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Arirang – Yotnori
February 4, 2017 @ 8:00 pm - 9:00 pm EST
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Event Schedule
Date/Time: February 4th 2017 08:00PM KST (07:00AM EST)
Meeting Place: Britain EM Hall
Event Details
This event is non-reward event. Yut is Korea traditional game. However, due to there is no tool for this game, we will use dice and chessman. Most of rules are same, but there are few things different for fun and playtime:
Dice Rules
When you use dice, it will show two numbers. Yut only uses 6 numbers, however, so we will use only first number. For example, if you have 4+5 when you roll the dice, we will use first number 4 only.
Each numbers are the how many steps can chessman go forward.
1: 1 step
2: 2 steps
3: 3 steps
4: 4 steps
5: 5 steps
6: Back to 1 step (-1)
You can roll the dice once again if you are:
If you have number 5
If second mover’s chessman catches first mover’s chessman, second mover will get another chance to roll the dice, and second mover’s chessman will back to the start point.
If second mover’s chessman catches first mover’s chessman, second mover will get another chance to roll the dice, and second mover’s chessman will back to the start point. AND if second mover have number 5, will get another chance to roll the dice.
Maximum number of roll the dice will be limited to 3.
Catching and Piggyback
If second mover’s chessman catches first mover’s chessman, first mover’s chessman must go back to the start point, and start all over again.
If first mover’s chessmen have number 6, and back to 1 step where the second mover’s chessman located, second mover’s chessman must go back to the start point. In this case, first mover will get another chance to roll the dice.
Player have 4 chessman. Player must make one rotate each chessman. But each chessman are individuals, which means you can move forward 2 chessman on game board separately. For example, if you have number 2 and move one chessman, and next turn you have number 1, you can choose move chessman to move forward 1 step, or choose to move another chessman from start point.
Piggyback rule means if two separate chessman locate in same position, they can be together. For example, if you have number 2 and move one chessman 2 steps. And next turn you have same number 2 and you decide to move another chessman to same location where the first one is. Then you can decide “piggyback” them. If you piggyback them, they will go together whatever the number you roll the dice. But it is risky if second mover catches them, they must all go back to the start point.
Game Board
Player have 4 chessmen. Objective of this game is to make one rotate each chessmen from the start point.
Chessmen will go around the square game board. However, there are 5 points that they can go short-cut. (Each corners and center)
If there’s no chessman in the game board and player have number 6, which is back to 1 step, it means nothing because there is no chessman to move.
If player have number 1, and chessman moves 1 step, and next time player have 6, which is back to 1 step, it does not count they rotated. It just mean they are in start point.
There are numbers of ways that chessmen can move:
Trap
Original Yut does not have any trap, but this game will have special trap for fun. In each line, 1 step will be trap and player must give up their turn. It is only 1 turn, and player can roll the dice next turn. These traps will be hued and named so that player can recognize them.
Reference
If you cannot understand these rules, or to understand more detail of the rules of Yut, please read the following reference.
English: https://en.wikipedia.org/wiki/Yut
Japanese: https://ja.wikipedia.org/wiki/ユンノリ
Warning
If anyone disrupt the event, spamming, insulting, and harassing others or EM, event will be stopped until the situation is handled. Please be advice that any inappropriate behavior will noted to your account, and some of them can be fatal. EM will trying to hear your suggestion, complain, question, and feedback willingly. Even though EM willing to hear and deal with the issue, please note that there are some things that EM cannot deal with.
Event Chat Channel
During the event, we’ll use “Arirang EM Event” chat channel. To communicate with EM, it is highly recommended to join the channel. EM will not take any responsibility for any penalties of information because of this.