New Legacy Skills – Secondary Narratives

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Once a character achieves GM status, supplementary skills may be added by speaking to either an ‘Advanced Skill Trainer‘ or begin a further narrative . Fighting characters must first complete the orc champion encounter. This page will highlight where to obtain further narratives. Note: Endless Journey accounts are unable to learn additional skills.

Additional Crafting Skills

The character pictured has reached grand master carpentry, she will now expand her skills by speaking to the crafters’ coalition liaison.

Animal Taming

Adding Taming through narratives you must speak to a zoo recruiter, these can be found outside stables, they will send you to speak to the Zoo Curator found at the East Entrance to the zoo. Quest npcs can be found at various locations around the zoo, undertaking these will build your skill to its maximum level. There are a variety of rare and special pets to be obtained.

Barding

Adding Barding begins with a poster, found on the outer wall of Taverns, Inns and Banks throughout the land

Once you reach the Conservatory and speak to Gunther the Troubadour you must make a choice to follow the narrative by speaking to Sydney, the Bardic Collegium Guildmaster or consult the advanced skill trainer. Purchase a Songbook from Sydney. It will show which songs you have learned, and a button at the left side of the book gives a description of the function of each song. You will need to find the songs from monster drops or by purchasing from the artifact trader then learn them for them to be included in your book.  Instruments can be purchased from the two bardic suppliers at the conservatory, one in the lower central, north room and one in the upper east room. Slayer instruments are dropped by mobs, the slayer property is revealed by use of item id skill.

Alchemy

Adding Alchemy begins in the Arcanists Guild House behind the Lyceum. This Master Alchemist will send you to speak to the Guildmaster in Herbal Splendor in Moonglow.

Assassin

Becoming an Assassin begins by talking to an emissary at Skara Brae or Trinsic Mage shop. The quests to become an assassin involve much travelling, finding two hidden doors and a crack in a wall to enter areas.