Magery Spells

First Circle | Second Circle | Third Circle | Fourth Circle | Fifth Circle | Sixth Circle | Seventh Circle | Eighth Circle Magery Spells First Circle – Mana cost 4; Delay 0.50 seconds Spells Reagents Description Clumsy (Uus Jux) Blood Moss, Nightshade Decreases target’s dexterity ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Create Food (In Mani Ylem) Garlic, Ginseng, Mandrake Root Mostly used to maintain pet loyalty when the mage has no appropriate food to hand Feeblemind (Rel Wis) Ginseng, Nightshade Decreases target’s intelligence ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Heal (In Mani) Garlic, Ginseng, Spider’s Silk Heals ((Magery / […]


Magery, Evaluate Intelligence and Meditation

Magery Basics | Magery Alone | Skill Levels | Magery & Eval | Magery & Inscription | Meditation & Focus | Meditation & Armor | Item Properties | Magery & Melee Magery Basics Magery is a complex skill requiring the addition of evaluate intelligence, inscription and meditation if it is to operate at full power. The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana […]


Ninjitsu

Ninjitsu, the skill of the Assassin. If this is your goal the first thing you will need is the Book of Ninjitsu, this can be bought from a scribe in the Rokuon Cultural Center in Zento or the Ninjitsu instructor in the New Haven Dojo. This individual will also, for a fee, train your initial points in the skill, his companions will train the other skills you will need to become a fully skilled assassin. The ‘must have’ supplemental skills are hiding and stealth. You will need to make a choice as to the rest of your intended skill set; […]


An Introduction to Spellcasting

Spell casting skills fall within two distinct groups, the main group are true magic casters, in which some form of casting skill is their main offence and defence. The second group are warriors, for whom the casting skill enhances and supports their weapons ability. Warriors’ casting skills are chivalry, bushido and ninjitsu. Ninjitsu is also widely used in thief templates. Magic users’ casting skills are magery, mysticism, necromancy and spellweaving. Three of these have an essential support skill, bracketed together these pairs can be referred to as a ‘skill set’ and are as follows: Magery – Evaluate Intelligence Mysticism – […]


Special Moves

Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect. Each weapon type in the game has a unique combination of a primary and a secondary special move. The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. The second special move requires that the warrior attain ‘Master’ level in their skill (90). Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. In most cases a complementary skill is required to perform these maneuvers. This is […]


Weapons

Weapon Revamp 2016 All weapons were normalized based on weapon speed and handedness. Unless otherwise stated weapons are Human/Elf. Some weapons can be equipped by all races, some items are Gargoyle only. Weapons By Skill Special Moves Descriptions Swordsmanship | Axes (Swordsmanship) | Mace Fighting | Fencing | Archery | Throwing | Wrestling Swordsmanship Weapon Name Crafted By Strength Base Damage Speed Special Moves Bardiche (2 hands) Blacksmith 45 17 – 20 3.75 Bladed Staff (2 hands) Blacksmith 40 14 – 17 3  Bladed Whip (all races) Tinker 20 13 – 17 3.25 Bokuto Carpenter 20 10 – 12 2 […]


Cannons

Item Skill Menu Sub-Menu Resources Skill level Culverin Blacksmith Cannons 900 ingots,50 boards/logs 65 smith,65 carpentry Carronade Blacksmith Cannons 1800 ingots,75 boards/logs 70 smith,70 carpentry Ship cannon deeds can also sometimes be found as loot in the holds of npc merchant ships. A third ships cannon, the blundercannon is obtained from the Rising Tide event. The metallic dyetub can be used on placed cannons to hue them. Resources: Most resources are crafted (see table below) however saltpeter is bought from the alchemists at Sea Market, the docks at Moonglow or Britain,  or mined from niter deposits in dungeons or from boats. […]


Staining

Using Cooking or Alchemy Skill for Staining Staining is the method by which natural dyes are created from plants. You will need: Decorative plants. Clippers (craftable – Tinker menu under the Tools tab). Empty bottles. Wine (buy from NPCs). Silver serpent venom. There are two ways to get this, use ‘snake charming’ (snake charming flute made by a carpenter, no music skill needed to play it) take an empty vial (glassblowing) double click the vial, target the snake and ‘milk it’. Kill the serpents, drop rate roughly 1:5.   Step 1: Creating Pigments You must first create pigments from plants […]