Publish 43 Incremental Update 7 UO Team 18 Jan 2007 00:00:00 EST Fixed an issue that was causing Gingerbread houses to sometimes get destroyed after being axed or from customizing the in which house they were placed. NOTE: this does NOT fix currently placed Gingerbread houses. Characters 30 days or older will receive an extra holiday stocking with a deed for a Gingerbread house until Feb. 1st. The motherlode skill gain feature has been turned off. You can still get blackrock from mining in the motherlode regions, but the enhanced energy of the area has faded. Catskills downtime gifts will no […]
Publish 43 UO Team 17 Oct 2006 00:00:00 EST Publish 43 contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 43 Pub43 Details Below is the list of what you will see if you log on to Test Center. Keep in mind that this is a preliminary list, and anything listed here is subject to change before Pub43 goes to production shards. Note: You may notice the login message has now changed. Follow the instructions in the new gump for information on how to obtain […]
Publish 40 Additions, Changes, and Fixes UO Team 05 May 2006 00:00:00 EST Publish 40 contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 40. Features: Buff/debuff (Server-side support to enable feature) Targeting (Target Hostile cycle macro support) Humility Cloak Quest New Buddy Reward selections Added a book “The Shattering” into bank boxes PVP: It is no longer possible to cast explosion or use an explosion scroll if another explosion spell or scroll is already in progress Fixed an exploit that allowed players to temporarily […]
Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]
Publish 27 UO Team September 14, 2004 September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard. Contents Bug Fixes fix for 6th char slot text color issues fix for 6th char slot client shutdown crasher fix for “properly placed house becomes improperly placed” bug turn serpent pillars back on for production shards unused and nodraw tiles are no longer displayer inside containers in the 2D client […]
Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]
Housing Phase 3 UO Team 18 Jun 2003 00:00:00 EST If you’re a house owner, or you’re looking to become one, this is an update not to be missed! As part of our one-house-per-account changes that came with Publish 16, we are planning to reinstate house decay in the near future. For those not familiar with the phased rollout of this system, here’s a refresher course: Phase 1, which took place last year, was the time when the game checked all houses and determined whether they belonged to inactive accounts and should be condemned, or whether they belonged to an active […]
AoS Modifications for Siege UO Team 16 May 2003 00:00:00 EST Ultima Online has two shards which utilize the alternative “Siege” ruleset, named Siege Perilous and Mugen. These two shards will be receiving the Age of Shadows code & features, but with a few adjustments. Both Siege-style shards will be gaining all of the features and systems that are a part of the Age of Shadows expansion, with the following differences: Malas: Both Siege Perilous and Mugen will be getting the Malas facet, although this facet will be utilizing the same “PvP+” ruleset as the Felucca facet. Housing & Pricing: […]
Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]
Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]