The Herald

UO Herald - Game Updates

Call to Arms

As I am sure most of you have noticed there is an uneasy feeling in our world. This is an official notice for a Call to Arms…please check the times below for your shard and support Lord Dupre!

 

Shard Date Time EDT
Legends  6/25/2012  9 EDT
Atlantic 6/22/2012  9 EDT
Lake Superior  6/25/2012  8EDT
Great Lakes  6/23/2010  9 EDT
Chesapeake 6/23/2012 9 EDT
Catskills 6/22/2012  7 EDT
Siege 6/23/2012 3 EDT
Origin 6/22/2012 6:30 PDT
Pacific  6/22/2012  8 PDT
Sonoma  6/25/2012 9 EDT
Lake Austin  6/23/2012  9:30 CDT
Baja 6/24/2012 10 EDT
Napa Valley 6/23/2012 10 EDT
Drachenfells  6/24/2012  20:30 CEST
Europa  6/25/2012  3 pm EDT
 
 
 
Mugen 6/22/2012 9 JST
Wakoku 6/24/2012 8 JST
Hokuto 6/23/2012 10 JST
Formosa  6/22/2012  9 pm JST
Izumo 6/23/2012 8 JST
Mizuho 6/22/2012 9 JST
Yamato 6/23/2012 9 JST
Asuka 6/24/2012 10 JST
Arirang 6/24/2012 8 TW
Balhae 6/25/2012 8 TW
Sakura 6/24/2012 9 JST

UO Herald - Game Updates

Account Center Maintenance – 02/09

Update 11:15 am EST: The maintenance ended, the account center is back online.


Greetings,

We will bring down the Account Center for a short maintenance today, Thursday February 9th, at 10:45am EST (16:45 CET). During the maintenance you will not be able to change subscription or redeem game codes.

At the moment we anticipate the Account Center to be back online at 11:45am EST (17:45 CET).

Thank you for your understanding.


UO Herald - Game Updates

Publish 77.0 Comes to TC1

Greetings all,

In this publish we are having an issue with our patcher which increases the size of the patch. Please do not be alarmed. You are going to see a 411 MB classic client patch and a 112 MB patch for the Enhanced client. We are working on a fix for the patcher so it will reduce the size of the patches you will be receiving in the future. We are sorry for any inconvenience.
 

Publish 77.0.0


City Loyalty

In addition to assisting to quell the still ongoing unrest throughout Britannia three new ways to gain City Loyalty have been added:

  • Participating in Champ Spawns will award City Loyalty to the City you have chosen to declare citizenship to.  The more difficult the level of the champ spawn, the more love you will receive.
  • Turning in BoDs in a Loyalty City will award love to that City depending on the difficulty of the BoD.

    • New Magincia, Minoc, and Yew are proud to announce the opening of new Smithy and/or Clothier shops to serve the needs of the citizens!

      • You may visit the “Sand in Ya Britches Tailor Hut” and “The Sandy Smith” right next to the Modest Damsel Inn located on the Isle of New Magincia.
      • You may visit the “Tinderbox Smithy” and “The Elves Thimble” located within the center of Yew.
      • You may visit the “Survival Threads” clothier in Eastern Minoc.
  • City Trade Ministers have begun accepting a variety of basic resources to assist in rebuilding and providing for the citizenry.  City Trade Ministers will accept goods across a variety of Professions including, Lumberjacks, Miners, Hunters, Cooks, Fisherman, Archers, Alchemists, Tamers, and Herders.
  • Trade Ministers can be found at the major shipping hubs within each City. These include the Docks in most Cities, Great Oak Vessels in Yew, and the Stables in Minoc.
  • To donate a single item or stack of items drop them into the crate.
  • To donate a bag of items, drop the bag into the crate. A gump will appear with the quantities of each of the item groups you are donating.  Make sure to check your donations, as all donations to the City are final!
  • To donate a tamed or herded animal double click the hitching post and target the animal you wish to donate. A confirmation gump will appear making sure you wish to donate that animal.
  • Double click the Trade Minister NPC to see a full list of items accepted.  Basic resources are all that are necessary for donation. 

 

Farspeakers (Improved Communication Crystals)

  • 4 Listen Mode Settings – off, public, personal, and spy
  • 4 Volume Settings – off, private, dual, and loud
  • 4 Output Mode – Normal, Show my name, show sender, show both
  • Crafted by Tinkers
  • Improved user interface

    • Can link up to 10 speakers
    • Work across subserver lines
    • Rechargeable with gem stones
  • Higher maximum number of charges – 5000 max charges or if exceptional 10000 charges

 

Faction Artifact Changes

  • All faction artifacts have their Rank requirement changed to 1
  • The price in silver for Faction Artifacts depends on the buyer’s rank:

    • Tier 1 artifacts cost 2,000 silver for Rank 1 players; and 1,000 silver for all higher ranks
    • Tier 2 artifacts cost 8,000 silver for Rank 1 players; 6,000 silver for Rank 2; 4,000 silver for Rank 3; and 2,000 silver for Rank 4 and higher
    • Tier 3 artifacts Cost 18,000 silver for Rank 1 players; 15,000 silver for Rank 2; 12,000 silver for Rank 3; 9,000 silver for Rank 4; 6,000 silver for Rank 5; and 3,000 silver for Rank 6 and higher
    • Tier 4 artifacts cost 32,000 silver for Rank 1 players; 28,000 silver for Rank 2; 24,000 silver for Rank 3; 20,000 silver for Rank 4; 16,000 silver for Rank 5; 12,000 silver for Rank 6; 8,000 silver for Rank 7; 4,000 silver for Rank 8 and higher
    • Tier 5 artifacts cost 50,000 silver for Rank 1 players; 45,000 silver for Rank 2; 40,000 silver for Rank 3; 35,000 silver for Rank 4; 30,000 silver for Rank 5; players; 25,000 silver for Rank 6; 20,000 silver for Rank 7; 15,000 silver for Rank 8; 10,000 silver for Rank 9; and 5,000 silver for Rank 10 players
  • All faction artifacts have a maximum lifespan of 30 days
  • The remaining life displays in the item tooltip
  • This lifespan is in real time
  • Moonbound items are Indestructible when in a Felucca ruleset area. They will frequently repair themselves to maximum durability, and will not lose maximum durability.
  • Moonbound items are Ephemeral when in a Trammel ruleset area. They will lose 1 point of maximum durability per six minutes spent in active combat.
  • Faction artifacts have a new Item Property: Moonbound
  • All existing faction artifacts will convert to this new system with this publish
  • Note that faction consumables are not affected by this change

 

Faction Artifacts for Gargoyles

  • The faction reward sellers now sell gargoyle versions of all rewards except: Kasa of the Raj-In, Spirit of the Totem, Hunter’s Headdress, Inquisitor’s Resolution, Stormgrip
  • The reward seller will not list any non-alterable artifacts on the menu for Gargoyles
  • Gargoyles who purchase faction artifacts receive gargoyle equivalents
  • Faction Artifact Alteration

    • Gargoyles may hand faction artifacts to the Faction Reward Vendor. If the artifact can be altered into a Gargoyle version, the item will be altered and returned.
    • In all other cases, the item will be returned un-altered.
    • Special conversions:

      • Fey Leggings (chain pants) alter into Garg plate legs
      • The Robe of Command alters into a standard robe which can be worn by gargoyles

 

Faction Point Distribution Update:

  • Faction kill points will now be distributed based on involvement in faction fighting. Players can earn points through dealing damage, taking damage, and healing damage when opposing faction members successfully kill someone in an opposing faction.
  • Points are awarded based on rank of the victim killed:

    • Ranks 1 – 3 are worth 4 points.
    • Ranks 4 – 6 are worth 8 points.
    • Ranks 7 – 9 are worth 12 points.
    • Rank 10 is worth 16 points.
  • The amount of kill points taken from the victim is based on their faction rank when killed or 10% of their current points whichever is highest. Players in stat loss will be worth 1 point or 10% of their current points whichever is highest.
  • Awarded points are divided between the participating characters in the kill:
  • The killer will receive 40% of awarded points.
  • The remaining 60% of awarded points is divided amongst the killer and all assisters. Max 3 assisters
  • Eligible participants will receive 40 silver for each kill.
  • The most deficit points any faction member can have is now 12.
  • Siege  – Faction kill points will now be awarded on all facets in addition to victims receiving stat loss penalty.

 

Bug Fixes


  • Resolved the issue which was causing equipped items, mounts and even backpacks from disappearing in dungeons.
  • Fixed the issue involving healers getting looting rights properly.
  • Fixed the issue with altering the Quiver of Infinity into Gargoyle Wing Armor
  • An adjustment has been made to Cora’s Mana Vamp range

 

Classic Client 7.0.26


Classic Client Patcher Update

  • Cliloc Changes

 

Enhanced Client  4.0.26


  • Cliloc Changes
  • The “Target by Resource” feature has been fixed and works with Fishing
  • There is now a way for players to reset their enhanced client UI elements (hot-bars, main menu bar, backpack gump location, etc.) to their default location.

UO Herald - Game Updates

A Token for the Patient Ones

Monday night, a long and unexpected issue prevented Ultima Online players worldwide to spend their time in Sosaria. In appreciation of your patience during that time, you will be able to claim a small token tomorrow, June 20 afternoon EDT. Keep an eye open for a chest appearing near the Moongate in Luna. It will be around from Wednesday to Friday.

Make sure to get your gift – but keep it safe, it’s too easy to exhaust.

See you in the game!


UO Herald - Game Updates

THE YEW TIMES – A Newspaper for Sosaria

Written by members of the UO community

Issue 1 – Edition 3


CURRENT NEWS

Accidental Tourist Takes Trip to Distant Lands
The mystery of items disappearing from containers may finally be resolved. Dread Lord Popeye reported that he had been consistently experiencing missing items from his home and pinpointed the loss to an armoir on an upper floor of his tower. While further investigating, he somehow passed through the back of the armoir into a snowy landscape, where he soon encountered, in his own words “a female RPer Ice-queen and a midget in a sled” who tried to alternately bribe him with candy and intimidate him. Popeye claimed that he became suspicious of their behavior and insisted upon searching the back of the sleigh for his missing belongings, causing the “midget” to issue threats and becoming quite annoying. Lord Popeye was disappointed that it only took two flamestrikes to take out the both of them, and that his belongings were nowhere to be found. Popeye pointed out that if lightweight RPers are going to play by Fel rules, they should have at least some decent gear.

Murderer Still at Large
Authorities are on the lookout for a violent felon by the name of Moustache Joe who is wanted on multiple counts of mass murder, piracy, arson, kidnapping, and removing tags from mattresses. The suspect is described as stocky, bald, with a scar on his cheek, missing the small finger on his right hand, dressed in dark green liveries, and having a very pretty mouth. Like all other Britannians, he is to be considered armed and dangerous. A reward of 10,000 gp is being offered for information leading to his capture.


EDITORIALS

World Going on Trip In Handbasket
Citizens are upset and they have plenty of matches. For years they cried out while witnessing gruesome murders, while the delinquent guards stood about idly inside some invisible zone of deafness. Administrations overlooked the needs of the townspeople; its working class being denied insurance or even access to a proper dentist. But what may have been the final straw for the citizens of Britannia, is the recent housing decay incident. Grumbling behind their counters and in the fields were witnesses to the latest act of mass avarice by the privileged class blissfully looting the dispossessed, while the truly worthy are trapped in their meager existences serving the establishment. What is more unforgivable is that nobody made the effort to tell “those people” about this golden opportunity to get ahead, and perhaps to reach for the brass ring for once in their pitiful lives. So, while the “Haves” go about in their prosperous pursuits, they will not even deem to make eye contact with the “Have-Nots” who have been wearing the same pantaloons for an entire decade, whose significant others berate them for not having a new living room set since their home was first built. Who can blame them when they finally lash out against the system? And what do they get handed when they do cry out for equality? Bloody fish steaks! You just want to shout out to them, “Burn it all down! Just burn it to the ground!” But, who would they be hurting but themselves? How are they going to sleep when their beds are burning? Think of the children, wherever they are….


TRAVELOGUE

Hidden Shame
Lying in the western side of the Peaks of Disgrace mountain range south of Yew, resides the dungeon called Shame. What once was a prospering gold mine in its time, is now the domain of elementals. The flooding of its chambers and attacks from the denizens of its depths drove the miners to safer endeavors. Only the remains of the miners and their abandoned equipment lingers behind as a testament of its original purpose. It is unclear if the elementals have always been the native inhabitants, perhaps freed from Shame’s depths by underground tremors or transported through the magical portals that allow transit between the levels. If such is the case, was it by accident or by design? What is certain is that in recent times, the occupants have grown more varied, more corrupted, and stronger. If Shame’s name is aptly chosen, then like many sins, its secret past has probably been long buried.

Reader Commentary
We asked Silvester Silverlips, veteran reader, bard/adventurer and interior decor savant what he thought about the recent changes in two of the land’s dungeons. Mister Silverlips stated, “I don’t know who is behind it but I hope they keep it up. When I laid eyes upon the “NEW” Shame, I could have quite literally died. The new monster colors are just breathtaking, and just dazzle the eye. I am trying to get my foot in the door early and enjoy the scene, before the bourgeois riffraff flood it and bring down the whole “energy” of the place.


CLASSIFIEDS

To the abductors who kidnapped my mother-in-law. I apologize that am unable to get my hands on the funds to pay the ransom. 5,000 gold is far beyond my means. Perhaps I can pay in 50 gp installments every other week, or you can just hold onto her until I get the full amount. I spent 100 gp on this ad, so I’m already 2 weeks behind on the first payment. Sorry.

Dear Mister John Smith. I have managed to locate those LLAMAS that you asked for. I am sure that the clientelle at your STABLE will enjoy them. The blonde one is extremely TALENTED and is very good at doing TRICKS. The brunette LLAMA I mentioned is very classy and I would recommend charging extra for RIDES. I can also get you a LLAMA with great legs and nice smile, who is also good at mixing drinks, if you happen to be interested.


ARTS AND LIVING

Green Thumb Reminder
Now is the time to plant those tulip bulbs.

This Month’s Horoscope
——————————-
The Peddler-January
Good luck is on your side today, because you’re tapped into a sense of higher purpose… jacking up the prices on your Luna vendors.

The Mongbat-February
People will be watching you more in the following days…most often at the bank..pointing at your crappy armor.

The Phoenix-March
Remember. Others admire a person who is straightforward and genuine. Work on faking those qualities and you’ll earn tons of respect.

The Sea Dragon-April
Today is a good time to be bold and take chances. See that thing over there? Go poke it with a stick.

The Hermit-May
Try to make it a point to improve your memory skills or write things down more often. All your plants are dead.

The Llama-June
In dealing with others, forget about winning or losing, and seek a compromise instead. Ask the other person what they need to feel comfortable and listen carefully when they answer. When their guard is down, grab all their cool stuff, and run.

The Ancient Wyrm-July
You have the attention of a certain person. You’ll build this person’s excitement and anticipation by not asking for what you want right off the bat.Then at that moment, you will strike and crush that person’s dreams.

The Anvil-August
The routine gets boring. That is, until you arrive on the scene to provide refreshing alternatives …and booze.

The Weaver-September
It’s time to start rebuilding some of those bridges you burned lately. Stupid Pyromaniac!

The Wisp-October
Grampa’s running around the neighborhood naked again. Looks like it’s your turn to bring him back.

The Unicorn-November
You’ve never been the type to believe in love at first sight, or anything else even slightly romantic, for that matter.

The Wanderer-December
Tonight, supper will be waiting for you. A dish of roasted chicken with potatoes. A fresh baked apple pie is cooling.  But someone forgot to goto the local tinker and get more plates. That’s when the fightin’ starts.

Figure out which month you were born on, to know your sign.


UO Herald - Game Updates

Login Server Maintenance – 06/19

We will be bringing the login server offline tomorrow, Tuesday June 19, at 7:30 am EDT (11:30am GMT) for maintenance. At this time we anticipate that the login will be back online no later than 8:30 am EDT (12:30pm GMT).

During this maintenance you will not be able to login to Ultima Online, however you will be able to continue to play if you log in before the maintenance.

Please be sure to check the Herald for updates regarding this downtime.


UO Herald - Game Updates

Account Center Maintenance – 02/06

Update 11:15am EST: The maintenance is complete.


Greetings,

We will bring down the Account Center for a maintenance today, Monday February 6th, at 10am EST (16:00 CET). During the maintenance you will not be able to change subscription or redeem game codes.

At the moment we anticipate the Account Center to be back online at 1:00pm EST (19:00 CET).

Thank you for your understanding.


UO Herald - Game Updates

Sudiva Contest – The Winners

The Jury has spoken and the winners of the Sudiva Contest have been chosen. Thank you and congratulations to all participants. It was great to read all the different stories, but there can be only … three. And here they are:
 


 
THIRD PLACE

‘Sudiva Enshrined’ by Jhym
Sudiva stopped in her endless pacing and shivered in the darkness.
She had heard… something. A distant, keening, fitful wail, almost as though a puff of smoke had extinguished the last of the embers remaining from a conflagration that had almost destroyed the world. She raised an eye ridge in thought, unconsciously mimicking the bipeds that had interrupted her solitary torment for centuries.
“Perhaps, change has come?” She let the thought percolate through her brain, until it found one tiny, unnoticed shred of Hope. She touched the thought carefully, pulling at it as a fledgling would at his newly born wings. “I…”
Whispers surrounded her. The Shadows had held her for so long, had kept her from so much. She carefully folded her wings and settled down to ponder these thoughts. After the thousands of attempts at breaking her bonds, after the painful offers of help from the bipeds only to crash in disappointment, after the solitary darkness of yearning for something… something…. all she felt now was absence. Absence that wouldn’t turn into yearning or longing. It had been so long she didn’t know what was missing, and didn’t know what to do. A nearby stalactite dripped onto its matching stalagmite, causing her to automatically count it.
Dragonkin were solitary in their nature. Other more social creatures would have gone mad in the centuries of mind-numbing absence and repetition. But Dragons, True Dragons, could resist the ease of madness. It served no purpose, it gained nothing and lost too much. Their pride would not allow them to succumb. And so, a Dragonkin could abide. However, they are not unaffected by the driving sameness of imprisonment, the constant absence of outside life or the loss of the touch of the air and sun upon their skin as they flew.
She shifted slightly on the cool cave floor, murmuring.
“It has been long since they have appeared.” She nodded.
“Perhaps the bipeds have defeated….” She stopped, perplexed. She only knew them as the Shadows now, but there were names in the far past. Long moments passed as her thoughts wrapped around each other, the tiny shred of Hope gradually blowing into an ember.
Blinking, she raised herself up and stretched her limbs. She had found it simpler and less painful to squash the flames of Hope early, now should be no exception.
She stepped lightly through the cavern towards the distant exit, waiting for the signs of her shackles to begin. The soul shaking cold that would turn into pain and finally freezing, deadly agony. Each step, she tensed in anticipation only to relax. Her steps slowly began to increase in speed, in strength, as she forged her way to the entrance. Suddenly she was through and into another cavern, and another. Faster and faster she raced, her great heart beating faster than it had in many years, muffled roars of excitement escaping from her throat as gazers, headless and harpies raced to get out of her way.
With a great roar of triumph, she burst out of the final cavern and out into the light of a bright morning, frighting a flock of ravens into flight. Standing clear of the sheltering rock she let forth a huge bellow of flame into the sky.
“Freeee!!!” she called into the wood and sky. She laughed at a doe as it raced from the scene. Then, in unfettered delight, unfurled her wings and launched herself crookedly into the sky. Scraping various trees, she veered over the landscape until her muscles once again remembered how to move. Up she flew, straining with all her might to touch the sky, to feel the sun upon her carapace, to taste the cool rain bunched within the morning clouds. Higher, until she felt the snap of cold of the upper atmosphere. Momentarily fearful, she dropped, until the sun touched her wings again. She laughed at a normal, physical cold, something she could now relish.
After hours of flight, Sudiva settled to the ground and picked up some deer, her appetite suddenly larger than ever. After finishing the herd, she settled contentedly in a clearing, the midday sun warming her through. She napped, a luxury she barely remembered sharing….
“Under a warm sun Sudiva relaxed with Ferrude, idly touching his chest plates with her claw. He opened an eye, laughing, and pulled her close in a slow embrace of passion that took her breath away…
… in the coolness of the night sky, they flew together, twisting and diving, touching and embracing in silvery laughter…
Ferrude draping her in the cloak of his wings as…
… a rumbling gentle laughter… random images…
warmth of a cave, Ferrude bringing food since he knew she couldn’t hunt… why was that… It is time, my love…”

Startled, she raised herself and looked around the clearing.
“Time? Ferrude?” Her features anguished in thought as she tried to remember. The Absence made itself known, she dropped to the ground, shrieking. “Lost.. I’ve lost… I…!!!”
Rising again, she concentrated, her eyes wide in panic.
“What have I lost… WHO have I lost?!!?” she moaned. “I… I need to go HOME.”
Concentrating, she closed her eyes and thought of the word, turning slowly until a mental tug pointed her in a direction. Lifting herself into the air, she allowed herself to mindlessly fly northwards until coming to a high range, softly dropping to a ledge that opened into a large cave. Inside she haltingly stared at the disused trappings of Dragonkin. Shaking, she touched shredded books, various furniture pieces, beds of fine straw, a hearth shaped from the natural stone. The glint of a small golden chest caught her eye as she shifted some items.
Her claws touched its lock in some automatic way and it opened. Her eyes beheld a gentle golden cloth, which her claw shifted carefully to show several golden/reddish shards of what appeared to be an egg. Tears blurred her vision as she vainly tried to remember….
 


 
SECOND PLACE
‘Sudiva’s Last Tear’ by Martyna Z’muir
A barbed tail lazily flicked the surface of the crystal clear subterranean pool, sending gentle ripples lapping against cavern walls. A curious darkfish darted out of its concealment to investigate, oblivious to scaly manus poised to seize it. With preternatural speed, the doomed fish found its world suddenly upended in a flash of talons, flipping end over end through cool dry air, before falling into massive maw of gnashing teeth. A light snack for an ancient draconian.
Her minor diversion passed, Sudiva returned to endlessly surveying her domain. Nay, she thought with some disdain, my prison. A fate more than earned for colluding with primeval malevolence, the sacrifice fitting.
A weary sigh sent wispy tendrils of smoke twining toward the all-too-close stalactites as she coiled around her sole possession for a brief respite. The overlarge flawless citrine had been skillfully cut into a teardrop. A symbol of that which her existence had come to embody, a gift from a being who walked between the shattered realms. She settled into a dreamless sleep, the brief comfort of oblivion.
Crunch.
A single slitted eye cracked open, amber pupil briefly flaring.
Crunch. Crunch.
Silently, Sudiva shifted to focus her gaze on the worn brick construct at the far side of the cavern.
Crunch.
Biped, the thought came unbidden. Finely scaled nostrils flared as a forked tongue tested the air, Human.
Crunch. Crunch.
She coiled tighter. Another adventurer braving the depths of Covetous. Perhaps it will think this cavern barren and leave me in peace. Memories of past encounters peppered her thoughts. Righteous petitioners seeking to undo her aid to the Shadowlords’ corruption. Angry souls seeking retribution for the chaos consuming their world. Boastful warriors seeking to prove their valor against her immortality. She had stoically weathered them all.
Crunch.
“Filthy dungeon,” a shrill voice complained.
She tested the air again, tasting the unmistakable tang of magic. A lone female mage, hardly worth bothering. Her eyes slowly closed, preparing to resume slumbering.
Crunch. Crunch.
Snort.

“You there, beast! Remove thyself at once!”
Ah, the impudence of youth. Without opening her eyes, Sudiva gracefully rose to her full height, flattened her spiked hood and spread wide her leathery wings for dramatic effect before letting lose a menacing roar. Beast, indeed.
Opening her eyes, the wyrm saw a tanned, hawkish woman clad in gaudy green armor, flaxen hair coiffed in unflatteringly severe buns. Clutched in eel skin gloves, she carried a radiant cerulean crook which shimmered with barely contained magics. The woman’s narrowed eyes and icy expression conveyed poorly restrained contempt.
“Puh-thet-ic.” The woman enunciated slowly, as if speaking to a dense child. With a flurry of movement, she spun the crook around her lissome form, “My turn,” she slammed the end of the crook onto the ground before her. Azure energy crackled along the ground, radiating towards Sudiva.
Showy, the wyrm thought the moment before the energy writhed around her talons, resulting in a subtle wave of fatigue washing over her, magical energies ebbing away. An enraged snarl was the only warning Sudiva gave before lunging at the mage, jaws gaping as an inferno burst from her craw.
Defiantly, the woman stood her ground, the conflagration spreading around her. The only thing she moved to protect was a roll of vellum tucked into her belt. As Sudiva’s fire abated, the woman seemed to steam slightly, barely phased. “Loathsome beast! How dare ye presume to defile my person with thy feeble flames, I who shall command the ether!”
Were the wyrm prone to laughter, this would have been worthy of a derisive howl. Such arrogance, little one. She mused sadly. There may be power within you, but I also sense much hate. The memory of Astaroth’s foul bargain came to the fore. No, I shall not sit idle as another ill infects Sosaria.
Ignoring the great wyrm before her, the woman took the vellum from her belt. Unrolling it, several pages of a large book presented themselves, unharmed by the flames. The woman appeared pleased with herself, a covetous taint aglow in her eyes as she pressed the pages to her bosom.
Sudiva’s eyes widened upon seeing the scraps of text visible on the page. She watched in disbelief as the words reformed themselves through several languages: runic, gargl, Anskitan, Jukan, Elven, and even Ophidian before settling on an ancient language common to draconian species. Abject horror gripped the wyrm’s heart. How? she managed to think. This woman must be the one who caused the great rent in the veil. The Codex wasn’t meant to be possessed by any single being! The damage she could wre…
“It’s MINE, beast!” The woman spat, her face contorting in exaggerated rage. She began to advance, the crook twisting wildly before her.
Sudiva backed against the cavern wall, toppling the citrine tear. Inspiration struck as her talons grasped the precious symbol. With a surge of speed born of desperation, the great wyrm reached out and seized the woman, slamming her to the cavern floor. Focusing the power gained from the Virtuous of Sosaria on the symbol of Sacrifice, the gem began to glow with an ever increasing incandescence.
After more than sixty years of silence, Sudiva spoke. “I bind you here, to forever covet that which belongs to all, to learn the bitter loneliness of greed.” A blinding pulse of orange light suffused the cavern. The citrine tear turned to ash as Sudiva’s form faded from sight, unshackled.
“No!” screamed the woman. “Nobody binds Cora! Nobody!”

***

Sudiva found herself standing atop cool stone pavers in the form of an ankh, floating amongst the scintillating majesty of the Void. Next to her stood a man in a gold-trimmed white shroud.
“Splendid, my friend, splendid!” the Time Lord congratulated, patting her left foreleg affectionately. Removing his hood, he looked up at her with startlingly blue eyes and a wide, toothy grin. Running a hand through his unruly mop of brown curls, he continued mysteriously, “Welcome to your next adventure…”
 


 
FIRST PLACE
‘Treasure’ by Alouenikah
It was in the winter that he came for her.
She was old, and a lack of sunlight had warped her bones like mouldering wood. The winter cold turned her blood to syrup. She lay still and silent for most of the season, barely breathing, unaware of the passage of time.
Then, one day, a sound woke her. A slither in the shadows: something moving, vast and slow.
Sudiva snarled, arching her neck like a scorpion’s tail, and slid down from her mountain of gold. The ground here was charred and scored by her talons; the stalagmites at the lake’s edge were slumped like soft butter, melted by her rare but white-hot rages. He stood beyond them. She could make out little but a silhouette, massive and craggy, more like some rock formation than a living creature.
Her firelight reflected off a pebbled hide. Far above, toward the ceiling, she caught the gleam of golden eyes.
It was a dragon.
He did not respond to her aggression; he merely stood silent, unafraid, haunch-deep in the icy water. Posturing and snarling before his vast and inscrutable bulk, Sudiva felt suddenly small and absurd and very young.
In a voice like the deep rasp of continental plates, he asked her why she was here, alone.
Sudiva pranced backward toward her hoard of treasures. She hissed defiance, her saliva boiling into steam. She hated him. She hated him because he’d come to her now – after all this time – to see her like this. She had been beautiful once. Now she was old, a scarred and ugly cave creature hiding from the light. And, at last, here he was.
They had sent her here. Her people, his people: the ancient wyrms. She had been young, still gangly with adolescence, when they’d sent her away. They’d sent her to find treasure in the realms of men, the true treasure of the ancients, and they’d told her to wait. She had gathered riches, nesting in them like some monstrous bower-bird, and she had waited.
 
A thousand years. They’d never come.
He asked her then: were these the treasures that they’d sent her to find?
Yes.
Slowly, gracefully, the ancient wyrm emerged from the water. Sudiva crouched and growled as he approached her. He lowered his head; his icy eyes met hers. She saw herself reflected in them. Her back was hunched and twisted, her wings flaccid from lack of use; her hide was dulled to the colour of old rust.
Look at you, he said, with immeasurable pity.
Behind her loomed the wall of treasure. There were raw jewels and finely made weapons, filigreed crowns and coins from city-states long since fallen into dust; there were human skeletons and crushed daemon skulls, bits of driftwood and yards of rotting cloth. In her youth, she’d seized the bulk of it by force. Later, the dead men who lived above her, hollow-eyed and sticklike in their sumptuous robes, had brought her tributes. She’d grown to love her wealth, as she lay in this abyss alone. The hoard was her child; she had guarded it like a precious egg.
But now she saw it through another’s eyes, and she realised suddenly what it was.
It was all human garbage. Sudiva reared and snarled in grief. How long had she nested down here, coveting this trash heap? What had she become? A mindless magpie, drawn to the glitter of fool’s gold, rotting away on her throne of debris? She rose onto her hind legs, reeling with disgust at the pathetic, greedy, broken thing she saw in the mirror of the great wyrm’s eyes. Her tail lashed. Coins and skulls shattered and bounced away into the darkness. She swiped with her forepaws, breaking down the wall of debris, weeping tears that sizzled on the silt floor like burning oil. Fire leapt into her throat, and she convulsed with the force of it. Her spine arched sharply. She vomited a searing, pure stream of flame.
Wild shadows danced on the walls. For a moment she saw her hoard silhouetted in the blaze; then it burned, wood popping and gold melting into bright rivulets.
The wyrm let out a laugh like distant thunder. Sudiva whirled around.
He kissed her.
She felt the flame in his throat, deep and old. It warmed her. Her blood ran hot; her bones thawed. There, as she drank in his power, he showed it to her: the treasure of the ancients.
Opals, emeralds, and sapphires beyond compare; sterling silver and rich yellow gold. The dancing opal of the northern sky. The emerald of open fields. The sapphire of a sunlit sea, broad and calm beneath a clear blue sky. The silver of the snowy peaks. The gold of unbroken sand, a pristine beach at the height of noon.
Sudiva closed her streaming eyes.
The ancient wyrm laid his head against her flank and said:
Let me take you home.

***

The day dawned bright and clear. Sudiva lay coiled in the sand. Lenmir Anfinmotas was a perfect crescent, a cove tucked into the hollow of the mountain. It was silent, save for the babble of gulls and the hiss of the incoming tide. Overhead, the Ilshenari sky was cloudless, the full twin moons and the stars faintly visible even in broad daylight.
She slunk toward the cliff’s edge. She’d built a mound out of bits and pieces that had washed ashore. It was not as grand as her old treasure pile; it was mostly feathers and scraps of bark, old petrified driftwood bleached white by salt and sun. But it would do.
She lay down, curling her tail protectively around it. Snaking her neck, she nudged the meshed branches aside with her nose, revealing something smooth and bone-coloured within.
It was warm as a coal, and stirring with some dreamy internal motion. She lapped it gently with her tongue.

A single hairline crack split the surface of the eggshell.

And Sudiva smiled.