Character Transfer Return
Character tranfer will be turned on today 5/2/2012. If you are having issues with a transfer, please contact us at barmstrong@ea.com.
A New Shard for a New Legacy
Character tranfer will be turned on today 5/2/2012. If you are having issues with a transfer, please contact us at barmstrong@ea.com.
1. UO Stratics
From Pub 81 :
– The looting rights threshold has been lowered for all mobs.
Can you give us some more details on this change? How it works in compare now then before pub 81.
With some % would be nice to make us better to understand. (Kelly O’Brian of Drachenfels.)
Bleak: As mentioned before loot rights are broken up into three separate totals (damage dealt, healing done, and damage received ) which are combined to equal the players looting right score. The looting right threshold is based on the highest looting right score which is use as the measuring stick for all other attackers. Pre publish 81 the required threshold was 12% of highest looting right score and since publish 81 it is 6%.
2 UO Stratics
Moonstone Jewelery
Can a dev please make another statement on this drop? Specifically where does it actually come from now? Is it Fezzik the Chef or a cannibal mage or a chest in Fezzik’s area? all ove the previous? Has the drop % been altered because of the increase in difficulty of the target now? Thank you. (Mentiras)
Misk: Currently the only mob in game that can drop the moonstone jewelry is Fezzik the Ogre Cook. The chances for the jewelry to spawn is 1 in a 1000 and if you are lucky enough to get a drop they will spawn on the mobs corpse.
3. UO Stratics
I was wondering if yaw had any plans for this year or next-year for another get-together as last year was simply amazing and i loved it, and was hoping yaw would do another another one this year if anyway possible.(Bazer)
Mesanna: Currently there are no plans for another Meeting planned with the players but we do look forward to organizing one in the future.
4. UO Stratics
Does using rocks at Navery lower the chance for a drop?(Gantry)
Kyronix: The drop rate is locked in no matter what. However, using the rocks is not seen as damage done by your character. So while damaging Navrey with the rocks will cause her to receive a greater amount of damage, in order to qualify for the list of those randomly chosen to have a shot at rolling for rewards, you need to damage her directly.
5. UO Stratics
Line of Sight Question.
If I ‘cannot see that’ and my ‘pet cannot see that?’ Why can [that] see, and attack, me and/or my pet through the wall, through a door or around a corner? (weins201 (paraphrased))
Mesanna: Unlike players and pets mobs are able to agro thru walls, mountains etc. We have seen this for as long as UO has been around, Your pet stays engaged due to the fact the mob is trying to fight it. This is not an easy fix and I can’t promise you it will be fixed in the future. The work around is to get your pet to obey you. If you are having spells casted at you or your pet thru walls then that is a problem. Please report that to us with the type of mob, the dungeon etc so we can confirm this issue and get it into our system.
We are putting out a fix for the following issues, European shards will see this tonight everyone else will get it during their normal maintenance times tomorrow, 4/27/2013.
Corrected issue which resulted in players receiving extra DCI.
We will be turning on Character Transfer tomorrow (5/2/2012) morning.
We are still working on fixing the issues with Character Transfers but hope to have everyone finished to be able to turn it back on Tuesday May 7th. I will let you know if anything comes up to change this date.
Thank you for your patience.
We are publishing a new client tonight, after maintenance you will get the following on your shards. European shards will see this tonight after your regular maintenance.
City Elections:
• City Stones have been placed on Siege, this will allow City Elections to occur on the first of June.
Bug Fixes
• Runes marked near certain crafter shops will no longer have incorrect default description
• Restored primary special move on Club to Shadow Strike.
• Corrected issue with certain veteran reward house add-ons placed by co-owners.
• Hit chance formula update: maximum hit chance is capped at 95% and minimum hit chance is capped 5%.
Due to some issues that have come up with Character Transfers we are taking the system down today to fix these problems. While its down if you find your character has transferred but does not have any of the items please try to do a character copy and cancel it or initiate a character transfer and cancel it. This should unlock all your items and return them to you. We will keep you updated on the progress of fixing these issues.
We have received some reports lately regarding lost pets and pets that unbond themselves. We need your help to gather more information to be able to investigate this issue. Please send the following information to barmstrong@ea.com:
• Location
• Type of pet
• Taming skill real and modified
• Were you giving out commands when the pet unbonded or went wild
• What activities you were engaged in
Thank you for your patience.
I wanted to take a few moments to fill everyone in on a few things we are doing. I have heard rumbling from the community that the sky is falling. I promise that is not true. We still have a team that is dedicated to UO and is excited about what is to come. The Event moderator program is here and still going strong.
As for the future of UO, I would like to share with you some of the ideas we have and want to see happen this year.
• New Theme Pack “The Kings Collection”
• Vendor Search
• New Story Arc
• Revamping Vet Reward – You have to be x age to get it but we are making vet rewards so anyone can use it.
• Revamping Fishing and Pirate Loot
• Adding a Gargoyle Horn Stylist
• Adding Fey Slayers to dungeon loot
• Reopening shard of the dead for Halloween
• Coming up with our Christmas and new Vet Rewards and Anniversary Rewards
• Adding new begging items for Trick or Treating
• Adding additional items to the clean up Britiannia turn ins
• 2nd House option on Siege
• Still working on High Res Art that has not been dropped, the housing wall tiles are numerous and takes a while to redo. I highly doubt we will be able to get this in game this year, we are shooting for the beginning of next year.
• Fix Bugs
I would also like to address the issue of King Blackthorns Counsel on Siege. Originally we did not put it on Siege due to the fact that the towns are Faction towns and we know griefing will happen. If Siege accepts that fact we will be more than happen to add the voting system to Siege.
Next week we will once again put Shadow Strike on Clubs for all the Stealth Macers out there.
We are putting out a publish for a few bug fixes that you will get tomorrow during maintenance:
• Players that are co-owned to a house can once again use house teleporters properly
• Orc Helms now provide the expected 3% LMC.
See everyone in game !!
Due to an issue discovered this evening on Atlantic, we are forced to revert the shard back to 8:00pm EDT, April 15th to correct the problem.
Publish 81 will be going out world wide during normal maintenance tomorrow for April 16, 2013. Please make sure you get your new client later this evening.
A new election system has been added to the loyalty towns. Players with a sufficient amount of loyalty will be able to nominate themselves for the ballot. Citizens of that town will endorse candidates, then vote in a general election to select a Governor. The Governor will have the ability to negotiate trade deals with NPC Guilds, grant titles to the citizens of the City, and attend council meetings with His Royal Highness King Blackthorn.
• Leafblade – Primary: Feint / Secondary: Armor Ignore
• Disarm, now applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer.
• Dual Wield, base chance to proc extra attack increased from 15% to 25%.
• Double Strike/Double Shot, now have a 15% hit chance increase on the second hit attempt.
• Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
• Bleed, now grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed.
• Bladeweave, now can be set to offensive or defensive mode. Both modes still have a chance to select all available moves but will have a higher chance to select certain moves.
• Armor Pierce, now applies a “pierced armor” effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. Ranged weapons with this special move will not reset duration if target is currently under the effect.
• Force of Nature rework, now applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.
• Frenzied Whirlwind, now deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player. The initial delay of damage over time has been removed.
• Talon Strike, now can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill. Looting right damage is now properly applied.
• Concussion, now applies scaling direct damage between 10-15 based on weapon speed. Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two handed melee weapons mana drain max 80% and returned max 40%.
• Crushing Blow, now drains 10 points of stamina from target on impact when used on weapons with speeds 3.5 or greater.
• Paralyzing Blow, paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater.
• Smith’s Hammer & Sledge Hammer – Primary: Crushing Blow / Secondary: Paralyzing Blow
Player’s stamina loss will now be based on the type of armor as well as the amount of armor that is equipped*. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority.
*Human racial ability Tough now provides a small bonus to stamina loss reduction.
Each piece of non medable armor will provide lower mana cost with the exception of woodland armor. Each piece of armor up to five pieces will provide a percentage which is not subject to the lower mana cost cap of 40. The armor pieces which provide the most lower mana cost will take priority.
Phase two of the Armor Revamp will allow players to apply Refinements to non-medable armor.
Armor Refinements are crafted from refinement components that can be collected from:
Treasure Maps
MiB Chests
Merchant Vessels
Pirate Vessels
Town shop container stealables
Champion Spawn Bosses
There are two methods of refining armor:
· Reinforced – Increase max individual resist while lowering max defense chance increase by one.
· Deflecting – Decrease max individual resist while increasing max defense chance increase by one.
Refinement Component Levels:
· Invulnerability – Applies four modifications with a chance to apply five modifications.
· Fortification – Applies three modifications with a chance to apply four modifications.
· Hardening – Applies two modifications with a chance to apply three modifications.
· Protection – Applies one modification with a chance to apply two modifications.
Refinement Component Types:
o Polish (DCI) & Scour (Resists)
o Wash (DCI) & Cure (Resists)
o Gloss (DCI) & Varnish (Resists)
Components can be combined with 20 raw materials available from NPC Merchants:
o (Malleable Alloy)
o (Leather Braid)
o (Solvent Flask)
When combined with the appropriate raw material the crafter will create Armor Refinements that can be applied to non-medable armor:
The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
Armor refinements and components are insurable.
An anvil and forge have been added to the Armorer shop in Cove.
GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
Tooltips are available on refinement components and tools indicating useful information.
*There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.
o Updated Poison Resist to -3
Mage armor has been removed from imbuing, reforging, and enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold. Applying mage armor is still subject to the armor not having more than four properties or not being an artifact. Mage Armor now has an imbuing weight of zero.
• The Gargoyle race hit chance increase cap has been reduced from 50 to 45.
• Hit lower defense now scales 35% of the players Defense Chance Increase and remains -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
• Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
• Ninjitsu: animal form can now be interrupted while casting. Faster casting no longer effects animal form.
• Throwing: Adjusted throwing sweet spot hit chance and damage reduction penalties. Throwing damage reduction penalties now scale based on player stamina and strength.
• Necromancy: Evil Omen now reduces Mysticism Stone Form Immunity by 30.
• All cool downs have been removed from refresh potions. “Total” refresh potions have now been converted to “Greater” refresh potions which will provide more refresh than standard refresh potions.
• Weapon effect: Hit stamina leech is now subject to diminishing returns based on max player stamina.
• Mysticism: Increased Cleansing Winds healing power reduction based on curses. Cleansing Winds will always heal for maximum potential when the target is the caster. Cleansing Winds power will now scale based on the number of targets when healing targets that are not the caster.
• Chivalry: Divine Fury stamina regenerated decreased to 2.5x duration from 4x duration.
• The two handed melee “Balanced” property has been added to imbuing. Weapons with this property will be unable to parry or evade.
• Imbuing base intensity caps have been increased up to 550 for two handed melee weapon and up to 500 for bows and crossbows.
• The looting rights threshold has been lowered for all mobs.
• Dragon Scale armor can now be reforged. Corrected issue which prevented yellow dragon scale from being reforged.
• The gargish daisho, gargish tessen, and leaf blade now follow standard special move requirements when performing the Feint special move.
· Character Statues are now handled better during house customization:
o If the statue’s location is clear, the statue will be restored to its original position
o If the statue cannot fit where it was, but a deed can, the statue will remain as a deed, but be correctly locked down
o Otherwise, the statue deed remains in the house moving crate
· Secured containers in houses are no longer reset to “owner only” security after house customization
· The Hearth of the Home Fire, the Fountain of Life, and Ballot Boxes are no longer turned to face south after house customization
· Soul Stones will now be placed back in their original location after house customization (if the location remains clear)
· Players will no longer receive the system message “You cannot access this house while it is being edited” while customizing their house
· In some cases, expired vendors would create bugged stacks of gold coins in house moving crates. They now deliver bank checks instead
· In some cases, expired vendors would create bank checks whose value was greater than 1,000,000 gold. They now only create legal checks (1,000,000 gold or less)
· Vendors that run out of funds and go to the house moving crate would remain permanently in their “grace period”, never allowing the house owner to claim them
o The grace period now counts down hours normally instead of always remaining at 167 hours
o The house owner can claim the vendor’s goods if the vendor owner does not claim them during the 7-day grace period
o Existing co-ownership lists will be automatically updated such that only one character from any unique account will remain
o All characters on the same account as any house co-owner will also have full co-owner access to that house
o When a character becomes a co-owner of a house, all other characters on the same account will be removed from the house’s friends list
o Previously, one character could only be co-owner of up to 10 houses. There are now no restrictions on how many houses a single account can be co-owner of
o Houses are now limited to having 10 co-owner accounts instead of 10 co-owner characters
· Players may now choose to refuse all incoming trade requests
o Toggle this option using the context menu on your own avatar
o When refusing trades, you are not notified of any incoming trade attempts
o When you attempt to initiate a trade with someone who is refusing trades, you will receive notification of the refusal as a system message
o You are still allowed to initiate trades when you are refusing incoming trade requests
· Pets will now be “rescued” if a server reverts to a backup during which the pet was out in the world
o During server maintenance, these pets will be teleported to a safe location
o This prevents the pets from being killed, or losing loyalty and going wild
o When their owners log in:
§ The rescued pets will teleport to the player, if the player has control slots available
§ Otherwise, the pets will go to the owner’s stables for later retrieval
· The Leaf Gorget’s base Energy Resist is now 4% instead of 2%. All pre-existing Leaf Gorgets will have their Energy Resist increased by 2
· When re-smelting blacksmith items, the skill check now uses the greater of the character’s Mining or Blacksmith skills (capped at 105)
· Combining fish baits now requires that the targeted fish bait be in the player’s backpack or bank box
· The Demonic Jailor in Dungeon Wrong will now destroy objects that are blocking his way
• Four dyes have been added to the Cleanup Britannia
o Old Dyes: Polished Bronze, Deep Violet
o New Dyes: Star Blue, Mother of Pearl
• Whirlwind and momentum strike special moves no longer target guild mates.
• Bokuto and Diasho now have the correct special moves in the enhanced client.