Publish 16 Changes and Bug fixes 24th July

Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]


Publish 16 (part 2.5) 23rd July

Publish 16 – PvP and Felucca enhancements UO Team 23 Jul 2002 00:00:00 EST These changes will enhance PvP in Felucca’s dungeons and Lost Lands by changing the treatment of stat loss, loot loss, and murderers, as well as detailing some new rewards that may be found in the Felucca dungeons and Lost Lands areas. Felucca Changes NOTES: These changes apply to the non-SP/IGR shards only! These changes are an independent set, not to be combined with any other Felucca change proposals listed previously. Intent As a brief preface, we’d like to explain the essential goals of the changes listed […]


Publish 16 (part 2.4) 23rd July

Publish 16 – Changes to the Taming Profession UO Team 23 Jul 2002 00:00:00 EST These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. These changes are being implemented in order to help balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. Please also note that the stats and skills of “legacy pets” (those pets which are in existence prior to the publish of the system changes detailed below) will not be affected […]


Publish 16 (part 2.3) 23rd July

Publish 16 – The Virtue of Justice UO Team 23 Jul 2002 00:00:00 EST Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Justice has been described thusly: “Justice is the truth of what is right and wrong in human action and the love of what is right.” Players will be able to pursue the Virtue of Justice by killing murderers (red-hued player-characters). Gaining Justice: Characters will be able to gain a certain number of points in the Justice Virtue by killing […]


Publish 16 (part 2.2) 23rd July

Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]


Publish 16 (part 2.1) 23rd July

Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]


Publish 16 (part 2) 23rd July

Publish 16 – Guaranteed Gain System UO Team 23 Jul 2002 00:00:00 EST The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill—sometimes the character will […]


Publish 15.5 30th January

The Virtue of Sacrifice UO Team 30 Jan 2002 00:00:00 EST Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Sacrifice has been described as: “The courage to give of oneself in the name of love.” Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat. Sacrifice & Redemption: Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters. Upon encountering a […]


Publish 16 (part 1.1) 23rd April

The Virtue of Compassion UO Team 23 Apr 2002 00:00:00 EST Compassion is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Compassion has been described thusly: “Compassion is nonjudgmental empathy for one’s fellow creatures.” Players will be able to pursue the Virtue of Compassion by assisting non-player escorts and prisoners. Gaining Compassion: Characters will be able to gain points in Compassion in one of two ways: Successfully completing an NPC escort quest. Haven escorts are an exception; characters will not be able to […]


Publish 16 (part 1) 23rd April

Publish 16 – Changes to the Barding Profession UO Team 23 Apr 2002 00:00:00 EST These changes are being implemented to balance Barding as a class, as well as improve the overall in-game experience of playing a bard. This document completely supersedes previous posts on this subject. General Rules The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation): Musicianship:this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill […]