Many, though not all, of Britannia’s cities have a cemetery close by. Most, though not all, have some level of undead spawn within them. They can be excellent training areas for newer characters.
Locations and occupants of cemeteries are as follows:
North of Lord British’s Castle, West of King Blackthorn’s (13.11’N 3.05’E 1367, 1474). Occupants are ghouls, mongbats, skeletons, and zombies. Maximum 3 – 4 magic casters, a mix of shades, spectres or wraiths.
Some considerable distance north east of the town (46.03’N 78.14’E 2436, 1100). Occupants are again ghouls, skeletons, and zombies. Magic casters are shades, spectres and wraiths plus one lonely lich in Trammel but two in Felucca.
Situated at the far west of the main Jhelom Island, but much nearer to the city’s buildings (174.38’N 2.44’W 1284, 3733). Occupants are ghouls, skeletons, zombies. Maximum 2 magic casters, wraith, shade or spectre. The quest creature Skeleton of Szandor the Late Architect is also found here.
South east of the city and north east of the zoo (26.53’N 133’35’W 4543, 1318). Occupants are ghouls, mongbats, skeletons, and zombies. Maximum 4 magic casters, a mix of shades, spectres or wraiths in Trammel, Felucca has the addition of 2 lich.
Within city limits on the north west corner of the island (42.27’N 154.58’E 3527, 1141). Normally unoccupied but can be a location for special Halloween content.
On the mainland to the east of the city (67.19’N 100.15’E 2749, 858). Occupants are ghouls, mongbats, skeletons, zombies. Maximum 2 magic casters, wraith, shade or spectre.
Hidden below one of the buildings is an underground passage to Lost Lands (64.30’N 101.44’E 2770, 890)
On the Eastern outskirts of the town (44.23’N 42’07’W 724, 1119). Occupants are skeletons only, no magic casters.