House Teleportation Tiles

Pairs of placeable house teleporter tiles are available in two types: Through the Veteran reward system, the teleporter tile set is a year 12 reward (144 months) Although the character claiming this item must meet the age requirement, once claimed they can be used and placed by anyone regardless of age. Through purchase from Origin Store This type of teleporter holds charges. You are able to recharge the tiles with gate scrolls, each gate scroll adds 5 charges. The max number of gate scrolls the teleport can hold at any given time is 200 ie 1000 charges. Teleportation tiles allow […]


Fortune’s Fire Resort and Casino

The resort is found at the Northern edge of the beach of Western Fire Island, Trammel, except on Siege Perilous shard, where there is no Volcano. On this shard the casino is found on one of the islands of the crumbling continent.   On a pedestal at the entrance you will find a book. This is what it says: Welcome! by Louie the Dealer Welcome to the Fortune’s Fire Resort & Casino! Before you approach the doorman and ask to enter please remember these important rules of the House. Firstly, there is a zero tolerance policy for griefers or cheaters. […]


The Dockmaster

The Dockmaster at Seamarket has the ability to dry dock your ship for you or to temporarily empty the entire contents of the hold. However, he will require payment for his services – The crate he refers to, in the warehouse behind him, is identical to a house ‘moving crate’ However, not all items can be removed, asking him to dry dock with a fishing quest active brings: – What he takes out, he is also willing to put back For no further fee!Like the house moving crate, this crate disappears once emptied.   This tester declined to test the […]


Aquariums

Buying or Crafting the Aquarium Aquariums, and the items needed to stock and maintain it, can be bought from NPC fishermen on most town docks, including a book: Your New Aquarium by Les Bilgewater Catching Fish: You will need to aquire a fishing net, and a number of fish bowls, from your local fisherman. To use the net, select it from your backpack, and cast it into shallow water. Then we wait. The fish will be so happy to be in your aquarium that they will jump right into your fish bowl when caught! Just take them home and pour […]


NPC Vessels

In addition to the Pirate Quest vessels there are three additional NPC vessel types: Orc Ships, crewed by orcs but having no red, named, pirate aboard. As can be expected from orcs, these are hostile and will attack. Gargoyle Ships, having a gargoyle crew consisting of a captain, a navigator and several deckhands. These are merchants and will not attack, but will defend themselves if under attack. Tokuno Ships, having a human crew consisting of a captain, a navigator and several deckhands. These are also peaceful merchants, unless attacked. Should you be moved to scuttle these vessels you may board […]


Communicating with NPC’s and other Commands

There are a number of  ‘conversations’ you may undertake with Sosaria’s residents, plus some spoken commands which give details about your character.  Many npc’s you meet will have a context menu, accessed by a single left click on the character. You may also simply ‘speak’ to them. Below are some of the conversations you may find beneficial. Banker | Ferry |Guild | Hireling | House | Murder Status | NPC | Pet | Shrine | Stablemaster | Teleporter | Tillerman, by hand Tillerman, by map | Towncryer | Vendor (Player) | Vendor (Shop) | Young Status The town guards are […]


NPC’s – Player Owned

Shopping Barkeeps | Vendors | Stewards | Footnote Players are able to place three types of NPC in their homes, vendors who can sell items, barkeeps and stewards. Barkeeps and vendors are ’employed’ by purchasing a contract from an innkeeper, a banker, a minter or a tavern keeper. There are three types of contract, each costing 1252gp: A Barkeep Contract – available only from an innkeeper A Contract of Employment – available from all NPC types listed above. This contract enables you to place a vendor in your home.  Contracts purchased from human bankers offer a choice of human or […]


Renting at the Magincia Bazaar

A pictorial step-by-step record of renting a bazaar stall. (all images will enlarge if clicked on) Step 1 placing a bid. Double click on a stall sign to do this:     I chose to bid for the next available stall.  A short time later, at the top center of my playscreen I received: I clicked the yellow icon which gave me: Clicking the button on the left, below the icon gave me: I decided I didn’t want to delete it, incase I forgot which plot I’d won, so I used the yellow icon to reduce the message back to […]


The New Magincia Bazaar

(From the original .pdf file, no longer accessible) The New Magincia Bazaar is a dynamic center for commerce that offers buyers and sellers alike the opportunity to trade in extraordinary new ways. The Bazaar of New Magincia consists of 50 stalls that will be leased for one week at a time by prospective merchants. These stalls are available to renters for commerce. The Bazaar Authority keeps expert brokers on staff, who are available for hire by those leasing stalls in the bazaar. These brokers act on behalf of the stall renter to buy and sell merchandise. Brokers are of two […]


The Murder System

Guide to understanding the Murder System Attacking an innocent (Blue) character in Felucca, or other area having the Felucca ruleset, is considered an attempted murder. If the victim dies before the criminal flag timer ends, the attacker is guilty of murder, regardless of whether he actually administered the killing blow. This includes damage inflicted by pets or summons. A murdered character can elect to report his murderer(s), reporting can take place some considerable time after the actual attack. If you are reported in five or more successive murders you will highlight red to other players and come under the restrictions […]