The Herald

UO Herald - Game Updates

The Awakening – Act IV, Part 2

Written by the EM Team

     It hadn’t ever seemed like such a long journey from Ver Lor Reg to the moongate before, but their group had never been so haggard either. As the humans in Ilshenar had increased in numbers the strain on the city of Ver Lor Reg had grown to the point that it was no longer sustainable for some of the businesses and families. Prices had increased to the point that many of the gargoyles who’d lived there for ages could no longer afford to remain. Queen Zhah’s offer had tempted many away, and even some of the town guards had taken it up and left. With the pressure of the humans in the desert sifting and drawing in monsters of all sorts, combined with the opening into Exodus dungeon emitting the mechanical monsters regularly, the situation had quickly started devolving.

     Vas-Wen helped to drag along one of her fellow gargoyles as they made their way through the desert towards the moongate, with a gargoyle child in her other arm. The few among them with weapons were tasked with clearing a path through the dangerous areas. She was one of the few who had managed to escape uninjured when the end had started, and now she was doing everything she could to help her fellow gargoyles get away from what was left of their once glorious and beautiful city. It had just happened so fast, it still all seemed like a dream…

     A crashing noise awoke her from slumber, causing her to bolt upright in the stone bed. Assuming someone had dropped something, she rolled over in an attempt to sleep but not before another, much louder, crash broke her attempt. A moment later a sparking and hissing monstrosity was flung through the open archway, and a guard quickly dashed in after it, burying his spear deep into the creature and ripping out it’s mechanized guts as the whine of its engine finally ceased. Vas-Wen clutched at her nightclothes as she looked to the guard, whose breathing she could now tell was ragged and from whom blood flowed freely onto the floor. The guard looked to her with a startled visage. “This area was supposed to already be cleared! Get out of here and head for the gate, and if you know how to fight, arm yourself!” With that the guard rushed out into the street once more. Warily, she stepped through the stone archway from whence the guard had just come.

     Ver Lor Reg was in chaos. The scents of burning oil and reagents clung heavily in the air, and the sickening essence of blood followed it like a chaser. Screams and clashing weapons rang throughout the entirety of the city, and to the west she could see guards clashing with Overseers, Minions, and even those once thought extinct Minion Lords. She could see that there was no way the outnumbered force could hold the mechanized monsters at bay, and they were in a fighting retreat. Hearing a cry in a nearby home she realized with dread that it was that of a child. Without even thinking, she sprinted towards the building, bursting into the open archway in time to see a juggernaut enclosing upon a lone gargish child. With a roar of fury she didn’t even know she could make, Vas-Wen leapt on top of the creature and raked its exposed human parts until she reached its throat, and dug her talons into it. The mixed spray of blood and alchemical fluid that powered the monstrosity quickly seeped into the creatures exposed circuitry and it cast out arcs of lightning through its body until the creature slumped and its drill finally grinded to a halt.

     She quickly moved forward to the child and took him up in her arms, heading past the defunct creature even as a much more vicious looking version of the one she’d killed smashed through the wall and into the building. The massive drill attached to it whirred with blurring speed and wailed like the sound of a dragon’s claws upon stone. With a flap of her wings she threw herself through the doorway as the structure collapsed, feeling strong hands help her up as she joined the retreat, hoping she never saw one of these creatures ever again…

     As she’d thought back to what had just happened, they finally reached the moongate and stepped through. Exiting into the sunlight of Ter Mur they were spotted by one of the Ter Mur gargoyles who immediately sent out a wave of alarm, though amidst his shouts he had to pause to cough a few times. As the healers and envoys rushed out of the city to attend to their brethren from Ver Lor Reg, Vas-Wen could only watch and wish she could do more.

     “For your contributions and your dedication to the city, as well as in removing and assisting in the detention of threats both domestic and foreign, it is the decision of this body that you be recognized as a Baron of the city of Trinsic. Congratulations and we hope that you will serve well.” The assembled men and women applauded as the brief ceremony concluded, and the newest Baron was named. Despite the hardships they’d endured, not everyone was finding this to be the worst of times, and the merchants of Trinsic had banded together as had those of several other cities. With trading and most of the means of survival in their hands with many of the former nobles ousted by the angry people, the merchants had been able to seize power, and were now in a state of de facto control. While this worked out well for them, not everyone was so pleased with it, one of them being the man who watched what he viewed as a farcical ceremony from a balcony overlooking the inner courtyard.

     Stroking his goatee for a moment, the man turned to his servant that was with him, scanning his face for his thoughts on the matter. After but a few seconds he broke the silence and spoke to him. “Tell me, Clancy, what do you think of merchants assuming the role of lauded council?” Unmistakable sarcasm dripped with every word he spoke.

     Clancy frowned for a moment and just shook his head. “Lord Archus, I do not think it bodes well for the future of our fair city.”

Lord Archus turned back to look down upon the gathered and then did an about face, his cloak hovering just above the floor. “As much as it bothers me, I fear it is not the primary concern at the moment. I’ve been trying to decide what is possible to do about the situation that’s occurred in Ver Lor Reg. After receiving word of the hardships they are facing I’ve come to my decision. Come with me, and we shall see if the expensive favors I burned have borne the fruit that I need and brought me the only messenger that might be able to get through to him…”

     The unmistakable sound of valorite clashing against verite, of iron against copper, and bronze against agapite rang throughout the battlefield. A fierce contingent of knights backed up by a scant few mages were doing their best to fight off every attack thrown at them by the wild beasts and assassins that beset upon them, even while necromancers did their best to level the field anytime the knights started to make headway.

     A rallying cry shot up as a man in gleaming, polished armor charged into the front lines, a banner flapping violently against the wind from the horses back as he threw himself into the fray. His helmet was adorned on either side with a battered but clear crest, that of a deep violet chalice. Dazzling sword strokes and parries were flung against the enemy combatants, causing the beastmasters, poisoners, and necromancers formation to quickly crumble. Even as the line advanced the scavengers were already starting to populate the battlefield, rats and crows finding those bodies not already used up from the foul magicks being used. Amidst the noise of battle and the intensity of the fighting, an abnormally behaving mouse was never noticed.

     The leader of the knights shouted out for one last surge, and he dismounted as a fireball lanced out and took his steed upon its flank. On foot he closed the distance between himself and the one who appeared to be his opposite number amongst the enemy forces, and quickly brought his blade to bear against her. With a vicious snarl the woman raised a kryss to block, and they locked blades for but a moment before he managed to bring his shield to bear, and bashed her with it. In a single motion she brought a potion to her lips, ripped the cork out and drank it, and with an invigorated look she motioned for the plate armored knight to come at her. Both of them fought on even as their armies continued to battle, until finally the knight managed to gain the upper hand and knocked her to the ground. Hefting one of his plate armored boots onto her sternum he leveled his sword to her face.

     “If you know where she is, tell me, and I will serve the virtue of Compassion over Justice today. If you don’t, then I hope your last words are worth it.”

     The woman glared daggers at him, a bloody mouthed smile playing across her lips that was devoid of anything resembling warmth as she coughed out her answer. “She’s beyond your reach, Knight-Errant. And she’s beyond your power too. Your little kingdom is crumbling at the seams and we’ll be there to pick up the pieces when…”

     Her response was cut short as the knight drew his sword back and silenced her forever. Without a word he turned from her body, surveying the scene before him; those enemy forces still alive were now in full retreat, and most of his forces were walking, if not unwounded. He slashed the blood from his blade and slid it home into its sheath at his waist as he approached his lieutenants, but was stopped as a peculiar rodent ran across the battlefield to him. As he saw her, he doffed his helmet and shook out the sweat from his raven locks, before kneeling to pick up an old friend.

     “You are the last I expected to see in these lands, Sherry. I can only assume that it’s of dire importance.”

     The knights voice still had a sonorous quality to it, one that brought a touch of familiarity that Sherry had found less and less of amongst others of late, and she made a silent thanks that at least here something hadn’t changed.

     “Lord Dupre, it’s about the current state of…”

     Reaching a plate gloved hand up he rubbed at his temples lightly for a moment before he held that same hand out in a gesture of asking her to halt. “For you, it’s simply Dupre. But come, I fear this is the kind of talk I won’t be able to handle if I don’t have access to a drink. I promise to only get you the finest of delicacies to nibble on as well.” With that having been said, he gathered up the reins of his steed and waited for one of his mages to provide them with a gate, and stepped through it with Sherry the Mouse in one arm…


UO Herald - Game Updates

Act VI – Healers Quest

The Mysterious Healer is still in need of your assistance in preparing cures for the great Gargish Blight.  There are still two weeks before the cure must be administered into the populace.  After the Cure event is finished we will post the total number of cures turned in for each shard.

The Mysterious Healer in Ter Mur can be found at the makeshift healers colony at the Riverside Fishing Village.

 

Happy Experimenting!
 


UO Herald - Game Updates

Pub 76.0 Comes to Origin

Greetings,

Publish 76.0 comes to Origin tonight. These are the changes to the Publish 76.0 Notes:

Publish Notes to Origin

  • Fixed the issue with Health Bars disappearing
  • Players will no longer be able to summon harbingers on Test Center
  • Vela was moved to Cove since Minoc is a faction town.
  • Void Pool will provide additional information such as who much longer till the spawn starts and what wave you are on.

 
Patch notes to both Classic and Enhanced Client

  • Cliloc changes

 
See you in the game!


UO Herald - Game Updates

Ultima Online Team Grows

As you might know, we are currently moving previously external lead positions into our office in Fairfax to create an even stronger team and lead Ultima Online through its 15th anniversary into the future. This change has given us a new team member, Jim Crawley the new Art Lead. Here is his introduction:

Hello one and all,

I wanted to take this opportunity to introduce myself. I am Jim Crawley, a veteran of the game industry having started my career in 1996, working for MicroProse software on the civilization line. Since then I have made many products over the years. I have created everything from fantasy to sci-fi, strategy to shooters, MMO’s and more. I started in the QA department but quickly moved into the art department. Since then I have created concept work, 2d art, 3D art, animations, effects, and world design. There is almost no facet of the art world I have not at least assisted with, and I help wherever I am needed. I recently came from SWTOR where I was creating the special effects for the world, ships, objects, and players. I have come back home to roost, having been a part of the Mythic family before, and I look forward to supporting the project, and the players as we move forward. Also this may surprise some of you, but you have actually already seen some of my work in game, as I assisted on past updates during Halloween, Thanksgiving, and Christmas and you can feel free to see a small sample of the work I provided here http://jjcrawley.com/2D_Art_UI.html. A new site is on its way however.

Now that I’ve told you a little about me professionally let me tell you a little about me and my interests.  I am an animal lover and since I was Texas for the last year I currently have one amazing dog, an Australian Kelpie who is very glad that I am back home. My wife and I plan on getting another dog soon; two dogs just work best for us, though we have not decided what we want yet. I have rescued many stray and stranded dogs, cats, and my personal favorite a large very old snapping turtle.  I am an avid gamer! I love playing MMOs, RPGs, shooters, board games, and I am in several tabletop campaigns. I enjoy painting miniatures, photography, and sketching. See the gaming industry is the perfect career choice for me. My hobbies and my professional life are very similar. I have a personal passion for making games because I too am a gamer and I strive to make the art the best it can be in the games I help create. You see, creating art, with many of my pass times revolving around both topics, this of course makes me one of those people who actually loves their job!

I am very much looking forward to bringing all of you new game content, and working on a game that is clearly loved by its fans. Trust me, when fans love a game like you all do, it makes the work far more rewarding. Also this may surprise some of you, but you have actually already seen some of my work in game, as I assisted on past updates during Halloween, Thanksgiving, and Christmas. I look forward to providing great art for you all and Bonnie has been sharing the suggestions on what you like to see in the game, I’m always open to hearing what they are and hope we can work together to continue to make the game great! I look forward to supporting the project and the players as we move forward.

Jim “Onifrk” Crawley


UO Herald - Game Updates

Oceania Maintenance – 05/08

Greetings,

We will bring down Oceania for service provider maintenance tomorrow, Tuesday May 8th, at 3 pm EDT (21:00 CEST). Only the Oceania shard will be affected during this time.
 
At this moment we anticipate the shard to be back online no later then 6 pm EDT (24:00 CEST).
 
Thank you for your understanding.

UO Herald - Game Updates

Pub 76.0 Arrives on TC1 Today

We’ll will bring Pub 76 to TC1 today at 5pm EDT (11pm CEST). The shard should be back online no later than 6pm EDT (12am CEST).

These are the changes to the previously posted Publish Notes:

  • Expect cliloc errors on TC1 till early next week when we put out a new client.
  • Added Gargoyle Artifacts in Covetous
  • Unique hues were added to the Artifacts
  • Adjusted the strength of the monsters in level 3
  • Adjusted the number and properties of the artifacts found in Covetous and purchased from Vela

Prismatic Lenses

  • Hit Point Regeneration: 2
  • Stamina Regeneration: 3
  • Damage Increase: 25%
  • Poison Resist: 17%
  • Physical Resist: 18 %
  • Cold Resist: 7 %
  • Energy Resist: 6 %
  • Fire resist 4 %
  • HLD 30%

Hephaestus

  • Self repair 5
  • Reflect Physical 15%
  • Defence Chance Increase 15%
  • Lower Mana Cost 8%
  • Physical Resist 15%
  • Fire Resist 1%
  • Faster Casting 2
  • Spell Channeling
  • Parry 10

Bracelet of Protection

  • Hit Point Increase 5
  • Hit Point Regeneration 10
  • Defense Chance Increase 5%
  • Random Damage Eater 15%

Blight of the Tundra

  • Stamina Regeneration 10
  • Damage Increase 50%
  • Cold Damage 100%
  • Cold Resist 15%
  • Swing Speed Increase 45%
  • HCI 15%
  • Str Increase 5
  • Random Slayer

Brightblade

  • Hit Stamina Leech 100%
  • Stamina regeneration 3
  • Damage Increase 50%
  • Swing Speed Increase 40   
  • Faster casting 1
  • Fire Damage 100%
  • HCI 10%
  • Splintering 20%

 See you in the game!


UO Herald - Game Updates

UO Forums Interviews TheGrimmOmen

The Ultima Online Forums recently published an excellent interview with TheGrimmOmen, UO Lead CG Supervisor.

What is your official job title? What does it cover/involve?
My official title is Lead CG Supervisor. Generally, a Lead CG Sup is in charge of tools (evaluation, creation, implementation, and support) and pipeline (the processes that artists follow to create art and get that artwork into the game) development. Since I’ve been doing UO art for… a long time now, my responsibilities currently also include Art Lead/Director responsibilities, which include schedule development for the art team, as well as writing up reviews and feedback for artwork being developed for UO. I also get to do concept artwork and on a good day, animation for our creatures. I’m also responsible for processing all the artwork we create to get it in the game.

Whether you’re an artist, gamer or just want to learn something about kilts, be sure to check out the complete interview.


UO Herald - Game Updates

Publish 76 comes to TC1

Here are the publish notes for publish 76 coming to TC1. Enjoy!

Publish 76.0.0


 

Gardening System 

  • Vanilla has been added to the Gardening System
  • Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon
  • Vanilla plants will produce vanilla and additional vanilla seeds
  • Vanilla plants cannot be crosspollinated with other plants
  • It is possible to get mutant colored vanilla plants using conventional gardening techniques

Covetous Dungeon Revamp

Level  One – Still a great place to farm feathers but added a few suprises.
Level Two – Contains the Void Pool

  • Covetous Level 2 represents a new style of PvM for Ultima Online. Instead of farming monsters for treasure, the players’ task is to defend the Void Pool from Cora’s minions. Cora will invade the dungeon with endless waves of monsters. Each wave is tougher than the last. The monsters do not drop loot, and instead players score points for making kills or assisting in making kills.

Level Three – Cora and her Minions

  • When she was denied advanced knowledge of mana by the Codex of Infinite Wisdom, the sorceress Cora became enraged. In her pique, she poured all of her enormous energy into a magical spell and focused it onto the Codex. Despite the sheer power of the Codex, she wrested a few pages from its binding.
  • The magical blast also bored a hole through the Void Between Places, anchored by a section of stone from the Codex’s podium. Cora and the pages from the Codex were pushed through the hole in space.
  • The far end of the hole erupted into the middle of Dungeon Covetous. Injured, and with her own ability to channel mana damaged, Cora retreated deeper into the dungeon. Over time, she recovered, and now sends minions enhanced by magic to attempt to capture more pages of knowledge from within the Void Pool.
  • Use of travel spells near the Void Pool in Covetous is impossible because of the twist in space, so Cora must gate her minions into the dungeon from a distance.

 

Void Pool Points

Once you have gained enough void pool points visit Vela the Sorceress in Minoc, outside the Old Miners Supply building.
 

New Artifacts found in Covetous

Armor

  • Savage Chieftain’s Headdress

    • Intelligence Bonus 8
    • Mana Regeneration 2
    • Reflect Physical Damage 15%
    • Lower Mana Cost 10%
    • Physical Resist 10%
    • Fire Resist 9%
    • Poison Resist 10%
    • Energy Resist 25%
       
  • Crown of Insight
  • Intelligence Bonus 8 
  • Mana Increase 15
  • Mana Regeneration 2
  • Defense Chance Increase 5%
  • Lower Mana Cost 8%
  • Physical Resist 9%
  • Fire Resist 3%
  • Cold Resist 6%
  • Poison Resist 3%
  • Energy Resist 17%
     
  • Hit Point Regeneration 2 
  • Stamina Regeneration 3
  • Damage Increase 25%
  • Physical Resist 18%
  • Fire Resist 3%
  • Cold Resist 7%
  • Poison Resist 17%
  • Energy Resist 6%
     
  • Self Repair 5
  • Reflect Physical Damage 15%
  • Defense Chance Increase 15%
  • Faster Casting 1
  • Lower Mana Cost 8%
  • Physical Resist 15%
  • Fire Resist 1%
     
  • Self Repair 5
  • Night Sight
  • Reflect Physical Damage 15%
  • Physical Resist 24%
  • Fire Resist 34%
  • Cold Resist 4%
  • Poison Resist 1%
  • Energy Resist 2%
  • mage Armor
     
  • Hit Point Increase 5
  • Hit Point Regeneration 10
  • Defense Chance Increase 5%
     
  • Hit Point Increase 10
  • Reflect Physical Damage 15%
  • Hit Chance Increase 5%
  • Defense Chance Increase 5%
  • Physical Resist 35%
  • Fire Resist 3%
  • Cold Resist 2%
  • Poison Resist 3%
  • Energy Resist 5%
  • Lower Requirements 10%
     
  • Strength Bonus 8 
  • Hit Point Increase 5
  • Stamina Regeneration 1 
  • Luck 140
  • Damage Increase 20%
  • Physical Resist 18%
  • Fire Resist 3%
  • Cold Resist 1%
  • Poison Resist 20%
  • Energy Resist 3%
     
  • Durability +100%
  • Stamina Increase 8
  • Stamina Regeneration 3
  • Hit Chance Increase 20%
  • Physical Resist 8%
  • Fire Resist 4%
  • Cold Resist 4%
  • Poison Resist 36%
  • Energy Resist 2%
  • Headdress of Evil 
  • Hephaestus
  • Inferno Tunic
  • Bracelet of Protection 
  • Champion’s Breastplate
  • Queen’s Gloves
  • Void Walk

Weapons

  • Blight of the Tundra

    • Hit Dispel 50%
    • Stamina Regeneration 10
    • Swing Speed Increase 30%
    • Damage Increase 50%
    • Cold Resist 15%
    • Cold Damage 100%
    • Weapon Damage 15-19
    • Weapon Speed 4.25s
       
  • Mace of the Fanatic
  • Hit Stamina Leech 50%
  • Swing Speed Increase 75%
  • Damage Increase 50%
  • Physical Damage 100%
  • Weapon Damage 14-16
  • Weapon Speed 3.5s
     
  • Hit Poison Area 100%
  • Dexterity Bonus 5
  • Hit Chance Increase 15%
  • Swing Speed Increase 20%
  • Damage Increase 50%
  • Physical Damage 100%
  • Weapon Damage 12-13
  • Weapon Speed 2.5s
     
  • Hit Lightning 50%
  • Hit Chance Increase 15%
  • Defense Chance Increase 15%
  • Faster Casting 1 
  • Swing Speed Increase 30%
  • Damage Increase 50%
  • Physical Damage 100%
  • Weapon Damage 15-17
  • Weapon Speed 3.25s
  • Two Handed Weapon 
     
  • Dragon Slayer
  • Luck 140
  • Swing Speed Increase 30%
  • Damage Increase 50%
  • Fire Resist 20%
  • Use Best Weapon Skill
  • Physical Damage 100%
  • Weapon Damage 17-18
  • Weapon Speed 4.5s
     
  • Random Slayer
  • Hit Poison Area 100%
  • Hit Chance Increase 15%
  • Damage Increase 50%
  • Poison Resist 15%
  • Physical Damage 100%
  • Weapon Damage 10-12
  • Weapon Speed 2s
     
  • Hit Life Leech 100%
  • Hit Harm 40%
  • Spell Damage Increase 15%
  • Swing Speed Increase 20%
  • Damage Increase 50%
  • Physical Damage 100%
  • Weapon Damage 13-15
  • Weapon Speed 3s
     
  • Hit Lighting 40%
  • Hit Lower Defense 50%
  • Strength Bonus 10
  • Damage Increase 75%
  • Physical Damage 100%
  • Weapon Damage 16-17
  • Weapon Speed 4s
  • Plaguebringer
  • Thunderous Roar
  • Fayaxion’s Bane
  • Reptile’s Kiss
  • Breathless Sickle
  • Bedlam’s Mortar

 

Decay Point Change

  • Factions, Virtue, and City Loyality points will not decay if you log in daily anytime after maintenance.
  • Except to the rule is faction points will decay if they are over a hundred regardless if you log in or not.

Pirates and Merchants in Tokuno

  • We have added Pirates and Merchant ships to Tokuno waters

 

Bug Fixes


 

  • Certain peculiar seeds will no longer be unidentified when removing them from a seed box
  • The Alchemist in Ter Mur should now sell glass blowing tools
  • The crystal portal will take the speaker to the Ilshenar Gypsy Bank when the words “Ilshenar Mint” are spoken
  • Hail Storm can no longer be cast thru walls
  • Hail Storm will now have diminishiung returns like the other area effect spells in the game
  • All Bard Mastery Party abilities are now subject to a beneficial action check
  • The Crystal Lotus question has been fixed
  • Display cases can now be dyed with the furniture dye tub when in deed form
  • Plant pigments that are the same hue will automatically stack in your backpack
  • The 10th Anniversary Sculputure can now be turned with the deco tool without any issues
  • Faction points that were not scaled correctly have been addressed

 

Classic client  7.0.25



Classic Client Patcher Update.

  • Cliloc Changes

 

Enhanced Client  4.0.25


  • Cliloc Changes