Animal Training Abilities

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This is a list of all abilities in the four categories available through Animal Training. The pet’s creature classification will determine which items on the list are available to a particular pet. In addition only creatures from Tokuno may train Bushido or Ninjitsu, only those with positive karma (determined by the karma of their owner) may train chivalry.

Note: Parry Skill

Pets do not show parry skill until achieving 100 wrestle skill. Therefore until this level is reached parry does not appear on the ‘increase combat skill caps’ list and the magical ability ‘Battle Defense’ does not appear on the ‘Magical Abilities’ list.

Magical Abilities

These  special magical abilities, unlike the basic schools of magic items like mysticism, discordance, poisoning etc, will require all available ability choices, choosing one of these will disallow the choice of a special ability or any special moves.

Piercing
Trains the creature in the bleed, armor ignore, and paralyze special moves. Also trains the creature in the Pierce & Thrust mastery abilities.
Bashing
Trains the creature in the mortal strike, concussion, and disarm special moves. Also trains the creature in the Toughness & Stagger mastery abilities
Slashing
Trains the creature in the nerve strike, armor ignore, and disarm special moves. Also trains the creature in the Focused Eye & Onslaught mastery abilities.
Battle Defense
Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Heightened Senses, Shield Bash and Bodyguard mastery abilities.
Wrestle Mastery
Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Knockout & Rampage mastery abilities.

Special Abilities

Angry Fire (Mana Cost 30)
Trains the creature in the Angry Fire special ability, causing the creature to deliver devastating fire attacks.
Conductive Blast (Mana Cost 30)
Trains the creature in the Conductive Blast special ability, causing reduction to a target’s energy resistance.
Dragon Breath (Mana Cost 30)
Trains the creature in the Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target’s health.
Grasping Claw (Mana Cost 30)
Trains the creature in the Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
Inferno (Mana Cost 30)
Trains the creature in the Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
Lightning Force (Mana Cost 30)
Trains the creature in the Lightning Force special ability, causing the creature to attack with energy damage.
Mana Drain (Mana Cost 30)
Trains the creature in the Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
Raging Breath (Mana Cost 30)
Trains the creature in the Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
Repel (Mana Cost 30)
Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker.
Searing Wounds (Mana Cost 25)
Trains the creature in the Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
Steal Life (Mana Cost 30)
Trains the creature in the Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
Venomous Bite (Mana Cost 30)
Trains the creature in the Venomous Bite special ability, causing the creature to poison all nearby targets.
Vicious Bite (Mana Cost 20)
Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
Rune Corruption (Mana Cost 30)
Trains the creature in the Rune Corruption special ability, causing reduction to a target’s damage resistances.
Life Leech (Mana Cost 5)
Trains the creature in the Life Leech special ability, causing the creature to leech life from incoming damage.
Sticky Skin (Mana Cost 5)
Trains the creature in the Sticky Skin special ability, causing a reduction in attack speed to attackers.
Tail Swipe (Mana Cost 30)
Trains the creature in the Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.

Special Moves

With the exception of Cold Wind and Frenzied Whirlwind these moves are as found on the special moves page.

  • Nerve Strike
  • Talon Strike
  • Concussion Blow
  • Psychic Attack
  • Armor Ignore
  • Bladeweave
  • Feint
  • Bleed
  • Crushing Blow
  • Dismount
  • Force of Nature
  • Armor Pierce
  • Frenzied Whirlwind –note: unlike the player’s frenzied whirlwind special move, this attack does not reduce the movement of nearby enemies
  • Mortal Strike
  • Paralyze
  • Cold Wind –  causes the creature to breathe an icy wind around targets that causes cold damage over time. (Mana Cost 30)
  • Whirlwind Attack – note: added automatically when the magical ability Bushido is selected, can not be added alone.

Area Effect Abilities

Aura of Energy (Mana Cost 20)
Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
Explosive Goo (Mana Cost 30)
Trains the creature in the Explosive Goo area effect, causing a fiery spray on nearby victims causing fire damage
Essence of Earth (Mana Cost 20)
Trains the creature in the Essence of Earth area effect, causing physical damage to nearby targets.
Aura of Nausea (Mana Cost 100)
Trains the creature in the Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defense chance and faster casting.
Poison Breath (Mana Cost 50)
Trains the creature in the Poison Breath area effect, causing lethal poison to nearby targets.
Essence of Disease (Mana Cost 20)
Trains the creature in the Essence of Disease area effect, causing poison damage to nearby targets.