Animal Training Abilities

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This is a list of all abilities in the four categories available through Animal Training. The pet’s creature classification will determine which items on the list are available to a particular pet.

Magical Abilities

These magical abilities, unlike the basic schools of magic items like mysticism, discordance, poisoning etc, will require all available ability choices, choosing one of these will disallow the choice of a special ability or any special moves.

Piercing
Trains the creature in the bleed, armor ignore, and paralyze special moves. Also trains the creature in the Pierce & Thrust mastery abilities.
Bashing
Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Heightened Senses & Shield Bash mastery abilities.
Slashing
Trains the creature in the nerve strike, armor ignore, and disarm special moves. Also trains the creature in the Focused Eye & Onslaught mastery abilities.
Battle Defense
Trains the creature in the mortal strike, concussion, and disarm special moves. Also trains the creature in the Toughness & Stagger mastery abilities
Wrestle Mastery
Trains the creature in the disarm and paralyze special moves. Also trains the creature in the Knockout & Rampage mastery abilities.

Special Abilities

Angry Fire
Trains the creature in the Angry Fire special ability, causing the creature to deliver devastating fire attacks.
Conductive Blast
Trains the creature in the Conductive Blast special ability, causing reduction to a target’s energy resistance.
Dragon Breath
Trains the creature in the Dragon Breath special ability, causing the creature to deliver devastating fire damage based on its target’s health.
Grasping Claw
Trains the creature in the Grasping Claw special ability, causing the creature to use its claws to shred a target causing a loss in physical resistance and physical damage.
Inferno
Trains the creature in the Inferno special ability, causing the creature to surround its targets with fire, causing a reduction to fire resistance and devastating fire damage.
Lightning Force
Trains the creature in the Lightning Force special ability, causing the creature to attack with energy damage.
Mana Drain
Trains the creature in the Mana Drain special ability, causing the creature to drain the mana of all nearby targets.
Raging Breath
Trains the creature in the Raging Breath special ability, causing the creature to use a fiery breath inflicting a burst of fire damage that persists over time.
Repel
Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker.
Searing Wounds
Trains the creature in the Searing Wounds special ability, causing the creature to sear attackers resulting in a reduction in the effect of healing.
Steal Life
Trains the creature in the Steal Life special ability, causing the creature to attack with energy damage that will convert some of that damage back to health over time.
Venomous Bite
Trains the creature in the Venomous Bite special ability, causing the creature to poison all nearby targets.
Vicious Bite
Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
Rune Corruption
Trains the creature in the Rune Corruption special ability, causing reduction to a target’s damage resistances.
Life Leech
Trains the creature in the Life Leech special ability, causing the creature to leech life from incoming damage.
Sticky Skin
Trains the creature in the Sticky Skin special ability, causing a reduction in attack speed to attackers.
Tail Swipe
Trains the creature in the Tail Swipe special ability, causing the creature to lash its tail at targets resulting in direct damage and a chance of paralysis and confusion, resulting in a decrease of intelligence and dexterity.

Special Moves

With the exception of Cold Wind and Frenzied Whirlwind these moves are as found on the special moves page

  • Cold Wind –  causes the creature to breathe an icy wind around targets that causes cold damage over time.
  • Nerve Strike
  • Whirlwind Attack
  • Talon Strike
  • Psychic Attack
  • Armor Ignore
  • Armor Pierce
  • Bladeweave
  • Bleed
  • Block
  • Concussion Blow
  • Crushing Blow
  • Disarm
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind –note: unlike the player’s frenzied whirlwind special move, this attack does not reduce the movement of nearby enemies
  • Mortal Strike
  • Paralyze

Area Effect Abilities

Aura of Energy
Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
Explosive Goo
Trains the creature in the Explosive Goo area effect, causing a fiery spray on nearby victims causing energy damage
Essence of Earth
Trains the creature in the Essence of Earth area effect, causing physical damage to nearby targets.
Aura of Nausea
Trains the creature in the Aura of Nausea area effect, causing nearby targets to suffer a reduction in swing speed, hit chance, defence chance and faster casting.
Poison Breath
Trains the creature in the Poison Breath area effect, causing lethal poison to nearby targets.
Essence of Disease
Trains the creature in the Essence of Disease area effect, causing poison damage to nearby targets.