Runic Reforging

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For Stygian Abyss accounts, players may now use Runic tools to “re-forge” items
Re-Forging requires:

  • that the user use a Runic tool near a Soul Forge
  • that the user have 65% or higher imbuing skill ( The higher the character’s Imbuing skill the more options will be available.)
  • a non-magical craftable item that is not made from special materials and does not have spell charges (gnarled staff)

Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
The user chooses from a number of options to affect the results of the re-forging
Each option selected increases the charges required to perform the action
If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting
If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool

Soul Forge bonuses DO NOT apply to Runic Re-Forging

From publish 85 the following Tinker items may be reforged

Using Blacksmith runic tools:

Smith Hammer, Sledge Hammer, Pick Axe, Pitchfork, Butcher Knife, Cleaver, Skinning Knife, Hatchet, Gargish Necklace, Gargish Glasses, Gargish Amulet, Gargish Earrings.

Using Carpentry runic tools:

Nunchaku

Using Masonry runic tools:

Gargish Stone Amulet

Using the ‘help’ button on the gump will give access to the following information:

  • Powerful Re-Forging: causes the item to have slightly more magical power
  • Structural Re-Forging:causes the item to have more magical power, but the item will be Brittle
    • Fortified Re-Forging: causes the brittle item to have higher durability
  • Fundamental Re-Forging:causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
    • Integral Re-Forging: further increases the durability of the “cannot be repaired” item
  • Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
    • Inspired Artifice: allows you to choose which name will be added to the item.
    • Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
      • Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item

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Some options require other options to be set:

  • Fortified Re-Forging requires Structural Re-Forging
  • Integral Re-Forging requires Fundamental Re-Forging
  • Inspired Artifice requires Grand Artifice
  • Exalted Artifice required Grand Artifice
  • Sublime Artifice requires Exalted Artifice

Higher-level tools:

  • Have higher budgets for adding item properties
  • Grant more properties
  • Runic tools can be combined together if they are exactly the same type
    • Their charges will be combined into one tool
    • Only works if the resulting tool has 100 or less charges
    • To combine tools, double-click one tool while near a Soul Forge and target the other tool
  • When selecting Inspired artifice, one name, with a higher level tool additional properties will be selected randomly and may include properties not linked to a name. When selecting two names all properties will be selected from the two names chosen.
  • some names are only available on lower level runics

The table below shows which properties may be applied by a specific name choice.

Some properties appear to not be linked to a name and only appear when re-forging is not constrained by them, example, Reflect Physical Damage. Except in the case of Vampiric/of the Vampire some properties in the group can appear on any item type, additional properties appear only on specific item types.  Where ‘Eater’ is listed as a property this can be either Damage Eater, Kinetic Eater, Fire Eater, Cold Eater, Poison Eater or Energy Eater.

Reforging Properties by Name

Name
All Types
Weapon
Armor
Shield
Mighty/of Vitality Hit Point Increase, Hit point regen, str bonus hit life leech, Blood Drinker (only on weapons with Bleed special move) Eater eater
Mystic/of Sorcery Int Bonus, Lower Mana Cost, Mana Inc, Mana Regen Mana Leech no additional properties Soulcharge
Animated/of Haste Dex Bonus, Stamina Inc, Stamina Regen Stamina Leech, Swing Speed Increase no additional properties swing speed increase
Arcane/of Wizardry Int Bonus, Lower Mana Cost, Mana Increase, Mana Regen Faster Casting, Mana Leech, Mage Weapon, Mana Drain, Spell Channelling Casting Focus, Lower Reagent cost Faster Casting, Spell Channelling
Exquisite/of Quality Durability, Lower Requirements, Self Repair Elemental Damage, Mage Weapon,

Random Slayer, Spell Channelling Velocity (ranged weapons), Balanced (bows)

no additional properties Spell Channelling
Vampiric/of the Vampire None Hit Fatigue, Hit Life Leech, Hit Mana Drain, Hit Mana Leech. Hit Stamina Leech, Blood Drinker (only on weapons with Bleed special move) N/A N/A
Invigorating/of Restoration Hit Point Regen, Mana Regen, Stamina Regen no additional properties Eater Eater, Soul Charge
Fortified/of Defense Resists No other properites No other properites No other properites
Auspicious/of Fortune Luck no additional properties no additional properties no additional properties
Charmed/of Alchemy Enhance Potions Balanced (bows) no additional properties no additional properties
Vicious/of Slaughter Hit Chance Increase  Ranged weapons: Damage Increase (only if not already present)

Melee Weapons:

Battle Lust, Damage Increase (only if not already present),

Hit Area, Hit Dispel, Hit Fireball, Hit Harm, Hit Lightening, Hit Magic Arrow

no additional properties Damage Increase
Towering/of Aegis Defense Chance Increase Hit Lower Attack, Reactive Paralyse (2 handed weapons only) Casting Focus Soul Charge, Reactive Paralyze