Community Collections

The Exhibits | How to Donate | What to Donate | Rewards Community Collections exist in three locations, Vesper Museum, Moonglow Zoo and Britain Library, they have a dual purpose. For the community aspect points are attributed to all player donations which trigger displays in the 3 locations involved. In Vesper Museum and Moonglow Zoo the display cases and zoo cages fill up as points tiers are completed, in Britain Library there are no tiers, each different NPC has a display relevant to the skill type he or she represents which will display when the points target on that individual […]


Chicken Lizards & Dragon Turtle Hatchlings

So, you want to breed a champion Battle Chicken? Here is your beginner’s guide. While Dragon Turtle eggs are slightly different, much of the process for egg care is very similar. Preparation The first requirement for breeding chickens, as any good farmer will tell you, is having somewhere to house them. Seek out your local carpenter, or grab your trusty saw if you have the skill, and get yourself a chicken coop (or two, or even three).  You will not need a coop for Dragon Turtle Hatchlings, they must be housed in the stable. Turtle Dragon egg owners should now go […]


Champion Spawns

Locations | Summoning | Rewards | The Harrower | Monster Groups | Titles Champion spawns are set groups of creatures, spawning in selected locations and normally around an altar. The exception being the Tormented Minotaur spawn in The Labyrinth, which has no altar. The monsters appear in waves of increasing difficulty until finally the Champion him/herself appears and must be defeated. There are a total of 28 different permanent locations where you might find a Champion Spawn, in addition publish 109, in the summer of 2020, saw the introduction of 26 dynamic locations that may be activated for the duration […]


Champion Spawns – Felucca Lost Lands

There are a total of 12 spawns spread all over the Lost Lands in Felucca. The 5 Felucca Dungeon monster groups rotate randomly between all these locations, except for ‘Oaks’, which is always Forest Lord. Names given are those by which they are known to most players, and by which they are referred to in conversations. Click on those names below to view more information on each location. Also marked on the map are teleporters found in the Ice East and Ice West areas (T1 – T5), exits from Lost Lands (E1 – E12). More information on these features can […]


Despise (Trammel)

Where to Begin | Dungeon Inhabitants | Entering the War Zone | Despise Artifacts The Mysterious Wisp The Mysterious Wisp is found on the left hand side of the dungeon entrance. Double clicking the entity begins a conversation and opens a back pack: You are corporeal-sentient. We would deal with you There follows a series of questions and answers: Corporeal? You are corporeal, we are not Sentient? You are sentient. We are sentient Deal? We would learn. You would teach. We and you would trade. Learn? Teach? We would learn of evil and good. You would teach of evil or […]


Poisoning

Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]


The Virtues

From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]


Fishing

Where to Start Choosing Your Skills Obviously you will need fishing skill, start your character with 50 skill, or if you’re adapting an existing character buy it as high as you can from the fishing guildmaster. Next you will need some way to combat the sea serpents you’re likely to encounter once you get off shore. Magery is a good option, but you could also consider mysticism, archery or, if your character is a gargoyle, throwing. Each of these will need some ‘support’ skills, meditation and evaluate intelligence for magery, focus or imbuing for mysticism, tactics and anatomy, maybe also […]


Crafter Quests – Fishing

Taking the Quest Fishing quests are obtained from Fishmongers, these can be found on the docks at Britain Jhelom Moonglow Papua (Serpent Pillars) Sea Market Skara Brae Trinsic Vesper Your boat (tall ships only) must be nearby, though need not be at the dock. If your ship is not in the water, or not close enough to the dock, the fishmonger will instruct you to bring it closer. Double click the fishmonger to obtain the quest. You must return to your ship to discover what you need to catch and where you should deliver it. You will find a crate […]


Imbuing

Basics | Resources | Unravelling | Imbuing | Restrictions | Bonuses | Power Scrolls & Skillgain | Mysticism Imbuing is a skill that allows player characters to add resists and/or magic properties to loot or crafted items in a controlled, though limited way and to unravel magical items into the basic resources needed for such embellishment. A character who is trained in this skill has the skill title ‘Artificer’. There is also a more random, but also more powerful, option for the skilled artificer, runic reforging. Basics Imbuing requires no ‘tool’ but does require you to be close to a […]