Ultima Online

Publish 25 13th July

Publish 25 UO Team July 13, 2004 General Summary Bug fixes PvP balance changes Archery fixes Contents House demolition, and character transfer will now be disabled while the housing and character transfer server is down Faster casting cap of 2 (if not using the protection spell) Faster casting cap of 0 (if using the protection spell) Paladin spells are subject to a faster casting cap of 4 Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also […]


Ultima Online

Publish 24 29th April

Publish 24 Updates and Bug Fixes UO Team 29 Apr 2004 00:00:00 EST Publish 24, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 24. (Updated on 5/10/04) Gameplay Players with max Valor points will no longer be inundated with the “You have achieved the highest path in Valor and can no longer gain any further” message at Champion spawns. Saplings will no longer impede movement. Changed pack animal looting. All objects placed on a pack animal will NOT […]


Ultima Online

Publish 23 25th March

Publish 23 Updates & Bug Fixes UO Team 25 Mar 2004 00:00:00 EST Many people have begun considering Publish 23 the “Character Transfer publish,” but there’s a bit more to this server publish than that. Read on to learn about the changes and updates coming into the game along with the Character Transfer system. Character Transfer System This system is currently in a live testing period. For more information about this new pay service, please visit www.uogamecodes.com. Holiday Gifts Deactivated Any trees still placed in houses will be automatically turned back into deeds with the release of Publish 23, the […]


Ultima Online

Publish 22 12th December

Publish 22 Holiday Gifts and Bug Fixes UO Team 12 Dec 2003 00:00:00 EST Publish 22, as with most game publishes, contains a number of game updates and bug fixes, as well as the new holiday gifts. This article contains a summary of the upcoming game improvements that will come about with Publish 22. Holiday Gifts (Update: These gifts will appear in the backpack of any character–or bankbox if the backpack is full–that have aged 30 days or more the first time they log into UO while this publish is live. New gifts will stop appearing with the release of […]


Ultima Online

Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Ultima Online

Publish 20.5 15th October

Anniversary Gifts UO Team 15 Oct 2003 00:00:00 EST An “Anniversary Gift Publish” was released to all shards worldwide. This publish includes the following gifts for all characters that are at least 30 days old: A decorative cake: The cake will have a label that reads “Happy 6th Anniversary.” A fireworks wand: Double-click this wand to launch a non-damaging sparkle effect! A specially hued and labeled bell: The hue is based on your Reputation, and the label reads “Happy 6th Anniversary from [a random UO Live Team member’s name].” This publish also addressed several player-vendor issues and a BOD system […]


Ultima Online

Publish 20.2 1st October

Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]


Ultima Online

Publish 20 17th September

Publish 20 Updates & Bug Fixes UO Team 17 Sep 2003 00:00:00 EST Publish 20 is fast approaching, and with it comes several collections of game updates and bug-fixes. This article contains a summary of the upcoming game improvements. (Red-colored listings indicate updates from September 17, 2003.) Vendor Improvements: There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals: 1) improve vendor functionality and allow players better control over their vendors; and 2) maintain the number of vended objects in the world at reasonable levels. House […]


Ultima Online

Publish 20.1 20th August

House Runestones UO Team 20 Aug 2003 00:00:00 EST In order to facilitate safer traveling for those visiting vendor shops, an in-house rune marking system is being developed to allow players to Recall off of hued house runestones without fear of ending up in some dangerous dungeon. Players will be able to mark runestones while inside of public and private houses, as long as they have the appropriate skill in Magery and can enter the house. These runestones will be hued a specific color based on which facet they were marked in. They will also be automatically inscribed with the […]