76) introduced three new artifacts and a special stat scroll, replica versions of which are also available from the Exodus encounter. Three other items are exclusive to Exodus. Item Awakening Version Exodus Replica Asclepius  20% bandage healing bonus (When equipped during a complete healing cycle) 15% Bandage Healing Bonus Hygieia’s Amulet Alchemy Bonus 15% Alchemy Bonus 10% Bracers of Alchemical Devastation Hit Fireball 40% (damage based on Wrestling or Anatomy & Evaluating Intelligence) Mana Regeneration 5 Faster Cast Recovery 5 Physical Resist 15% Fire Resist 10% Cold Resist 10% Poison Resist 10% […]


Ultima Online

Example Macros

Enhanced Client Examples Training Poisoning, contributed by Rock In text, the macro is: Poisoning skill Delay (0.2) Target Default Object 2 Delay (0.3) Target Default Object 3 Delay (9.5) The image shows part of the hot bar, including the macro icon itself. Next to it are the Store Default Object 2 and Store Default Object 3 actions. SDO2 is used to remember the stack of poison potions to use, while SDO3 is used to remember the target, typically a weapon or piece of food. While training, I start with 21 bottles of poison, and a keg to refill them after […]


Ultima Online

Runic Reforging for Specific Properties

This information has been provided by players posting on forums.uo.com, With thanks to: Arroth_Thaiel, Khan, PlayerSkillFTW and WornOutYourTool 100% Elemental Damage  Reforging menu selection: Powerful + Quality for all material types Metal Weapons (Smith or Tinker) Hammer – Dull Copper or Shadow. Dull copper can be used for fire, cold and energy, these can be raised to 100% by enhancing provided fire is 60% or above, cold is 70% or above,  energy is 80% or above. Bronze for fire, agapite for cold, copper for energy. Enhance while holding a +60 Ancient Smith hammer for smith weapons. Remember that tinkered items, […]


Ultima Online

Macro Actions Available in the Enhanced Client

This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used in combination with each other or with a spell, skill or item. A mouse-over tool tip in game will give guidance on how to apply them. Items/Abilities Lastskill Lastspell Lastobject Arm/Disarm Bandage Self Bandage Selected Target Load Shurikens Combat War Peace Attack Current Target Attack Last Target Virtues Honor Sacrifice Valor Compassion Honesty Humility Justice Spirituality Equipment Equip Items Unequip Items Equip Last Weapon Dress Up Best Gear Skill Bonus Gear Luck Gear Invisibility Charge Item Lower Reagent Cost Gear […]


Ultima Online

Macro Actions Available in the Classic Client

This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used. Say Your character will say what you input for this. This can be seen by anyone on the same screen. Emote Since emotions can not be conveyed by facial expression or voice inflection an emote is used. This will appear above your head in a different color to that selected for speech and between asterisks: *smiles* Whisper This can be ‘heard’ only by someone standing within one tile of you. Yell Prefixing your words with an exclamation mark, followed by […]


Ultima Online

03 – Dockside

Dockside By EM Malachi The docks were a swarm of activity. Crates from all over Britannia moved on and off ships, and captains and merchants haggled loudly across the pier. Iolo waited with Katrina as her ship to New Magincia was prepared for the journey. “Glad to be going home?” Katrina clutched her pack as a sailor with a wheelbarrow of marrows ran up the gangplank next to her. “I can’t wait to leave. I’ve only been to Britain a handful of times, but it’s always too much!” “Too much?” “Too much city! Too crowded! Too dirty! Too loud! Too […]


Ultima Online

Publish 58.8 19th June

The Treasures of Tokuno are once again available. Additional “minor” dyes have replaced the old, dull hues: Fresh Peach Silver Deep Brown Burnt Brown Light Green Rose Pale Blue Noble Gold Pale Orange Chaos Blue Removed the “Pigments of Tokuno” from the Major Rewards menu (players can now only get the dyes from the monsters themselves) 1 new minor artifact: “Leurocian’s Mempo of Fortune” Luck 300 Mana Regen 1 Physical Resist: 15% Fire Resist: 10% Cold Resist: 10% Poison Resist: 10% Energy Resist: 15%


Ultima Online

Condemned Houses (IDOC)

Condemned houses go through six stages of decay which takes at least five days, Like New -> Slightly Worn -> Somewhat Worn -> Fairly Worn -> Greatly Worn -> In Danger of Collapsing When a house goes into the condemned status the house becomes private and all access is removed. Friend and Co-owner lists are cleared. Houses with rental vendors become OSI owned and go through a cycle for the second time to notify vendor owners. The house collapse timer appears on the house sign as it nears the “In Danger of Collapsing” stage. This timer indicates how long until […]


Ultima Online

Anvil of Artifacts

Exceptional resist bonus,including the additional boost from armslore, is normally randomly applied across the item you are crafting. Anvil of Artifacts allows you do control where those resists are applied – at a cost. The regular material costs are increase by a factor of 10. ie, leather gloves will use 30 leather instead of 3.  The item has 15 charges, has a toggled off/on sparks animation and will  remain as deco when the charges expire. The interface requires 2 sets of figures, exceptional bonus and runic exceptional bonus – both sets must be completed, even if not using runic crafting. When […]