Atlantic Iogin Issues
Due to an issue discovered this evening on Atlantic, we are forced to revert the shard back to 8:00pm EDT, April 15th to correct the problem.
A New Shard for a New Legacy
Due to an issue discovered this evening on Atlantic, we are forced to revert the shard back to 8:00pm EDT, April 15th to correct the problem.
Publish 81 will be going out world wide during normal maintenance tomorrow for April 16, 2013. Please make sure you get your new client later this evening.
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.
• Leafblade – Primary: Feint / Secondary: Armor Ignore
• Disarm, now applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer.
• Dual Wield, base chance to proc extra attack increased from 15% to 25%.
• Double Strike/Double Shot, now have a 15% hit chance increase on the second hit attempt.
• Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
• Bleed, now grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed.
• Bladeweave, now can be set to offensive or defensive mode. Both modes still have a chance to select all available moves but will have a higher chance to select certain moves.
• Armor Pierce, now applies a “pierced armor” effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. Ranged weapons with this special move will not reset duration if target is currently under the effect.
• Force of Nature rework, now applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.
• Frenzied Whirlwind, now deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player. The initial delay of damage over time has been removed.
• Talon Strike, now can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill. Looting right damage is now properly applied.
• Concussion, now applies scaling direct damage between 10-15 based on weapon speed. Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two handed melee weapons mana drain max 80% and returned max 40%.
• Crushing Blow, now drains 10 points of stamina from target on impact when used on weapons with speeds 3.5 or greater.
• Paralyzing Blow, paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater.
• Smith’s Hammer & Sledge Hammer – Primary: Crushing Blow / Secondary: Paralyzing Blow
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority.
*Human racial ability Tough now provides a small bonus to stamina loss reduction.
Each piece of non medable armor will provide lower mana cost with the exception of woodland armor. Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
Phase two of the Armor Revamp will allow players to apply Refinements to non-medable armor.
Armor Refinements are crafted from refinement components that can be collected from:
Treasure Maps
MiB Chests
Merchant Vessels
Pirate Vessels
Town shop container stealables
Champion Spawn Bosses
There are two methods of refining armor:
· Reinforced – Increase max individual resist while lowering max defense chance increase by one.
· Deflecting – Decrease max individual resist while increasing max defense chance increase by one.
Refinement Component Levels:
· Invulnerability – Applies four modifications with a chance to apply five modifications.
· Fortification – Applies three modifications with a chance to apply four modifications.
· Hardening – Applies two modifications with a chance to apply three modifications.
· Protection – Applies one modification with a chance to apply two modifications.
Refinement Component Types:
o Polish (DCI) & Scour (Resists)
o Wash (DCI) & Cure (Resists)
o Gloss (DCI) & Varnish (Resists)
Components can be combined with 20 raw materials available from NPC Merchants:
o (Malleable Alloy)
o (Leather Braid)
o (Solvent Flask)
When combined with the appropriate raw material the crafter will create Armor Refinements that can be applied to non-medable armor:
The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
Armor refinements and components are insurable.
An anvil and forge have been added to the Armorer shop in Cove.
GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
Tooltips are available on refinement components and tools indicating useful information.
*There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.
o Updated Poison Resist to -3
Mage armor has been removed from imbuing, reforging, and enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold. Applying mage armor is still subject to the armor not having more than four properties or not being an artifact. Mage Armor now has an imbuing weight of zero.
• The Gargoyle race hit chance increase cap has been reduced from 50 to 45.
• Hit lower defense now scales 35% of the players Defense Chance Increase and remains -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
• Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
• Ninjitsu: animal form can now be interrupted while casting. Faster casting no longer effects animal form.
• Throwing: Adjusted throwing sweet spot hit chance and damage reduction penalties. Throwing damage reduction penalties now scale based on player stamina and strength.
• Necromancy: Evil Omen now reduces Mysticism Stone Form Immunity by 30.
• All cool downs have been removed from refresh potions. “Total” refresh potions have now been converted to “Greater” refresh potions which will provide more refresh than standard refresh potions.
• Weapon effect: Hit stamina leech is now subject to diminishing returns based on max player stamina.
• Mysticism: Increased Cleansing Winds healing power reduction based on curses. Cleansing Winds will always heal for maximum potential when the target is the caster. Cleansing Winds power will now scale based on the number of targets when healing targets that are not the caster.
• Chivalry: Divine Fury stamina regenerated decreased to 2.5x duration from 4x duration.
• The two handed melee “Balanced” property has been added to imbuing. Weapons with this property will be unable to parry or evade.
• Imbuing base intensity caps have been increased up to 550 for two handed melee weapon and up to 500 for bows and crossbows.
• The looting rights threshold has been lowered for all mobs.
• Dragon Scale armor can now be reforged. Corrected issue which prevented yellow dragon scale from being reforged.
• The gargish daisho, gargish tessen, and leaf blade now follow standard special move requirements when performing the Feint special move.
· Character Statues are now handled better during house customization:
o If the statue’s location is clear, the statue will be restored to its original position
o If the statue cannot fit where it was, but a deed can, the statue will remain as a deed, but be correctly locked down
o Otherwise, the statue deed remains in the house moving crate
· Secured containers in houses are no longer reset to “owner only” security after house customization
· The Hearth of the Home Fire, the Fountain of Life, and Ballot Boxes are no longer turned to face south after house customization
· Soul Stones will now be placed back in their original location after house customization (if the location remains clear)
· Players will no longer receive the system message “You cannot access this house while it is being edited” while customizing their house
· In some cases, expired vendors would create bugged stacks of gold coins in house moving crates. They now deliver bank checks instead
· In some cases, expired vendors would create bank checks whose value was greater than 1,000,000 gold. They now only create legal checks (1,000,000 gold or less)
· Vendors that run out of funds and go to the house moving crate would remain permanently in their “grace period”, never allowing the house owner to claim them
o The grace period now counts down hours normally instead of always remaining at 167 hours
o The house owner can claim the vendor’s goods if the vendor owner does not claim them during the 7-day grace period
o Existing co-ownership lists will be automatically updated such that only one character from any unique account will remain
o All characters on the same account as any house co-owner will also have full co-owner access to that house
o When a character becomes a co-owner of a house, all other characters on the same account will be removed from the house’s friends list
o Previously, one character could only be co-owner of up to 10 houses. There are now no restrictions on how many houses a single account can be co-owner of
o Houses are now limited to having 10 co-owner accounts instead of 10 co-owner characters
· Players may now choose to refuse all incoming trade requests
o Toggle this option using the context menu on your own avatar
o When refusing trades, you are not notified of any incoming trade attempts
o When you attempt to initiate a trade with someone who is refusing trades, you will receive notification of the refusal as a system message
o You are still allowed to initiate trades when you are refusing incoming trade requests
· Pets will now be “rescued” if a server reverts to a backup during which the pet was out in the world
o During server maintenance, these pets will be teleported to a safe location
o This prevents the pets from being killed, or losing loyalty and going wild
o When their owners log in:
§ The rescued pets will teleport to the player, if the player has control slots available
§ Otherwise, the pets will go to the owner’s stables for later retrieval
· The Leaf Gorget’s base Energy Resist is now 4% instead of 2%. All pre-existing Leaf Gorgets will have their Energy Resist increased by 2
· When re-smelting blacksmith items, the skill check now uses the greater of the character’s Mining or Blacksmith skills (capped at 105)
· Combining fish baits now requires that the targeted fish bait be in the player’s backpack or bank box
· The Demonic Jailor in Dungeon Wrong will now destroy objects that are blocking his way
• Four dyes have been added to the Cleanup Britannia
o Old Dyes: Polished Bronze, Deep Violet
o New Dyes: Star Blue, Mother of Pearl
• Whirlwind and momentum strike special moves no longer target guild mates.
• Bokuto and Diasho now have the correct special moves in the enhanced client.
Update 1:20 p.m. EST: All shards are back online.
We are taking down all shards tomorrow starting at 11:00 a.m. EDT (17:00 CEST). During this time we will be patching new clients in preparation for Publish 81 for all the shards. In addition, published 81 will be published to Origin and Izumo.
At the moment we anticipate the shards to be back online by 3:00 p.m. EDT (21:00 CEST).
Click on more to view a list of the changes.
All weapons have now been normalized based on weapon speed and handedness.
Publish 81 changes (Origin and Izumo only)
Publish 81 has been updated on TC1. The updated patch notes are so large that they had to be put on a separate page.
Please note: Kyronix will be on TC1 to help test the city elections so please come join in to help us test this system. There will be loyalty gates in each city by the elections stones located by the bank, these gates will either give you love or hate depending on the gate you choose.
Update 3:00pm EDT: In order to resolve this issue a new client has been released. If you were having issues logging in, please make sure to run the new patch.
We are aware of the issues that some of our players are having with connecting to the game servers. We are currently working on the problem and hope to have a fix in place soon.
Thank you for your patience.
Update 6:30pm EST: All shards will be down to finalize the migration of the databases for two hours and thirty minutes. We expect to have all shards back up by 9 pm EST.
On March 27th we are performing maintenance on the Housing warehouse, Vet Reward warehouse, promo codes and character transfer system. To be able to do this smoothly we will be taking these systems down for approx five hours starting at 1:00 pm EST. During this time the login servers will be down for several hours between 1pm and 5pm EST. At the end of the migration we will be taking down all shards for approx an hour to load the changes into memory and will then re-enable login, warehouse and application services . At this time we will then enable all warehouses and you will be able to start and complete character transfers again.
Thank you very much for your continued patience with us while we complete these tasks.
UOForums.com recently posted an interview with Ultima Online’s lead artist James “Onifrk” Crawly. There are many great questions about the art process for UO and insights into how he came to be a member of the Ultima Online team. Head over to UOForums.com and check it out.
We have received another list of questions for our developers from the fan sites and many of the questions this week are related to crafting. If you have any crafting questions or other UO related questions, be sure and submit them to your favorite fan site so our developers can answer them.
UOCraft.com
Regarding Powder of Fortification: would it be possible to add a menu option that asks how many PoF charges to apply to an item, instead of clicking over and over for each charge? (Coral)
Kyronix: we have gotten this request several times on various items. It will take a bit to get all the items but we will add this to our growing list of things to do in the future.
Would it be possible to add Greater Dragons to the list of animals accepted as donations to the Moonglow Zoo? They’re feeling left out, since their dragon and drake buddies are allowed in. (Kitiara)
Kyronix: Sure, although they will need some serious hunks of meat to satiate their massive draconic appetites.
UO Stratics
Could spellweaving spell scrolls be put for sale on Npcs or made scribable? Excluding those which can only be obtained through quests. It can be difficult to get a full set from killing monsters. (XLaCeDX)
Kyronix: Adding them to NPC’s would undermine the content of the game but I do understand your position and we will give you other options such as finding scrolls in treasure chests in the future.
Why is it that the make max option can use tools up to 9999 uses, and yet… a GM tinker will make GM marked tools 50 uses to around 150? When I set down to make a mass amount of potions, I have to first sit and make a bag-full of tools and weed out anything that’s under 100 uses. You would have to think that a master tinker that has made countless tools her whole life is making rubbish like you would find at “Harbor Freight”, when it should be more like “Craftsman”. It’s clear we can’t make a tool that will last a lifetime, but wouldn’t 500 uses and up be more realistic? Maybe even over a thousand? It would sure make life easier on those hard-core vendor owners that deal with large traffic.
Please consider it? Not only would it make life easier on crafters… it would help cut down on extra items in our containers and in our backpacks.
Thanks. (EvilPixieWorks)
Kyronix: I could see doubling the current range of max uses an exceptionally crafted tool has to ease the burden of crafters. Although then I won’t have a use for the chests full of mortars and pestle :p
Will fish ever be upgraded to a resource? dbl crab, lobster and fish? ( Nails)
Kyronix: I’m guessing you are referring to the dbl resources you get in Felucca? This isn’t something we’ve talked about and have no plans to make this change.
Currently, blessed items do not get re-equiped after resurrection and clicking your corpse.
You die, you get resurrected, you click your corpse — insured items get re-equiped, blessed items stay in your pack and are NOT re-equiped. Can this be fixed please?
Misk: There is currently a problem report in the system regarding this issue. This should be resolved in a future publish.
Can you please explain in detail how loyalty works for them. I had my quests up to 5 and 6 part orders with all fish types, and now all of a sudden I’m getting single orders of 20 inshore fish. I’ve been doing them non stop with no breaks for loyalty to decay. (Lord Lew)
Mesanna: Not really sure what your question is here but the only way for your loyalty to decay with the fish mongers is you bail out on a quest.
More Haven Skills?
we still have many skills that are not available as a new player quest. Skills like animal taming, veterinary, animal lore, fishing, throwing, and so forth. Will we be getting those added i personal would love to a cool named blessed fishing pole that would have maybe a small fishing skill or bait bonus and spell chaneling. (l_katana0011)
Mesanna: Our plates are pretty focused with the things we have said we are doing first. I will add this to the list though of future publishes.
Reforged Items & EnhancingCan you look into adding a tag or label onto reforged equipment so that it will identify what it has been enhanced with? This serves two purposes, 1 when you dye an item, it’s hard to know what it has been enhanced with, or if it is even enhanced at all, and 2 it combats unscrupulous merchants who will craft an item, enhance it with special materials, dye it, then bleach it back to plain base hue. A simple tag “Enhanced with xxxxx” or labeling in the name would be great! (Lord Malachi)
Mesanna: We agree and I know you guys think this is a common answer but our list just keeps growing. Its added!
Greetings everyone,
As I am sure most of you know we have been working on upgrading our outdated hardware and moving to the Cloud. The next step in the process is to move the data base for Character Transfers. This is an advanced notice that Character Transfers will be turned off Friday morning 3/22/2013 for an extended time. We need to ensure all current transfers have been completed before we start this move so please do your transfers now or they will be in limbo till this move is completed. When we are able to turn them back on we will let you guys know.
Bonnie “Mesanna” Armstrong
Producer UO