Imbuing

Basics | Resources | Unravelling | Imbuing | Restrictions | Bonuses | Power Scrolls & Skillgain | Mysticism Imbuing is a skill that allows player characters to add resists and/or magic properties to loot or crafted items in a controlled, though limited way and to unravel magical items into the basic resources needed for such embellishment. A character who is trained in this skill has the skill title ‘Artificer’. There is also a more random, but also more powerful, option for the skilled artificer, runic reforging. Basics Imbuing requires no ‘tool’ but does require you to be close to a […]


Crafter Quests – Tinker

Tinkering quests can be obtained from Anolly, Unoelil, Tholef, Tillanil, Sleen or Waelian in Heartwood. Dallid or Daneol in Sanctuary Recipes from these quests will allow you to make Craftable Magic Weapons. Rare recipes will allow you to make Craftable Artifacts Tinker quests give recipes for Alchemy, Masonry and Inscription in addition to Tinkering. The Runic Carving Knife is also obtained from these quests in error. Because of this the East stone anvil recipe is unobtainable via a quest, though it can sometimes be found in treasure chests Anolly the Bark Weaver Quest Name: The Far Eye Make: 10 Spyglasses […]


Material Bonuses

These bonuses are added to a piece of armor’s or weapon’s base properties, whether you create it from the special material, or enhance it with the special material.   Ore or Granite Type Armor* Dull Copper Shadow Copper Bronze Golden Agapite Verite Valorite Physical Resist 10 3 2 3 2 2 4 5 Fire Resist   2 2   2 7 4   Cold Resist       7 3 2 3 4 Poison Resist     7 2   2 4 4 Energy Resist   7 2 2 3 2 1 4 Durability 50 100         […]


Mechanical Pets

The ability to construct mechanical pets was discovered some years ago when Lord Blackthorn brought his abominable constructs to Ilshenar. Later the mage Sutek developed three further pet types and a recent discovery is the Kotl Automaton. The basic building blocks of mechanical pet construction are: a clockwork assembly and a power crystal Although crafted by characters with Tinkering skill the basic pet is not listed on the tinkering menu, Sutek’s creations and the Kotl Automaton are listed, however, under the ‘assemblies’ category. Creating them is an exhausting task, if attempting to repeat it too quickly you will be advised […]


Sutek The Mage

The only quest giver in the Stygian Abyss, Sutek’s workshop is found just South West of the Clan Scratch area of The Cavern of The Discarded. A wise questor will study this area well, noting as many locations of highlightable items as possible.   Sutek himself is somewhat more elusive and can often be found some considerable distance from his home, as can be seen from the image. He wanders the cavern and surrounding areas muttering strangely to himself.   On taking the quest you will receive a clockwork assembly with a timer. Do nothing with this at this point […]


Basket Weaving

Basket Weaving is an extension of the Tinkering skill. First you must learn how to make the baskets. To do this read the book, which can be purchased from tinker vendors in the Royal City. You will require: Decorative plants Clippers (craftable – Tinker menu under the Tools tab) Empty bottles Toxic venom sacs (from toxic slith) Wooden shafts (craft from wood using bowcrafting or buy from NPCs) Step 1: Harvest dry reeds from decorative plants. Your basket will be the color of the plant selected. Use the context menu on your clippers and choose the ‘set to cut reeds’ […]


Additional Quests for New Characters

Although these quests pre-date the Mondains Legacy expansion they were changed slightly to allow them to use the new quest engine.The ‘craftsman’s satchel’ reward contains simple items relating to the craft trained. Take the quest by double clicking the npc. Craft the required item, mark the item as a quest item through use of the option in your character’s context menu, double click the npc again to have the items removed from your inventory and receive the reward.   Training Quests NPC name Location Quest Title item required reward – (contents) Andric the Archer Trainer Archery Butts, West of Old […]


Bulk Orders

Small Orders | Large Orders | Deed Filling Anomalies | Bulk Order Bribes | Rewards | Bulk Order Books Bulk orders, usually referred to as “BODs”, are a feature for blacksmiths and tailors which allow them to obtain special items, gold and fame. This system was expanded in December 2016 to include six more skills, Alchemy, Bowcraft, Carpentry, Cooking, Inscription and Tinkering Players with at least 0.1 in the skill will have a chance to receive bulk order requests from when they left-click on the NPC, and choose “Bulk Order Info” from the context menu. Bulk orders are obtained from the […]


Runic Bonuses

Crafting an item using a Runic Crafting Tool results in a random magic item property (or properties) being added to that item. The number of properties that are added to the crafted object and the minimum and maximum % intensity of each property are determined by the type of material the Runic tool is constructed from. Runic Hammer or Mallet & Chisel Creation Range                 Creation Range Dull Copper Shadow Copper Bronze Golden Agapite Verite Valorite Min. Intensity 40% 45% 50% 55% 60% 65% 70% 85% Max. Intensity 100% 100% 100% 100% 100% […]


Magic Item Properties

Items may become endowed with magical properties in five different ways. These are: Runic Crafting Imbuing Runic Reforging Random Generated loot Special Crafted items (minor crafted, major crafted, spellbooks) The range of items an individual property can be found on, and the intensity range of the property, will depend on the method by which the item was created. Properties imparted by runic crafting or imbuing were greatly surpassed on the introduction of Runic reforging and the random loot generator, however imbuing has the advantage of granting more control over the combination of properties that can be applied. In some instances […]