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Delucia

Delucia One of two towns found in the Lost Lands, Delucia is at the south west limit of the region and is reached through an underground passage in mountains south west of Trinsic (148.47’S 22.55’E 1649, 3317). The town is a boon to the clothing industry with sheep and cattle roaming both within the town limits, west of the healer and in a valley in the mountains slightly to the north. There are no citizens of particular note other than its shopkeepers. The Inn, though functional, is in a somewhat neglected state of repair. Shops and Public Buildings Watch Tower and Keep […]


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Cove

Cove Smallest of Britannia’s towns, no road leads to Cove and no moongate appears on the public moongate listing. It is almost totally surrounded by mountains and sea; the remaining small neck of land forming the entrance is walled and gated, protecting the town from any chance of incursions from the nearby Cove Orc Fort. In addition to the few townspeople a number of visitors requiring escort can be found there and it is the home of Vela the Sorceress. Shops and Public Buildings Watch Tower (44.49’N 62.26’E 2211, 1114) The Warrior’s Supplies (39.54’N 62.51’E 2217, 1170) The Farmer’s Market […]


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Buccaneer’s Den

Buccaneer’s Den A pair of lawless isles, one in Felucca, one in Trammel. These are the abode of cutthroats and thieves. No guards can be found here and only a few hardy tradespersons. Residents of note are Sledge , found on the road between the bank and the bath house, Josef Skimmons, The Master Blacksmith at the Cutlass Smithing and Captain Blackheart,  in the Pirate’s Plunder Tavern. Leaving the isle on foot offers two options: from Bucanneer’s Den, Felucca a public moongate can be found along the road between the tavern and the provisioner’s shop (53°36S 97°35’E 2711, 2234) On both Facets […]


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Britain

Britain The twin cities of Britain, one in Felucca and one in Trammel, are the seat of government for the Human race in Britannia; both historical and current. The castles of both Lord Britain and King Blackthorn are found within its environs. While the towns were initially identical, they have diverged over the years, however the principle trade establishments remain matched. The throne in Castle British is located at the compass point 0.00S 0.00E Felucca Castle British was formerly the stronghold of the now disbanded True Britannians Faction and Britain remains one of the eight cities contested by Vice versus […]


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Cove Orc Fort

Accessed via a narrow ledge close to the town of Cove, or by sea from a dock at the southern extremity of the construction, this large but crudely built palisade is home to a wide variety of orcs. Locked chests of levels 2 and 3 can be found in two of the areas, should a foolhardy thief, or one wearing a mask of orcish kin,  be tempted to liberate their contents.


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The Hedge Maze

Found to the South West of Britain and the East of Skara Brae this large and complicated maze has pathways guarded by bridge trolls who will not let you pass. Daemons and Imps patrol the central buildings, once the home of the mage Relvinian.There are a total of 10 entrances, marked E on the map, but only one gives the chance to reach the center.


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Tracking

Tracking is a Wilderness Skill used to track nearby creatures, other players and NPCs over longer distances than you can see on your screen, this includes players who are hidden. Your ability to track another player is determined by your Tracking and Detect Hidden skills and your target’s Hiding and Stealth skills using the following formula: % Chance of tracking = (Tracking + Detect Hidden + Random 1-20) / (Hiding + Stealth) * 50 Players with no Hiding or Stealth can always be tracked with 100% chance, however all human characters have Jack of all Trades of 20 hiding and […]


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Tailor Craftables

The Tailoring skill allows a character to craft the items listed on this page. To craft an item you will need to use a Sewing Kit.The ‘Makers Mark’ column indicates whether the item can be marked with the makers name when crafted exceptionally by a Grandmaster Tailor. The ‘Retains Color’ column indicates whether the item will retain the color of the material used to craft the item. The ‘Requires Recipe’ column indicates whether a recipe is required before you can craft the item. The first recipes come from quests given by elves in Heartwood, marked in the table (HEQ). Recipes […]


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The Auction Safe

How it Works  Auction Safe deeds in a set of three can be obtained from the veteran reward system. An auction safe can be placed within public houses. When placed in a home the owner will be able to set access security on which users are allowed to place bids. The default setting being ‘anyone’. Setting up an auction first requires you to select an item from your backpack for auction. This item cannot be gold, a container, over 399 stones in weight, and must meet requirements for adding an item to a vendor. Once the item has been added […]


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Artifacts – Eodon Stealable

Each of the six tribes of Eodon have within their village a stealable artifact which spawns at random intervals. These items are so precious to their owners that even legendary thieves may need several attempts to liberate them. These items are Shard Bound. Stretched Dinosaur Hide Guarded by the Sakkhra Carved Myrmydex Glyph Guarded by the Barrab    Waku on a Spit Guarded by the Barako    Sacred Lava Rock Guarded by the Jukari    Hand Carved White Tiger Figurine Guarded by the Kurak    Dragon Turtle Hatchling Net Guarded by the Urali