The Herald

UO Herald - Lore

Worthiness Precedes Reward

As we close out the chapter on Rising Tide, a new chapter begins with Forgotten Treasures.  We invite you to sit back and enjoy, Worthiness Precedes Reward.

By EM Malachi

The tavern smelled of fish guts and dry rot. The barkeep refilled the tumbler of the irate pirate lord, his sole patron. Hook was drunk and swearing when the man and woman entered. Both were finely dressed and had the shared features of siblings; the woman stood a few inches taller than her kin. Seeing them, Hook dropped a handful of doubloons on the counter and motioned for the bartender to scram.

Hook grabbed a bottle and filled two mugs, but the siblings declined. Hook shrugged and drank from one of the mugs. When Hook didn’t say anything, the man asked, “Why have you requested this meeting?”

“I need gold, lots of it. The Royal Navy is building ships faster than I can sink them.”

The man sat in a chair against the back wall. “So Britannia has the will to win the war you started?”

His sister sat on a stool on the other side of the pirate. “We have already given so much. What of the other allies we introduced you to?”

Hook replied, “I haven’t seen the gargoyle since the last job I sent him on, and our mutual friend Rankin is dead.”

The man’s face darkened, and he closed his eyes for a moment. “How did it happen?”

Hook shrugged. “His dark rituals versus an angry contingent of the Royal Guard, I think. I don’t know. I wasn’t there.”

The woman looked over to her brother. “I’m sorry. I know he was a dear friend. Do you need a moment outside?”

The man gave a sad smile. “I’ll be fine. At least Rankin died as he lived. If we could all be that lucky.”

Hook slammed down his mug in annoyance. “Can we get back to my problem? My fleets have suffered heavy losses. Some of my captains are in full revolt. Others just left in the night. Without resources, more will leave my side. Even the bloody orcs are grumbling.”

The man shook his head. “This is disappointing. You even admit you are not worthy of the trust we placed in you.”

Hook looked startled. “I thought we were here to discuss how you could help our mutual cause?”

The woman laughed. “Our causes were never the same. This was a test. We expected so much more, for you to earn your place in our leadership.”

The man pulled out a small crossbow and aimed it at Hook. “You must have known the price of failure, but you got greedy and expanded your war too far. Now your recklessness will be your end. We will do this without you.”

Hook slowly raised his hands, one still holding a liquor bottle. “We can discuss this.”

“There is nothing to discuss.”

“I guess there isn’t.” The pirate brought the bottle down hard on a lantern on the counter. There was a flash as the liquor ignited.

Dazzled by the sudden flames, the woman hurled her blades at Hook’s head, missing his eye, but slashing across his ear. Hook jumped over the bar as a bolt smashed into bottles behind it.

The woman drew more knives and walked behind the burning bar. “He’s gone.”

The man reloaded his crossbow and looked as well. There was an open hatch leading down to darkness. “Shall we follow?”

Motioning at the growing blaze, she shook her head. “No, these old crimp tunnels are a maze that run to every wharf and pier. I have no desire to be trapped underground for days. We will get someone else to kill him. Trust your sister.”


Forgotten Treasures – World Wide Release

6/17/2019

Greetings,

We are pleased to announce that as of each shard’s normal maintenance beginning June 18th, 2019 Forgotten Treasures will be deployed world wide.

A few highlights in Forgotten Treasures include –

  • Forgotten Treasures – a mini-event that continues the story of the nefarious pirate called Hook and introduces a new organization to Britannia – the Fellowship!  Visit the in-game Town Cryer to learn more!
  • Treasure Hunting Update – we have revamped the treasure hunting experience and introduced new loot to treasure chests!
  • New MIB Salvage Loot – take to the High Seas and drop your line, fish up new salvage items including new paintings, ship artifacts, and more!
  • Update to Cleanup Britannia Turnins – now you can throw out more of that unwanted clutter and claim some points!
  • New Keeps from the Keep Design Contents!

You can read all about the latest changes in the Forgotten Treasures publish notes.

See you on the High Seas,

UO Team


Forgotten Treasures coming to Origin, Izumo, and Baja

6/10/2019

Greetings,

We are pleased to announce the Origin, Izumo, and Baja release of Forgotten Treasures will be available following each shard’s normally scheduled maintenance beginning June 11, 2019! Forgotten Treasures is the second in our High Seas themed content updates for the year and we are excited to bring a fresh perspective to Treasure Hunting and Cleanup Britannia. This next installment of Forgotten Treasures brings new mechanics to Treasure Hunting as well as new decorative items, equipment, and more! Please be sure to check out the publish notes for the latest updates, and participate on the UO Forum in the latest discussions.

This release is also coupled with a mandatory client patch, please make sure you patch up your client to the latest version in order to access any shard.  You may see some text localization issues on other shards until Forgotten Treasures is worldwide, this is normal and expected.

See you in Britannia,

UO Team

 


UO Herald - Lore

Strive for Unity

As we prepare to conclude Rising Tide and begin our journey to Forgotten Treasures we invite you to sit back and enjoy, Strive for Unity.

By EM Malachi

 Town Cryer transcript of Lord Batlin’s Speech to the Royal Council

 “We are the Fellowship”

“King Blackthorn, Governors, and distinguished guests: I, Batlin, stand before you as a humble petitioner for my people. We of the Fellowship wish to be allowed to do our important work out in the world. I hear you ask, ‘Why does Britannia need the Fellowship? What is one more philosophical society or charity?’ I thank you for giving me a chance to answer.

We, Britannians, have struggled in our long history, plagued by wars, invasion, and disaster. With the disappearance of one king and the death of a queen, even the Crown has faced hardship. When people struggle for so long, they focus on the burden they carry, and not the road before them. They also miss the suffering of those around them. The Fellowship wishes to lighten these burdens, to help people walk with their eyes on the horizon.

The Pirate’s Guild took advantage of our distraction and disunity. They are a discord that should never have been allowed. The Fellowship will help protect and unify our people and merchant fleets against this menace. We wish to help bring peace to our world.

Still, the pirates of Buccaneer’s Den are merely today’s problem. What of tomorrow? We must strive for unity all of the time, not just during crisis. Too many distractions and new ideas fill our cities. With the Shrines to the Virtues so distant, the Fellowship houses we will build will provide places of meditation and respite.

We will also serve the poor and vulnerable of Britannia. Some may balk at our approach to charity, where those in need earn their alms. However, if we are to heal Sosaria, the Fellowship cannot simply treat the symptoms of poverty. We must help those in need regain their self-worth, as worthiness precedes reward.

Members of the Fellowship come from all over Britannia. We are your brothers and sisters, your children and parents. We are the same people. Trust your brother, trust your sister. Please let me and my people go out and spread the word of Fellowship.”

 

 

 


Forgotten Treasures TC Release 3

5/29/2019

Greetings,

We are pleased to announce the third Test Center release of Forgotten Treasures is now available on TC! Forgotten Treasures is the second in our High Seas themed content updates for the year and we are excited to bring a fresh perspective to Treasure Hunting and Cleanup Britannia. This next installment of Forgotten Treasures brings new mechanics to Treasure Hunting as well as new decorative items, equipment, and more! Please be sure to check out the publish notes for the latest updates, and participate on the UO Forum in the latest discussions.

We would also like to invite everyone to participate in a public test event beginning today and running through the weekend. Hop on to TC1 and say hello!

Please note – if you plan to test anything on TC1, especially Treasure Hunting, you will need to patch up to the latest client. When you head back to production, you will see this updated client text – do not be alarmed, this is normal and expected behavior.

See you in Britannia,

UO Team

 

 


UO Herald - Special Announcement

Chesapeake Update

Greetings everyone,

The issue that caused the crash on Chesapeake was related to the Magincia Stalls.  We have temporarily  disabled the ability to bid on any stalls until this is fixed.  Be aware the owners of the stalls  will retain them until we resolve the crash.   Shard transfers have been disabled and will not be available until the issue is fixed.

We are very sorry for the inconvenience and appreciate your patience.  You will not experience any revert from the crash today.

Thank you,

Mesanna

 

 

 


UO Herald - Special Announcement

Forgotten Treasures Update

5/24/2019

Greetings,

For the past several weeks we have been working through updating one of the core features of Ultima Online. Work on an update to the “Treasure Hunter” profession started long before the first line of code was written and the first pixel was drawn as we gathered feedback from players at the 20th Anniversary party, via e-mail and messages, and on the UO Forum.  As we planned the update to Treasure Hunting that would form the foundation of Forgotten Treasures we identified key areas of the experience that needed update from both the player’s and our own perspective. As we try to deliver on these goals sometimes a feature feels right, and other times does not quite work out. We want to thank everyone who has participated in providing feedback for what’s on TC1 and would like to share with you several changes we have in the works,

  • Items will no longer be destroyed with lockpicking failures, instead a grubber will spawn before the lock is opened.
  • Items will no longer be destroyed when Remove Trap fails.
  • Puzzles will no longer be a part of the Treasure Chest trap.
  • Remove Trap trainers will still be available for purchase should players wish to train their skill this way. You will also be able to train Remove Trap via untrapping Treasure Chests and other traps already in the gameworld.
  • Magic Untrap will no longer work on Treasure Chests, Magic Unlock will work as it is currently implemented on TC1.
  • The Remove Trap loop for Treasure Chests has been redesigned as follows,
    • When a player tries to open a chest that is trapped, they will receive a message to use the Remove Trap skill.
    • The disarming process will begin when a player uses Remove Trap on the chest.  
    • During the disarming process Ancient Chest Guardians, chosen from the monsters that can spawn during the initial dig, will spawn to defend the chest.  These monsters will not drop any loot.
    • These monsters must be defeated before the chest can be opened.
    • The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.
    • If the player moves more than 16 tiles away from the chest or is killed during the disarming process, the process must be restarted.
  • We have taken another pass at chest loot quality and have made the following changes, 
    • Magic Equipment will now spawn in all level chests.
    • Doubled the amount of magic equipment that spawns.
    • Added additional loot entries to all chest packages, primarily for Scrolls of Transcendence and Scrolls of Alacrity.

We’ve also identified a number of issues that could cause chests to erroneously come up empty or for chests to be missing certain loot items.  We’ll have full details in the release notes when these changes hit TC1.

We are currently working through the changes internally and hope to have them live on TC1 early next week, these changes are not currently live on TC1.  We know there are bound to be some questions regarding these changes, but we would encourage everyone to hold off until we have something concrete on TC1 as things often can change during internal testing.  We, however, did not want to go into a long weekend without sharing our plans with the community!

For those of you who will be celebrating the Memorial Day holiday in the United States we hope you join us in honoring those who made the ultimate sacrifice and enjoy a safe and happy extended weekend.

See you in Britannia,

UO Team


UO Herald - Lore

Sacrifice

5/17/2019

As we continue the story of Rising Tide we invite you to sit back and enjoy, Sacrifice.

By EM Malachi

Those guarding the shore of the Isle of Deeds saw the pirate sloop before they noticed the rowboat it was pursuing. It was clear the small craft had a head start, but one man rowing could not match the wind for speed.

The knight in command made the call to protect the fleeing boat, ordering the Hold’s cannons to track the pirate ship. When a few shots came close, the pirate ship veered to avoid the fortified island, but its crew fired a parting shot at the rowboat. Striking the side, the cannonball obliterated the boat, sending its occupant flying.

The knight commander was surprised when he saw the survivor crawling out of the surf. The man struggled to stand after the swim. It was a young pirate with a longsword strapped to his back. He was clutching a stone object tightly to his chest. Seeing the line of knights, he held out what he was carrying before collapsing.

*****

The Lord of the Den had demanded ships, and the Guild had heeded Hook’s command. Every galleon, brigantine, and sloop was deployed with the purpose of cutting off Britannian sea routes. Shipbuilding efforts in Yew and Minoc were set ablaze. The pirate fleet brazenly sank merchant ships docked in Moonglow. A night’s skirmishes with the Royal Navy in Brittany Bay left the entire city without sleep.

Because of the chaos, the fleet preparing to retake Valor Island was instead ordered to join the blockade of Buccaneer’s Den.

*****

The old gargoyle ran a talon over the Rune of Valor. “I see a powerful corruption here and the rot is spreading, moving through the connection toward the shrine itself. There is something else too. A darkness on the edge of my vision. Whatever power this Rankin tapped into, I do not believe even his death will end the spell.”

Mariah was distraught. “That is why I need answers from the Codex. May I borrow the necessary artifact from the gargoyles? I need to save the rune.”

Naxatillor gave a sad sigh. “My friend, you already know what you must do. Healers from both our peoples know that a limb cannot always be saved, but it is the greater whole that matters. To save the shrine, you must sacrifice the work of your friend.”

“Do you have any idea how hard that is? This was Julia’s final masterwork. She gave her life for me, and her spirit came to me for help. I owe her this.”

The gargoyle painfully extended his wings. They still bore scars that Naxatilor had received when the seer had peered too far into the Ethereal Void. He looked so very old. “I have outlived all of my hatchkins. I would trade the mantle of age and all I am to see their faces again. What I do now, I do for the world they died to build, a world they never got to see. A world where my people live and work with humans and elves and Meer and others for the greater good. So their sacrifice was not in vain.” “For what she lived for, you must be the woman Julia died to save.”