Face to face trading between players is carried out through use of the trade window. A trade may be initiated by dropping the object you are trading onto the character’s head, onto the life bar (Enhanced Client only) or by using the context menu. Dropping on the head is not recommended as the object could fall onto the floor. The trade window looks significantly different in the two clients, but performs the same. The item to be traded appears in the window: At the top of the window you will see the balance of your currency account, in classic […]
First TC1 Release – 2/27/2018 Second TC1 Release – 3/14/2018 Please note that the latest client patch is not mandatory, so please be sure to patch your client before accessing TC or you will encounter CliLoc errors. Issues resolved since Release 1 Fixed issue where the word “Origin” could not be used in the Town Cryer Monks at the Chamber of Virtue will now provide an informative gump when double clicked to link with the Town Cryer article on the Virtues. Fixes issue with the Blackthorn Castle quest where clues could be erroneously discovered in bad locations. Maps received from […]
As with all things in Ultima Online there’s an element of ‘give and take’ in selecting the right armor for your character. Crafted suits of armor may conform to a particular style, while characters who choose to build a suit from monster loot are more likely to select an item for the magical properties and resistances it offers, resulting in a mix of styles. Mages, Necromancers & Spellweavers The choice here appears relatively simple, these skills need mana to cast and the most obvious way to replenish that mana is through meditation skill. Armor made from, or containing metal or […]
Amost everyone who has been to a dungeon in Trammel or Felucca will have noticed the chests, crates and barrels stacked neatly against the walls or scattered around the floors. Most of them are permanent fixtures, ie static chests and will always be found in exactly the same location, never moving or vanishing; but some are ‘spawning chests’ which come and go at intervals. These chests are widely used for the training of the skills Lockpicking, Detect Hidden and Remove Trap. Static Chests Some are never locked. Others are and may have up to three traps, depending on how […]
The following non-magical properties are found on items in game: Weight The amount an item weighs, which will contribute to the total weight your character is able to carry. Some weapon and armor items can be affected by the magic property ‘unwieldy‘, making them weigh a staggering 50 stones instead of their regular weight. Strength Requirement The amount of strength your character needs to be able to wear, or carry, the item. Some weapon and armor items can be affected by the magic property ‘massive‘, needing 125 strength to wear or carry them or ‘lower requirements‘ having the opposite effect. […]
This lovely creature first made her appearance in the part of the Candle of Love quest ‘A True Sacrifice’ where she was found trapped by Astaroth in the depths of Covetous dungeon. As Covetous underwent dramatic changes Astaroth’s grip was broken signalling her release. Her future was decided by means of a fan fiction contest in May of 2012, she can now be found at Lenmir Anfinmotas, accessed by clicking the statue of her found near Compassion Shrine in Ilshenar.
The jewelry box is one of a number of items that can be claimed from the gift token, December 2017. This item must be locked down and secure in a house and allows up to 500 items to be stored; it occupies only one house lockdown, regardless of the quantity of items stored within. The box may contain: Rings, human and gargoyle Bracelets, human and gargoyle Earrings, human and gargoyle Necklaces, human and gargoyle Talismans All types of jewelry can be stored, including those having very old properties such as spell reflection, teleportation, invisibility charges etc. To fill the jewel […]
By EM Malachi As they waited for the parade to start, an old man and a mouse shared a plate of cookies. Mythran carefully bit into the sweets and considered the crowd around him. The sun warmed his face, and he felt more happiness than he had in years. He began laughing. The small mouse looked up, startled, her whiskers covered with crumbs. “Are you all right?” Mythran smiled at her. “Just remembering a story my mother told me long ago.” Sherry nibbled on a chocolate chip. “Would you tell it to me?” Mythran sat back in his chair. “When […]