Publish 46 UO Team 09 Aug 2007 00:00:00 EST Changes to support new crafting menu Changes to support new “Target by Resource Type” macro – this macro will mine/chop the selected resource type from any node within range. Added PvP changes: Weapon special moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves). Exceptions to the Tactics requirement are the following: Wrestling special moves. Shadowstrike since it already requires 80 Stealth to perform. Infecting Strike since it already requires Poisoning skill […]
Publish 45 UO Team 24 May 2007 00:00:00 EST The stat gain system has changed on all non-Siege Perilous ruleset shards: Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point. All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither […]
Publish 44 UO Team 30 Apr 2007 00:00:00 EST On April 30, 2007, Publish 44 went live on all shards. Updated the shards to allow the Kingdom Reborn beta client to be able to connect to them Discontinued the 3D client “Add Party Member”, “Remove Party Member”, “Leave the Party”, “Disband the Party”, and “Party can loot me” and “Party cannot loot me” are now context menu options New players All new players, regardless of what they select, will now start in New Haven Previous directed experience template quests (Paladin, Ninja, Samurai, etc) are no longer offered to new players New […]
Publish 41 UO Team 15 Aug 2006 00:00:00 EST With Publish 41, we will be adding a new feature to the game, Personal Attendants. With Publish 41, we will be adding a new feature to the game, Personal Attendants. They will first be available as part of a SKU available in the Japanese market, then later will be available elsewhere as a micro-transaction. There will be four types of Personal Attendants: The Guide – Need to find the Tailor in Britain? Got lost wondering the streets of Vesper? The Guide will direct you to the location of your choice. The Fortune […]
Publish 23 Updates & Bug Fixes UO Team 25 Mar 2004 00:00:00 EST Many people have begun considering Publish 23 the “Character Transfer publish,” but there’s a bit more to this server publish than that. Read on to learn about the changes and updates coming into the game along with the Character Transfer system. Character Transfer System This system is currently in a live testing period. For more information about this new pay service, please visit www.uogamecodes.com. Holiday Gifts Deactivated Any trees still placed in houses will be automatically turned back into deeds with the release of Publish 23, the […]
Anniversary Gifts UO Team 15 Oct 2003 00:00:00 EST An “Anniversary Gift Publish” was released to all shards worldwide. This publish includes the following gifts for all characters that are at least 30 days old: A decorative cake: The cake will have a label that reads “Happy 6th Anniversary.” A fireworks wand: Double-click this wand to launch a non-damaging sparkle effect! A specially hued and labeled bell: The hue is based on your Reputation, and the label reads “Happy 6th Anniversary from [a random UO Live Team member’s name].” This publish also addressed several player-vendor issues and a BOD system […]
Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]
Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]
Publish 19: Bulk Order Books UO Team 31 Jul 2003 00:00:00 EST As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! Summary As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! This addition, which allows players to store their Bulk Order Deeds in convenient books, should help considerably in reducing item counts in houses, as well as decrease the amount of data needed to store these deeds individually. Bulk Order Books Each book will be able to hold up to 500 of any type of Bulk […]
Bugfixes Mini-Publish UO Team 01 Jul 2003 00:00:00 EST Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. (Note: This is not Publish 19; that one’s still coming!) Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. This publish included: The GM tool that will allow our GMs to verify and restore AOS launch gift-related skill points (see the FYI here for more information) should now be functioning correctly. Artifacts should now drop more frequently from Champion spawns. […]