Publish 19 (part 3) Bug Fixes 31st July

Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]


Publish 19 (part 1) 31st July

Publish 19: Bulk Order Books UO Team 31 Jul 2003 00:00:00 EST As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! Summary As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! This addition, which allows players to store their Bulk Order Deeds in convenient books, should help considerably in reducing item counts in houses, as well as decrease the amount of data needed to store these deeds individually. Bulk Order Books Each book will be able to hold up to 500 of any type of Bulk […]


Publish 18.5 1st July

Bugfixes Mini-Publish UO Team 01 Jul 2003 00:00:00 EST Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. (Note: This is not Publish 19; that one’s still coming!) Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. This publish included: The GM tool that will allow our GMs to verify and restore AOS launch gift-related skill points (see the FYI here for more information) should now be functioning correctly. Artifacts should now drop more frequently from Champion spawns. […]


Publish 18.2 18th June

Housing Phase 3 UO Team 18 Jun 2003 00:00:00 EST If you’re a house owner, or you’re looking to become one, this is an update not to be missed! As part of our one-house-per-account changes that came with Publish 16, we are planning to reinstate house decay in the near future. For those not familiar with the phased rollout of this system, here’s a refresher course: Phase 1, which took place last year, was the time when the game checked all houses and determined whether they belonged to inactive accounts and should be condemned, or whether they belonged to an active […]


Publish 18 9th June

Publish 18 – Age of Shadows Launch Gift UO Team 09 Jun 2003 00:00:00 EST The Ultima Online team would like to offer an in-game gift as a way of showing our appreciation for all those players who’ve made the Age of Shadows launch one of the busiest times in UO’s history, as well as a way of offering something out of consideration for anyone who’s gone through a revert or other problem caused by the high traffic during the Age of Shadows launch. The gift consists of two parts, and is being distributed per character, not per account. This […]


Publish 18 29th May

Publish 18 – New Wearables UO Team 29 May 2003 00:00:00 EST Publish 18 heralded in six new wearable clothing items, each one created by an Ultima Online player! Last fall, a special costume design contest was held in our Japanese region, commemorating UO’s 5th Anniversary. Over 100 entries were submitted, and six of them were chosen by the UO Dev team as winners. The winning entries were adapted to the UO world and turned into actual in-game wearables! Publish 18 heralded in six new wearable clothing items, each one created by an Ultima Online player! Last fall, a special […]


Publish 17 (4) Age of Shadows

Bugfixes Mini-Publish UO Team 31 Mar 2003 00:00:00 EST Several more issues have been addressed in another mini-publish, including “blackholing” and dial-up lag. This publish also included: Fixed a problem that was causing too much data to be sent to the user. This fix will greatly reduce lag for players on dial-up connections! The Harrower will now perform its drain attack. We’ve added a fix that should prevent players from experiencing the “blackholing” issue. Pre-AoS items that add to stats will no longer add those stats permanently to characters, but will lose their bonuses after the charges run out. Characters […]


Publish 17 (3) Age of Shadows

Publishing More Fixes UO Team 13 Mar 2003 00:00:00 EST A number of fixes were published to all shards enabled with the Age of Shadows code. This publish included the following changes: Fixed a crashing issue involving house customization Fixed several issues with lockdowns not displaying correctly Spells in a Necromancer or Paladin spellbook will no longer decay if that spellbook is locked down Runebooks can now be locked down again Note: Remember that items that are not locked down or placed in a secure container may decay. As a rule of thumb, always be sure to check the item properties on […]


Publish 16 (part 2.5) 23rd July

Publish 16 – PvP and Felucca enhancements UO Team 23 Jul 2002 00:00:00 EST These changes will enhance PvP in Felucca’s dungeons and Lost Lands by changing the treatment of stat loss, loot loss, and murderers, as well as detailing some new rewards that may be found in the Felucca dungeons and Lost Lands areas. Felucca Changes NOTES: These changes apply to the non-SP/IGR shards only! These changes are an independent set, not to be combined with any other Felucca change proposals listed previously. Intent As a brief preface, we’d like to explain the essential goals of the changes listed […]


Publish 16 (part 2.3) 23rd July

Publish 16 – The Virtue of Justice UO Team 23 Jul 2002 00:00:00 EST Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Justice has been described thusly: “Justice is the truth of what is right and wrong in human action and the love of what is right.” Players will be able to pursue the Virtue of Justice by killing murderers (red-hued player-characters). Gaining Justice: Characters will be able to gain a certain number of points in the Justice Virtue by killing […]