Ultima Online

Publish 02 24th January

Publish 2 The following is a list of changes deployed as Publish 2 on January 24, 2000. Escort Changes Escorting will be balanced to bring it more in line with other gold generating methods. You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting. If you attempt to escort a second NPC, you will be told, “I see you already have an escort”. You will have to wait approximately 15 minutes between each escort. If you attempt to escort an NPC before this time passes, the NPC will tell […]


Ultima Online

09) 23rd November (Publish 1)

Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]


Ultima Online

08) 22nd September

Publish – September 22, 1999 The following was released as the September 22nd Publish on September 22, 1999. Smelting Armor and weapons can be smelted back into ingots. Items you wish to smelt must be in your back-pack. Smelting will be tied to the mining skill. The higher your skill in mining, the more ingots you will get back. The more wear and tear on an item, the less ingots it will return. Items purchased from an NPC will yield only one ingot when smelted. Smelted magic items will yield regular ingots. Smelting special metals will yield ingots of that […]


Ultima Online

07) 25th August

UO Live Access Patch The following was released as the UO Live Access Patch on August 25, 1999. Interface Changes and Options Client Arrow There is now an arrow that can be used to point players to a specific location. General Interface changes Current target highlighting – All targeted players/creatures are now highlighted with a graphic that represents: Current Damage The target’s reputation (by hue) The Status Bar is hued by reputation Double-clicking a status bar now behaves as if the player had double-clicked the target. Targeting a status bar behaves as if the character had been targeted. “Always show […]


Ultima Online

06) 25th May

Publish – May 25, 1999 The following was released as the May 25th Publish on May 25, 1999. Skills Tinkering Tinkering will have a new menu with tabbed pages. We are testing out this menu style with this skill before adopting its use for all skills. “Make Last Item” is now an option on the tinkering menu. Choosing this will simply try to make the last tinker item you made. Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hammer made by a tinker with only 5 skill […]


Ultima Online

05) 14th April

Publish – April 14, 1999 The following was released as the April 14th Update on April 14, 1999. Skills and Magic Anatomy and Evaluate Intelligence will no longer work on Town Criers. You will once again be able to fish up magic fish and boots from shore. The targeting range for all spells that target people or creatures is now 10 tiles. The area of effect for all spells that target locations is now 15 tiles. A problem with the interaction of paralyze and reactive armor was fixed. Items Once an item has been placed in the trade window, you […]


Ultima Online

04) 28th March

Publish – March 28, 1999 The following was released as the March 28th Publish on March 28, 1999. Blue PK Changes We are slowly phasing in changes to the reputation system to reduce antisocial behavior. In this update, we have some changes that will push blue PKs to being red. A new long-term counter will be added that tracks murder counts. This counter will go up when you are reported for murder, like the current murder count. This counter will decay at the rate of 1 every 40 hours (the current counter goes down 1 every 8 hours). While this […]


Ultima Online

03) 24th February

Publish – February 24, 1999 The following was released as the February 24th Publish on February 24, 1999. Skills Stealth This new skill allows you to take steps while hidden. You have to be hiding when you start to use the skill. The more armor you are wearing, the harder it is to use Stealth. If you run, you become unhidden. Any of the actions which normally unhides you still will. The amount of steps you can take depends on how high your skill is. You use this skill off of the skills window. You cannot learn or use this […]


Ultima Online

02) 2nd February

Publish – February 2, 1999 The following was released as the February 2nd Publish on February 2, 1999. Mining Eight new varieties of minerals can now be found. Each variety offers a unique color. The different colors can only be found by miners of specific skill levels–only Grandmasters or near Grandmasters can find the rarest mineral, valorite. Once a vein is located, it will always be at that location from then on. (It behooves miners to conceal this location!) We have seen the feedback from those concerned that these locations will become ambush points. If this develops into a problem, […]


Ultima Online

01) 19th January

Publish – January 19, 1999 The following was released as the January 19th Publish on January 19, 1999. Hiding Changes Simply tabbing out of combat will not make it possible to hide. Instead, it will be dependent on line-of-sight to your attackers, and distance from them. The lower your Hiding skill, the farther away you need to get. The delay in using hiding again was removed if you failed hiding because you were in combat. Treasure Maps A new type of quest will be added involving treasure maps found on certain monsters. Certain monsters will carry treasure maps. There are […]