Ilshenar Paragon Creatures

All Creatures from tiny birds to Ancient Wyrms spawning in Ilshenar have a 5% chance to spawn as a Paragon of its type. A paragon is bright gold in color and has the tag (Paragon) on the end of its name. It has significantly enhanced stats, skills and regenerative powers than normal: Hit points multiplied by 5 Strength raised by 5% Dexterity and Intelligence raised by 20% All skills raised by 20% Base damage raised by 5 points Poisoning, if present in the creature type, raised by one level (but capped at ‘lethal’) Fame and Karma adjusted by 40% (positive […]


Facet Maps

There are two maps for each facet, one showing primary locations and the other a co-ordinate grid intended to aid treasure hunters and fishermen. Click on each small map to expand it to its full size. Felucca Maps Trammel Maps Ilshenar Maps Malas Maps Tokuno Maps Ter Mur Maps Valley of Eodon Maps   


Resurrection in Ilshenar

Dying in Ilshenar is decidely inconvenient, the almost complete absence of wandering healers make the task of resurrection problematical. There is, of course, an ankh at each of the facet’s moongates, but there are also several other options for those who know where to look. Each of these options are marked in blue on the Ilshenar Locations map, but how will you recognise them when you find them? Flowstone An oddly colored flowstone surrounded by glowing runes is found between Humility and Honor gates and close to one of the entrances to Ankh dungeon. 58.58N 51.19W Fountain of Life Guarding […]


Treasure Maps

Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]


Publish 67 4th August

Publish 67 04 Aug 2010 15:12:45 EST Treasure Maps We have put HUNTING back into Treasure maps!  Treasure Map locations are now have randomized locations.  All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again.  We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs. Treasure Chests and Loot 5000 gold per level of treasure chest (level 1-6) Removed random scrolls and reagents Added some Imbuing Ingredients (On level  2+ maps) Added a small chance for high […]


Halloween – Treasures of The Undead Lords (Autumn 2020)

Halloween approaches, this year evil forces have taken over Deceit making the dungeon even more dangerous than usual, with the  occupants no longer confined to their usual areas, but wandering throughout the dungeon and having gained the ability to spawn as paragons. Following a similar formula to previous Halloween Events an artifact trader has stationed himself outside the dungeon.  Artifacts of the Undead Lords will appear in adventurers’ packs as they battle the inhabitants of the dungeon and the trader will exchange these for a variety of items in his inventory; figures in brackets are the number of artifacts the […]



Siege Perilous – Treasure Hunting

5 pm EST until late(r)                   What you need to know We will dig up multiple treasure chests. How many depends on time, and how many players want to keep on digging. So theoretically, this event could go all night, or until the EM collapses. When the chest is dug up, backpacks will be placed on the ground and gradually filled with the contents of the chest. Please do not remove these backpacks. From the moment that a backpack is placed, you are welcome to help yourself to whatever you can grab […]


Halloween – Treasures of the Sorcerer’s Dungeon (Autumn 2017)

Halloween approaches, the Sorcerer’s Dungeon has been taken over by the Pumpkin King and his henchmen. Following a similar formula to the two previous Halloween Events, Treasures of Doom and Treasures of the Kotl City, a researcher has stationed himself outside the dungeon. This kindly scientist will tithe gold for adventuring chivalrous knights, lock karma and restore life to distressed ghosts. Artifacts of Enchanted Origin will appear in adventurers’ packs as they battle the inhabitants of the dungeon and the researcher will exchange these for a variety of items in his inventory: Jack’s Bag of Tricks Cost 75 artifacts Usable […]


Siege Perilous – Y.A.T.H! (Yet Another Treasure Hunt!)

        Last month, we dug. Oh, how we dug. We didn’t quite manage to dig all the way to Oceania, but we gave it a good old fashioned Siege try! This month, since your bleary-eyed EM has recovered from the last night-long dig, we’re going to try again! The arrangement will be the same as last month. For those who weren’t able to make it, here’s how it goes: We will meet at the EM Hall. The Royal Archaeologist’s Assistant will select a map at random, and teleport to its location. A gate will then be sent […]